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authorJustin Clark-Casey (justincc)2010-06-08 15:07:57 +0100
committerJustin Clark-Casey (justincc)2010-06-08 15:07:57 +0100
commitb6076d7b337dc087807e56cdbe74ef47dc1b66b3 (patch)
tree7eb2f57ec5f4e62d36f69389c112402d76595ea1 /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
parentAdd a call to SOG.ResumeScripts() after region crossing / teleport (diff)
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Reduce number of full updates sent on region crossing for attachments/huds to 1 from 3
This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed This code is a foreport from the equivalent changes in 0.6.9-post-fixes
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs43
1 files changed, 41 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index a516a54..0e58986 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -331,6 +331,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
331 /// </value> 331 /// </value>
332 protected HashSet<uint> m_killRecord; 332 protected HashSet<uint> m_killRecord;
333 333
334 protected HashSet<uint> m_attachmentsSent;
335
334 private int m_moneyBalance; 336 private int m_moneyBalance;
335 private int m_animationSequenceNumber = 1; 337 private int m_animationSequenceNumber = 1;
336 private bool m_SendLogoutPacketWhenClosing = true; 338 private bool m_SendLogoutPacketWhenClosing = true;
@@ -427,6 +429,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
427 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 429 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
428 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 430 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
429 m_killRecord = new HashSet<uint>(); 431 m_killRecord = new HashSet<uint>();
432 m_attachmentsSent = new HashSet<uint>();
430 433
431 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 434 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
432 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); 435 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
@@ -3411,6 +3414,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3411 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); 3414 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);
3412 3415
3413 OutPacket(objupdate, ThrottleOutPacketType.Task); 3416 OutPacket(objupdate, ThrottleOutPacketType.Task);
3417
3418 // We need to record the avatar local id since the root prim of an attachment points to this.
3419 m_attachmentsSent.Add(avatar.LocalId);
3414 } 3420 }
3415 3421
3416 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) 3422 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
@@ -3466,7 +3472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3466 double priority = m_prioritizer.GetUpdatePriority(this, entity); 3472 double priority = m_prioritizer.GetUpdatePriority(this, entity);
3467 3473
3468 lock (m_entityUpdates.SyncRoot) 3474 lock (m_entityUpdates.SyncRoot)
3469 m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags), entity.LocalId); 3475 m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags), entity.LocalId);
3470 } 3476 }
3471 3477
3472 private void ProcessEntityUpdates(int maxUpdates) 3478 private void ProcessEntityUpdates(int maxUpdates)
@@ -3542,9 +3548,42 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3542 if (!canUseImproved && !canUseCompressed) 3548 if (!canUseImproved && !canUseCompressed)
3543 { 3549 {
3544 if (update.Entity is ScenePresence) 3550 if (update.Entity is ScenePresence)
3551 {
3545 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); 3552 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3553 }
3546 else 3554 else
3547 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); 3555 {
3556 if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment)
3557 {
3558 SceneObjectPart sop = (SceneObjectPart)update.Entity;
3559 string text = sop.Text;
3560 if (text.IndexOf("\n") >= 0)
3561 text = text.Remove(text.IndexOf("\n"));
3562
3563 if (m_attachmentsSent.Contains(sop.ParentID))
3564 {
3565// m_log.DebugFormat(
3566// "[CLIENT]: Sending full info about attached prim {0} text {1}",
3567// sop.LocalId, text);
3568
3569 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
3570
3571 m_attachmentsSent.Add(sop.LocalId);
3572 }
3573 else
3574 {
3575 m_log.DebugFormat(
3576 "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
3577 sop.LocalId, text, sop.ParentID);
3578
3579 m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
3580 }
3581 }
3582 else
3583 {
3584 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3585 }
3586 }
3548 } 3587 }
3549 else if (!canUseImproved) 3588 else if (!canUseImproved)
3550 { 3589 {