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author | John Hurliman | 2009-10-02 12:00:42 -0700 |
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committer | John Hurliman | 2009-10-02 12:00:42 -0700 |
commit | 9b342d3e0d85e64e143b9fe1010e4e27135e24ec (patch) | |
tree | 1bbf000b036f333cbe8fe10530c749ea6821a739 /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |
parent | Restore the missing image handling to the image manager. The missing (diff) | |
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* Changed the flush logic to drop packets in non-transactional streams, and to not fire any "put more data in the queues" callbacks
* Minor tweaks to code formatting to make the callback chain for packet queuing easier to follow
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index f05c490..43d29fd 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -3131,26 +3131,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3131 | } | 3131 | } |
3132 | } | 3132 | } |
3133 | 3133 | ||
3134 | // Unlike the other timers, this one is only started after | ||
3135 | // the first request is seen. | ||
3136 | |||
3137 | void HandleQueueEmpty(ThrottleOutPacketType queue) | 3134 | void HandleQueueEmpty(ThrottleOutPacketType queue) |
3138 | { | 3135 | { |
3139 | switch (queue) | 3136 | switch (queue) |
3140 | { | 3137 | { |
3141 | case ThrottleOutPacketType.Texture: | 3138 | case ThrottleOutPacketType.Texture: |
3142 | ProcessTextureRequests(); | 3139 | ProcessTextureRequests(); |
3143 | break; | 3140 | break; |
3144 | } | 3141 | } |
3145 | } | 3142 | } |
3146 | 3143 | ||
3147 | void ProcessTextureRequests() | 3144 | void ProcessTextureRequests() |
3148 | { | 3145 | { |
3149 | if (m_imageManager != null) | 3146 | if (m_imageManager != null) |
3150 | { | 3147 | m_imageManager.ProcessImageQueue(m_textureSendLimit, m_textureDataLimit); |
3151 | m_imageManager.ProcessImageQueue(m_textureSendLimit, | ||
3152 | m_textureDataLimit); | ||
3153 | } | ||
3154 | } | 3148 | } |
3155 | 3149 | ||
3156 | void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) | 3150 | void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) |