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author | John Hurliman | 2009-10-16 14:17:13 -0700 |
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committer | John Hurliman | 2009-10-16 14:17:13 -0700 |
commit | 1bd9202f2439ac73a70fa2a881f824797f61f589 (patch) | |
tree | ed09eb3671f5bbdec15baf4aaf9069f6ea203902 /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit... (diff) | |
download | opensim-SC-1bd9202f2439ac73a70fa2a881f824797f61f589.zip opensim-SC-1bd9202f2439ac73a70fa2a881f824797f61f589.tar.gz opensim-SC-1bd9202f2439ac73a70fa2a881f824797f61f589.tar.bz2 opensim-SC-1bd9202f2439ac73a70fa2a881f824797f61f589.tar.xz |
* Simplified the prioritization packet creation code to reduce CPU usage and increase throughput. Apologies to Jim for hacking on your code while it's only halfway done, I'll take responsibility for the manual merge
* Changed LLUDP to use its own MTU value of 1400 instead of the 1200 value pulled from the currently shipped libomv
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 101 |
1 files changed, 17 insertions, 84 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 630b6e6..383eac0 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -347,10 +347,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
347 | protected Dictionary<UUID,ulong> m_groupPowers = new Dictionary<UUID, ulong>(); | 347 | protected Dictionary<UUID,ulong> m_groupPowers = new Dictionary<UUID, ulong>(); |
348 | protected int m_terrainCheckerCount; | 348 | protected int m_terrainCheckerCount; |
349 | 349 | ||
350 | // LL uses these limits, apparently. Compressed terse would be 23, but we don't have that yet | 350 | // These numbers are guesses at a decent tradeoff between responsiveness |
351 | protected int m_primTerseUpdatesPerPacket = 10; | 351 | // of the interest list and throughput. Lower is more responsive, higher |
352 | protected int m_primFullUpdatesPerPacket = 14; | 352 | // is better throughput |
353 | protected int m_avatarTerseUpdatesPerPacket = 5; | 353 | protected int m_primTerseUpdatesPerPacket = 25; |
354 | protected int m_primFullUpdatesPerPacket = 100; | ||
355 | protected int m_avatarTerseUpdatesPerPacket = 10; | ||
354 | /// <summary>Number of texture packets to put on the queue each time the | 356 | /// <summary>Number of texture packets to put on the queue each time the |
355 | /// OnQueueEmpty event is triggered for the texture category</summary> | 357 | /// OnQueueEmpty event is triggered for the texture category</summary> |
356 | protected int m_textureSendLimit = 20; | 358 | protected int m_textureSendLimit = 20; |
@@ -3415,33 +3417,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3415 | terse.RegionData.TimeDilation = | 3417 | terse.RegionData.TimeDilation = |
3416 | (ushort)(Scene.TimeDilation * ushort.MaxValue); | 3418 | (ushort)(Scene.TimeDilation * ushort.MaxValue); |
3417 | 3419 | ||
3418 | int max = m_avatarTerseUpdatesPerPacket; | 3420 | int count = Math.Min(m_avatarTerseUpdates.Count, m_avatarTerseUpdatesPerPacket); |
3419 | if (max > m_avatarTerseUpdates.Count) | ||
3420 | max = m_avatarTerseUpdates.Count; | ||
3421 | |||
3422 | int count = 0; | ||
3423 | int size = 0; | ||
3424 | |||
3425 | byte[] zerobuffer = new byte[1024]; | ||
3426 | byte[] blockbuffer = new byte[1024]; | ||
3427 | |||
3428 | Queue<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updates = new Queue<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
3429 | |||
3430 | for (count = 0 ; count < max ; count++) | ||
3431 | { | ||
3432 | int length = 0; | ||
3433 | m_avatarTerseUpdates.Peek().ToBytes(blockbuffer, ref length); | ||
3434 | length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer); | ||
3435 | if (size + length > Packet.MTU) | ||
3436 | break; | ||
3437 | size += length; | ||
3438 | updates.Enqueue(m_avatarTerseUpdates.Dequeue()); | ||
3439 | } | ||
3440 | 3421 | ||
3441 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count]; | 3422 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count]; |
3442 | 3423 | for (int i = 0; i < count; i++) | |
3443 | for (int i = 0 ; i < count ; i++) | 3424 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); |
3444 | terse.ObjectData[i] = updates.Dequeue(); | ||
3445 | 3425 | ||
3446 | terse.Header.Reliable = false; | 3426 | terse.Header.Reliable = false; |
3447 | terse.Header.Zerocoded = true; | 3427 | terse.Header.Zerocoded = true; |
@@ -3656,34 +3636,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3656 | outPacket.RegionData.TimeDilation = | 3636 | outPacket.RegionData.TimeDilation = |
3657 | (ushort)(Scene.TimeDilation * ushort.MaxValue); | 3637 | (ushort)(Scene.TimeDilation * ushort.MaxValue); |
3658 | 3638 | ||
3659 | int max = m_primFullUpdates.Count; | 3639 | int count = Math.Min(m_primFullUpdates.Count, m_primFullUpdatesPerPacket); |
3660 | if (max > m_primFullUpdatesPerPacket) | ||
3661 | max = m_primFullUpdatesPerPacket; | ||
3662 | |||
3663 | int count = 0; | ||
3664 | int size = 0; | ||
3665 | 3640 | ||
3666 | byte[] zerobuffer = new byte[1024]; | 3641 | outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count]; |
3667 | byte[] blockbuffer = new byte[1024]; | 3642 | for (int i = 0; i < count; i++) |
3668 | 3643 | outPacket.ObjectData[i] = m_primFullUpdates.Dequeue(); | |
3669 | Queue<ObjectUpdatePacket.ObjectDataBlock> updates = new Queue<ObjectUpdatePacket.ObjectDataBlock>(); | ||
3670 | |||
3671 | for (count = 0 ; count < max ; count++) | ||
3672 | { | ||
3673 | int length = 0; | ||
3674 | m_primFullUpdates.Peek().ToBytes(blockbuffer, ref length); | ||
3675 | length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer); | ||
3676 | if (size + length > Packet.MTU) | ||
3677 | break; | ||
3678 | size += length; | ||
3679 | updates.Enqueue(m_primFullUpdates.Dequeue()); | ||
3680 | } | ||
3681 | |||
3682 | outPacket.ObjectData = | ||
3683 | new ObjectUpdatePacket.ObjectDataBlock[count]; | ||
3684 | |||
3685 | for (int index = 0 ; index < count ; index++) | ||
3686 | outPacket.ObjectData[index] = updates.Dequeue(); | ||
3687 | 3644 | ||
3688 | outPacket.Header.Zerocoded = true; | 3645 | outPacket.Header.Zerocoded = true; |
3689 | OutPacket(outPacket, ThrottleOutPacketType.State); | 3646 | OutPacket(outPacket, ThrottleOutPacketType.State); |
@@ -3733,35 +3690,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3733 | outPacket.RegionData.TimeDilation = | 3690 | outPacket.RegionData.TimeDilation = |
3734 | (ushort)(Scene.TimeDilation * ushort.MaxValue); | 3691 | (ushort)(Scene.TimeDilation * ushort.MaxValue); |
3735 | 3692 | ||
3736 | int max = m_primTerseUpdates.Count; | 3693 | int count = Math.Min(m_primTerseUpdates.Count, m_primTerseUpdatesPerPacket); |
3737 | if (max > m_primTerseUpdatesPerPacket) | ||
3738 | max = m_primTerseUpdatesPerPacket; | ||
3739 | |||
3740 | int count = 0; | ||
3741 | int size = 0; | ||
3742 | |||
3743 | byte[] zerobuffer = new byte[1024]; | ||
3744 | byte[] blockbuffer = new byte[1024]; | ||
3745 | |||
3746 | Queue<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updates = new Queue<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
3747 | |||
3748 | for (count = 0 ; count < max ; count++) | ||
3749 | { | ||
3750 | int length = 0; | ||
3751 | m_primTerseUpdates.Peek().ToBytes(blockbuffer, ref length); | ||
3752 | length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer); | ||
3753 | if (size + length > Packet.MTU) | ||
3754 | break; | ||
3755 | size += length; | ||
3756 | updates.Enqueue(m_primTerseUpdates.Dequeue()); | ||
3757 | } | ||
3758 | |||
3759 | outPacket.ObjectData = | ||
3760 | new ImprovedTerseObjectUpdatePacket. | ||
3761 | ObjectDataBlock[count]; | ||
3762 | 3694 | ||
3763 | for (int index = 0 ; index < count ; index++) | 3695 | outPacket.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count]; |
3764 | outPacket.ObjectData[index] = updates.Dequeue(); | 3696 | for (int i = 0; i < count; i++) |
3697 | outPacket.ObjectData[i] = m_primTerseUpdates.Dequeue(); | ||
3765 | 3698 | ||
3766 | outPacket.Header.Reliable = false; | 3699 | outPacket.Header.Reliable = false; |
3767 | outPacket.Header.Zerocoded = true; | 3700 | outPacket.Header.Zerocoded = true; |