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author | Justin Clarke Casey | 2009-01-16 21:56:13 +0000 |
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committer | Justin Clarke Casey | 2009-01-16 21:56:13 +0000 |
commit | eca6442bae4093019bd221e87413c74c77c4ff5d (patch) | |
tree | e62245b1cf2a5f0afdde443fba38c2b62d401100 /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |
parent | * minor: Future archiver test stub (diff) | |
download | opensim-SC-eca6442bae4093019bd221e87413c74c77c4ff5d.zip opensim-SC-eca6442bae4093019bd221e87413c74c77c4ff5d.tar.gz opensim-SC-eca6442bae4093019bd221e87413c74c77c4ff5d.tar.bz2 opensim-SC-eca6442bae4093019bd221e87413c74c77c4ff5d.tar.xz |
* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB
* However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 30f6f0f..146bc63 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -1366,10 +1366,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1366 | OutPacket(enablesimpacket, ThrottleOutPacketType.Task); | 1366 | OutPacket(enablesimpacket, ThrottleOutPacketType.Task); |
1367 | } | 1367 | } |
1368 | 1368 | ||
1369 | /// <summary> | ||
1370 | /// | ||
1371 | /// </summary> | ||
1372 | /// <returns></returns> | ||
1373 | public AgentCircuitData RequestClientInfo() | 1369 | public AgentCircuitData RequestClientInfo() |
1374 | { | 1370 | { |
1375 | AgentCircuitData agentData = new AgentCircuitData(); | 1371 | AgentCircuitData agentData = new AgentCircuitData(); |