diff options
author | Mic Bowman | 2011-04-12 12:36:36 -0700 |
---|---|---|
committer | Mic Bowman | 2011-04-12 12:36:36 -0700 |
commit | 095e602c4ac6da315f3f6711e24f034b6c490a02 (patch) | |
tree | 3d9d7dba1eda4184efed5293e6e7e0c7ada81e21 /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |
parent | New tokenbucket algorithm. This one provides fair sharing of the queues (diff) | |
download | opensim-SC-095e602c4ac6da315f3f6711e24f034b6c490a02.zip opensim-SC-095e602c4ac6da315f3f6711e24f034b6c490a02.tar.gz opensim-SC-095e602c4ac6da315f3f6711e24f034b6c490a02.tar.bz2 opensim-SC-095e602c4ac6da315f3f6711e24f034b6c490a02.tar.xz |
First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.
This is experimental code.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 351 |
1 files changed, 214 insertions, 137 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 934a2d5..b96343e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -386,6 +386,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
386 | 386 | ||
387 | private int m_cachedTextureSerial; | 387 | private int m_cachedTextureSerial; |
388 | private PriorityQueue m_entityUpdates; | 388 | private PriorityQueue m_entityUpdates; |
389 | private PriorityQueue m_entityProps; | ||
389 | private Prioritizer m_prioritizer; | 390 | private Prioritizer m_prioritizer; |
390 | private bool m_disableFacelights = false; | 391 | private bool m_disableFacelights = false; |
391 | 392 | ||
@@ -433,9 +434,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
433 | protected IAssetService m_assetService; | 434 | protected IAssetService m_assetService; |
434 | private const bool m_checkPackets = true; | 435 | private const bool m_checkPackets = true; |
435 | 436 | ||
436 | private Timer m_propertiesPacketTimer; | ||
437 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); | ||
438 | |||
439 | #endregion Class Members | 437 | #endregion Class Members |
440 | 438 | ||
441 | #region Properties | 439 | #region Properties |
@@ -511,6 +509,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
511 | m_scene = scene; | 509 | m_scene = scene; |
512 | 510 | ||
513 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 511 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
512 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | ||
514 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 513 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
515 | m_killRecord = new HashSet<uint>(); | 514 | m_killRecord = new HashSet<uint>(); |
516 | // m_attachmentsSent = new HashSet<uint>(); | 515 | // m_attachmentsSent = new HashSet<uint>(); |
@@ -534,9 +533,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
534 | m_udpClient.OnQueueEmpty += HandleQueueEmpty; | 533 | m_udpClient.OnQueueEmpty += HandleQueueEmpty; |
535 | m_udpClient.OnPacketStats += PopulateStats; | 534 | m_udpClient.OnPacketStats += PopulateStats; |
536 | 535 | ||
537 | m_propertiesPacketTimer = new Timer(100); | ||
538 | m_propertiesPacketTimer.Elapsed += ProcessObjectPropertiesPacket; | ||
539 | |||
540 | m_prioritizer = new Prioritizer(m_scene); | 536 | m_prioritizer = new Prioritizer(m_scene); |
541 | 537 | ||
542 | RegisterLocalPacketHandlers(); | 538 | RegisterLocalPacketHandlers(); |
@@ -3636,9 +3632,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3636 | m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation)); | 3632 | m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation)); |
3637 | } | 3633 | } |
3638 | 3634 | ||
3639 | private Int32 m_LastQueueFill = 0; | ||
3640 | private uint m_maxUpdates = 0; | ||
3641 | |||
3642 | private void ProcessEntityUpdates(int maxUpdates) | 3635 | private void ProcessEntityUpdates(int maxUpdates) |
3643 | { | 3636 | { |
3644 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); | 3637 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); |
@@ -3646,46 +3639,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3646 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | 3639 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); |
3647 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | 3640 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); |
3648 | 3641 | ||
3642 | // Check to see if this is a flush | ||
3649 | if (maxUpdates <= 0) | 3643 | if (maxUpdates <= 0) |
3650 | { | 3644 | { |
3651 | m_maxUpdates = Int32.MaxValue; | 3645 | maxUpdates = Int32.MaxValue; |
3652 | } | 3646 | } |
3653 | else | 3647 | |
3654 | { | ||
3655 | if (m_maxUpdates == 0 || m_LastQueueFill == 0) | ||
3656 | { | ||
3657 | m_maxUpdates = (uint)maxUpdates; | ||
3658 | } | ||
3659 | else | ||
3660 | { | ||
3661 | if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200) | ||
3662 | m_maxUpdates += 5; | ||
3663 | else | ||
3664 | m_maxUpdates = m_maxUpdates >> 1; | ||
3665 | } | ||
3666 | m_maxUpdates = Util.Clamp<uint>(m_maxUpdates,10,500); | ||
3667 | } | ||
3668 | m_LastQueueFill = Util.EnvironmentTickCount(); | ||
3669 | |||
3670 | int updatesThisCall = 0; | 3648 | int updatesThisCall = 0; |
3671 | 3649 | ||
3672 | //<MIC> | ||
3673 | // DEBUGGING CODE... REMOVE | ||
3674 | // LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates); | ||
3675 | //</MIC> | ||
3676 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3650 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3677 | // condition where a kill can be processed before an out-of-date update for the same object. | 3651 | // condition where a kill can be processed before an out-of-date update for the same object. |
3678 | lock (m_killRecord) | 3652 | lock (m_killRecord) |
3679 | { | 3653 | { |
3680 | float avgTimeDilation = 1.0f; | 3654 | float avgTimeDilation = 1.0f; |
3681 | EntityUpdate update; | 3655 | IEntityUpdate iupdate; |
3682 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3656 | Int32 timeinqueue; // this is just debugging code & can be dropped later |
3683 | 3657 | ||
3684 | while (updatesThisCall < m_maxUpdates) | 3658 | while (updatesThisCall < maxUpdates) |
3685 | { | 3659 | { |
3686 | lock (m_entityUpdates.SyncRoot) | 3660 | lock (m_entityUpdates.SyncRoot) |
3687 | if (!m_entityUpdates.TryDequeue(out update, out timeinqueue)) | 3661 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3688 | break; | 3662 | break; |
3663 | |||
3664 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3665 | |||
3689 | avgTimeDilation += update.TimeDilation; | 3666 | avgTimeDilation += update.TimeDilation; |
3690 | avgTimeDilation *= 0.5f; | 3667 | avgTimeDilation *= 0.5f; |
3691 | 3668 | ||
@@ -3725,7 +3702,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3725 | 3702 | ||
3726 | #region UpdateFlags to packet type conversion | 3703 | #region UpdateFlags to packet type conversion |
3727 | 3704 | ||
3728 | PrimUpdateFlags updateFlags = update.Flags; | 3705 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3729 | 3706 | ||
3730 | bool canUseCompressed = true; | 3707 | bool canUseCompressed = true; |
3731 | bool canUseImproved = true; | 3708 | bool canUseImproved = true; |
@@ -3804,6 +3781,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3804 | 3781 | ||
3805 | #endregion Block Construction | 3782 | #endregion Block Construction |
3806 | } | 3783 | } |
3784 | |||
3807 | 3785 | ||
3808 | #region Packet Sending | 3786 | #region Packet Sending |
3809 | 3787 | ||
@@ -3904,12 +3882,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3904 | 3882 | ||
3905 | #endregion Primitive Packet/Data Sending Methods | 3883 | #endregion Primitive Packet/Data Sending Methods |
3906 | 3884 | ||
3885 | // These are used to implement an adaptive backoff in the number | ||
3886 | // of updates converted to packets. Since we don't want packets | ||
3887 | // to sit in the queue with old data, only convert enough updates | ||
3888 | // to packets that can be sent in 200ms. | ||
3889 | private Int32 m_LastQueueFill = 0; | ||
3890 | private Int32 m_maxUpdates = 0; | ||
3891 | |||
3907 | void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories) | 3892 | void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories) |
3908 | { | 3893 | { |
3909 | if ((categories & ThrottleOutPacketTypeFlags.Task) != 0) | 3894 | if ((categories & ThrottleOutPacketTypeFlags.Task) != 0) |
3910 | { | 3895 | { |
3896 | if (m_maxUpdates == 0 || m_LastQueueFill == 0) | ||
3897 | { | ||
3898 | m_maxUpdates = m_udpServer.PrimUpdatesPerCallback; | ||
3899 | } | ||
3900 | else | ||
3901 | { | ||
3902 | if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200) | ||
3903 | m_maxUpdates += 5; | ||
3904 | else | ||
3905 | m_maxUpdates = m_maxUpdates >> 1; | ||
3906 | } | ||
3907 | m_maxUpdates = Util.Clamp<Int32>(m_maxUpdates,10,500); | ||
3908 | m_LastQueueFill = Util.EnvironmentTickCount(); | ||
3909 | |||
3911 | if (m_entityUpdates.Count > 0) | 3910 | if (m_entityUpdates.Count > 0) |
3912 | ProcessEntityUpdates(m_udpServer.PrimUpdatesPerCallback); | 3911 | ProcessEntityUpdates(m_maxUpdates); |
3912 | |||
3913 | if (m_entityProps.Count > 0) | ||
3914 | ProcessEntityPropertyRequests(m_maxUpdates); | ||
3913 | } | 3915 | } |
3914 | 3916 | ||
3915 | if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0) | 3917 | if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0) |
@@ -4023,134 +4025,192 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4023 | OutPacket(pack, ThrottleOutPacketType.Task); | 4025 | OutPacket(pack, ThrottleOutPacketType.Task); |
4024 | } | 4026 | } |
4025 | 4027 | ||
4026 | public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, | 4028 | /// ----------------------------------------------------------------- |
4027 | uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, | 4029 | /// <mic> |
4028 | uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, | 4030 | /// ----------------------------------------------------------------- |
4029 | UUID LastOwnerID, string ObjectName, string Description) | ||
4030 | { | ||
4031 | ObjectPropertiesFamilyPacket objPropFamilyPack = (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily); | ||
4032 | // TODO: don't create new blocks if recycling an old packet | ||
4033 | |||
4034 | ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock(); | ||
4035 | objPropDB.RequestFlags = RequestFlags; | ||
4036 | objPropDB.ObjectID = ObjectUUID; | ||
4037 | if (OwnerID == GroupID) | ||
4038 | objPropDB.OwnerID = UUID.Zero; | ||
4039 | else | ||
4040 | objPropDB.OwnerID = OwnerID; | ||
4041 | objPropDB.GroupID = GroupID; | ||
4042 | objPropDB.BaseMask = BaseMask; | ||
4043 | objPropDB.OwnerMask = OwnerMask; | ||
4044 | objPropDB.GroupMask = GroupMask; | ||
4045 | objPropDB.EveryoneMask = EveryoneMask; | ||
4046 | objPropDB.NextOwnerMask = NextOwnerMask; | ||
4047 | 4031 | ||
4048 | // TODO: More properties are needed in SceneObjectPart! | 4032 | private class ObjectPropertyUpdate : IEntityUpdate |
4049 | objPropDB.OwnershipCost = OwnershipCost; | ||
4050 | objPropDB.SaleType = SaleType; | ||
4051 | objPropDB.SalePrice = SalePrice; | ||
4052 | objPropDB.Category = Category; | ||
4053 | objPropDB.LastOwnerID = LastOwnerID; | ||
4054 | objPropDB.Name = Util.StringToBytes256(ObjectName); | ||
4055 | objPropDB.Description = Util.StringToBytes256(Description); | ||
4056 | objPropFamilyPack.ObjectData = objPropDB; | ||
4057 | objPropFamilyPack.Header.Zerocoded = true; | ||
4058 | OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task); | ||
4059 | } | ||
4060 | |||
4061 | public void SendObjectPropertiesReply( | ||
4062 | UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, | ||
4063 | UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, | ||
4064 | UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, | ||
4065 | string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, | ||
4066 | uint BaseMask, byte saleType, int salePrice) | ||
4067 | { | 4033 | { |
4068 | //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); | 4034 | internal bool SendFamilyProps; |
4069 | // TODO: don't create new blocks if recycling an old packet | 4035 | |
4036 | public ObjectPropertyUpdate(ISceneEntity entity, uint flags, bool sendfam) | ||
4037 | : base(entity,flags) | ||
4038 | { | ||
4039 | SendFamilyProps = sendfam; | ||
4040 | } | ||
4041 | } | ||
4042 | |||
4043 | public void SendObjectPropertiesFamilyData(ISceneEntity entity, uint requestFlags) | ||
4044 | { | ||
4045 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | ||
4046 | lock (m_entityProps.SyncRoot) | ||
4047 | m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true)); | ||
4048 | } | ||
4070 | 4049 | ||
4071 | ObjectPropertiesPacket.ObjectDataBlock block = | 4050 | public void SendObjectPropertiesReply(ISceneEntity entity) |
4072 | new ObjectPropertiesPacket.ObjectDataBlock(); | 4051 | { |
4052 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | ||
4053 | lock (m_entityProps.SyncRoot) | ||
4054 | m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false)); | ||
4055 | } | ||
4073 | 4056 | ||
4074 | block.ItemID = ItemID; | 4057 | private void ProcessEntityPropertyRequests(int maxUpdates) |
4075 | block.CreationDate = CreationDate; | 4058 | { |
4076 | block.CreatorID = CreatorUUID; | 4059 | OpenSim.Framework.Lazy<List<ObjectPropertiesFamilyPacket.ObjectDataBlock>> objectFamilyBlocks = |
4077 | block.FolderID = FolderUUID; | 4060 | new OpenSim.Framework.Lazy<List<ObjectPropertiesFamilyPacket.ObjectDataBlock>>(); |
4078 | block.FromTaskID = FromTaskUUID; | ||
4079 | block.GroupID = GroupUUID; | ||
4080 | block.InventorySerial = InventorySerial; | ||
4081 | 4061 | ||
4082 | block.LastOwnerID = LastOwnerUUID; | 4062 | OpenSim.Framework.Lazy<List<ObjectPropertiesPacket.ObjectDataBlock>> objectPropertiesBlocks = |
4083 | // proper.ObjectData[0].LastOwnerID = UUID.Zero; | 4063 | new OpenSim.Framework.Lazy<List<ObjectPropertiesPacket.ObjectDataBlock>>(); |
4084 | 4064 | ||
4085 | block.ObjectID = ObjectUUID; | 4065 | IEntityUpdate iupdate; |
4086 | if (OwnerUUID == GroupUUID) | 4066 | Int32 timeinqueue; // this is just debugging code & can be dropped later |
4087 | block.OwnerID = UUID.Zero; | ||
4088 | else | ||
4089 | block.OwnerID = OwnerUUID; | ||
4090 | block.TouchName = Util.StringToBytes256(TouchTitle); | ||
4091 | block.TextureID = TextureID; | ||
4092 | block.SitName = Util.StringToBytes256(SitTitle); | ||
4093 | block.Name = Util.StringToBytes256(ItemName); | ||
4094 | block.Description = Util.StringToBytes256(ItemDescription); | ||
4095 | block.OwnerMask = OwnerMask; | ||
4096 | block.NextOwnerMask = NextOwnerMask; | ||
4097 | block.GroupMask = GroupMask; | ||
4098 | block.EveryoneMask = EveryoneMask; | ||
4099 | block.BaseMask = BaseMask; | ||
4100 | // proper.ObjectData[0].AggregatePerms = 53; | ||
4101 | // proper.ObjectData[0].AggregatePermTextures = 0; | ||
4102 | // proper.ObjectData[0].AggregatePermTexturesOwner = 0; | ||
4103 | block.SaleType = saleType; | ||
4104 | block.SalePrice = salePrice; | ||
4105 | 4067 | ||
4106 | lock (m_propertiesPacketTimer) | 4068 | int updatesThisCall = 0; |
4069 | while (updatesThisCall < m_maxUpdates) | ||
4107 | { | 4070 | { |
4108 | m_propertiesBlocks.Add(block); | 4071 | lock (m_entityProps.SyncRoot) |
4072 | if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue)) | ||
4073 | break; | ||
4109 | 4074 | ||
4110 | int length = 0; | 4075 | ObjectPropertyUpdate update = (ObjectPropertyUpdate)iupdate; |
4111 | foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks) | 4076 | if (update.SendFamilyProps) |
4112 | { | 4077 | { |
4113 | length += b.Length; | 4078 | if (update.Entity is SceneObjectPart) |
4079 | { | ||
4080 | SceneObjectPart sop = (SceneObjectPart)update.Entity; | ||
4081 | ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesFamilyBlock(sop,update.Flags); | ||
4082 | objectFamilyBlocks.Value.Add(objPropDB); | ||
4083 | } | ||
4114 | } | 4084 | } |
4115 | if (length > 1100) // FIXME: use real MTU | 4085 | else |
4116 | { | 4086 | { |
4117 | ProcessObjectPropertiesPacket(null, null); | 4087 | if (update.Entity is SceneObjectPart) |
4118 | m_propertiesPacketTimer.Stop(); | 4088 | { |
4119 | return; | 4089 | SceneObjectPart sop = (SceneObjectPart)update.Entity; |
4090 | ObjectPropertiesPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesBlock(sop); | ||
4091 | objectPropertiesBlocks.Value.Add(objPropDB); | ||
4092 | } | ||
4120 | } | 4093 | } |
4094 | } | ||
4095 | |||
4096 | |||
4097 | if (objectPropertiesBlocks.IsValueCreated) | ||
4098 | { | ||
4099 | List<ObjectPropertiesPacket.ObjectDataBlock> blocks = objectPropertiesBlocks.Value; | ||
4121 | 4100 | ||
4122 | m_propertiesPacketTimer.Stop(); | 4101 | ObjectPropertiesPacket packet = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); |
4123 | m_propertiesPacketTimer.Start(); | 4102 | packet.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[blocks.Count]; |
4103 | for (int i = 0; i < blocks.Count; i++) | ||
4104 | packet.ObjectData[i] = blocks[i]; | ||
4105 | |||
4106 | packet.Header.Zerocoded = true; | ||
4107 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4124 | } | 4108 | } |
4109 | |||
4110 | |||
4111 | if (objectFamilyBlocks.IsValueCreated) | ||
4112 | { | ||
4113 | List<ObjectPropertiesFamilyPacket.ObjectDataBlock> blocks = objectFamilyBlocks.Value; | ||
4114 | |||
4115 | // ObjectPropertiesFamilyPacket objPropFamilyPack = | ||
4116 | // (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily); | ||
4117 | // | ||
4118 | // objPropFamilyPack.ObjectData = new ObjectPropertiesFamilyPacket.ObjectDataBlock[blocks.Count]; | ||
4119 | // for (int i = 0; i < blocks.Count; i++) | ||
4120 | // objPropFamilyPack.ObjectData[i] = blocks[i]; | ||
4121 | // | ||
4122 | // OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task, true); | ||
4123 | |||
4124 | // one packet per object block... uggh... | ||
4125 | for (int i = 0; i < blocks.Count; i++) | ||
4126 | { | ||
4127 | ObjectPropertiesFamilyPacket packet = | ||
4128 | (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily); | ||
4125 | 4129 | ||
4126 | //proper.Header.Zerocoded = true; | 4130 | packet.ObjectData = blocks[i]; |
4127 | //OutPacket(proper, ThrottleOutPacketType.Task); | 4131 | packet.Header.Zerocoded = true; |
4132 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4133 | } | ||
4134 | |||
4135 | } | ||
4136 | |||
4128 | } | 4137 | } |
4129 | 4138 | ||
4130 | private void ProcessObjectPropertiesPacket(Object sender, ElapsedEventArgs e) | 4139 | private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags) |
4131 | { | 4140 | { |
4132 | ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); | 4141 | ObjectPropertiesFamilyPacket.ObjectDataBlock block = new ObjectPropertiesFamilyPacket.ObjectDataBlock(); |
4133 | 4142 | ||
4134 | lock (m_propertiesPacketTimer) | 4143 | block.RequestFlags = requestFlags; |
4135 | { | 4144 | block.ObjectID = sop.UUID; |
4136 | m_propertiesPacketTimer.Stop(); | 4145 | if (sop.OwnerID == sop.GroupID) |
4146 | block.OwnerID = UUID.Zero; | ||
4147 | else | ||
4148 | block.OwnerID = sop.OwnerID; | ||
4149 | block.GroupID = sop.GroupID; | ||
4150 | block.BaseMask = sop.BaseMask; | ||
4151 | block.OwnerMask = sop.OwnerMask; | ||
4152 | block.GroupMask = sop.GroupMask; | ||
4153 | block.EveryoneMask = sop.EveryoneMask; | ||
4154 | block.NextOwnerMask = sop.NextOwnerMask; | ||
4137 | 4155 | ||
4138 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; | 4156 | // TODO: More properties are needed in SceneObjectPart! |
4157 | block.OwnershipCost = sop.OwnershipCost; | ||
4158 | block.SaleType = sop.ObjectSaleType; | ||
4159 | block.SalePrice = sop.SalePrice; | ||
4160 | block.Category = sop.Category; | ||
4161 | block.LastOwnerID = sop.CreatorID; // copied from old SOG call... is this right? | ||
4162 | block.Name = Util.StringToBytes256(sop.Name); | ||
4163 | block.Description = Util.StringToBytes256(sop.Description); | ||
4139 | 4164 | ||
4140 | int index = 0; | 4165 | return block; |
4166 | } | ||
4141 | 4167 | ||
4142 | foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks) | 4168 | private ObjectPropertiesPacket.ObjectDataBlock CreateObjectPropertiesBlock(SceneObjectPart sop) |
4143 | { | 4169 | { |
4144 | proper.ObjectData[index++] = b; | 4170 | //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); |
4145 | } | 4171 | // TODO: don't create new blocks if recycling an old packet |
4146 | 4172 | ||
4147 | m_propertiesBlocks.Clear(); | 4173 | ObjectPropertiesPacket.ObjectDataBlock block = |
4148 | } | 4174 | new ObjectPropertiesPacket.ObjectDataBlock(); |
4175 | |||
4176 | block.ObjectID = sop.UUID; | ||
4177 | block.Name = Util.StringToBytes256(sop.Name); | ||
4178 | block.Description = Util.StringToBytes256(sop.Description); | ||
4149 | 4179 | ||
4150 | proper.Header.Zerocoded = true; | 4180 | block.CreationDate = (ulong)sop.CreationDate * 1000000; // viewer wants date in microseconds |
4151 | OutPacket(proper, ThrottleOutPacketType.Task); | 4181 | block.CreatorID = sop.CreatorID; |
4182 | block.GroupID = sop.GroupID; | ||
4183 | block.LastOwnerID = sop.LastOwnerID; | ||
4184 | if (sop.OwnerID == sop.GroupID) | ||
4185 | block.OwnerID = UUID.Zero; | ||
4186 | else | ||
4187 | block.OwnerID = sop.OwnerID; | ||
4188 | |||
4189 | block.ItemID = sop.FromUserInventoryItemID; | ||
4190 | block.FolderID = UUID.Zero; // sop.FromFolderID ?? | ||
4191 | block.FromTaskID = UUID.Zero; // ??? | ||
4192 | block.InventorySerial = (short)sop.InventorySerial; | ||
4193 | |||
4194 | SceneObjectPart root = sop.ParentGroup.RootPart; | ||
4195 | |||
4196 | block.TouchName = Util.StringToBytes256(root.TouchName); | ||
4197 | block.TextureID = new byte[0]; // TextureID ??? | ||
4198 | block.SitName = Util.StringToBytes256(root.SitName); | ||
4199 | block.OwnerMask = root.OwnerMask; | ||
4200 | block.NextOwnerMask = root.NextOwnerMask; | ||
4201 | block.GroupMask = root.GroupMask; | ||
4202 | block.EveryoneMask = root.EveryoneMask; | ||
4203 | block.BaseMask = root.BaseMask; | ||
4204 | block.SaleType = root.ObjectSaleType; | ||
4205 | block.SalePrice = root.SalePrice; | ||
4206 | |||
4207 | return block; | ||
4152 | } | 4208 | } |
4153 | 4209 | ||
4210 | /// ----------------------------------------------------------------- | ||
4211 | /// </mic> | ||
4212 | /// ----------------------------------------------------------------- | ||
4213 | |||
4154 | #region Estate Data Sending Methods | 4214 | #region Estate Data Sending Methods |
4155 | 4215 | ||
4156 | private static bool convertParamStringToBool(byte[] field) | 4216 | private static bool convertParamStringToBool(byte[] field) |
@@ -4482,6 +4542,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4482 | 4542 | ||
4483 | public void SendForceClientSelectObjects(List<uint> ObjectIDs) | 4543 | public void SendForceClientSelectObjects(List<uint> ObjectIDs) |
4484 | { | 4544 | { |
4545 | m_log.WarnFormat("[LLCLIENTVIEW] sending select with {0} objects", ObjectIDs.Count); | ||
4546 | |||
4485 | bool firstCall = true; | 4547 | bool firstCall = true; |
4486 | const int MAX_OBJECTS_PER_PACKET = 251; | 4548 | const int MAX_OBJECTS_PER_PACKET = 251; |
4487 | ForceObjectSelectPacket pack = (ForceObjectSelectPacket)PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect); | 4549 | ForceObjectSelectPacket pack = (ForceObjectSelectPacket)PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect); |
@@ -11374,6 +11436,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11374 | m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type); | 11436 | m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type); |
11375 | } | 11437 | } |
11376 | 11438 | ||
11439 | if (throttlePacketType == ThrottleOutPacketType.Task) | ||
11440 | { | ||
11441 | System.Diagnostics.StackTrace stackTrace = new System.Diagnostics.StackTrace(); // get call stack | ||
11442 | System.Diagnostics.StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames) | ||
11443 | |||
11444 | string stack = ""; | ||
11445 | for (int count = 1; count < stackFrames.Length; count++) | ||
11446 | { | ||
11447 | stack += (stack == "" ? "" : ",") + stackFrames[count].GetMethod().Name; | ||
11448 | if (count > 5) break; | ||
11449 | } | ||
11450 | |||
11451 | // m_log.WarnFormat("[BADGUY] {0}", stack); | ||
11452 | } | ||
11453 | |||
11377 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting); | 11454 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting); |
11378 | } | 11455 | } |
11379 | 11456 | ||