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authorJustin Clark-Casey (justincc)2011-01-21 00:38:16 +0000
committerJustin Clark-Casey (justincc)2011-01-21 00:38:16 +0000
commitc383dbd06dd98ca96543c9bfdf9a7376a7e55cc2 (patch)
tree1cf85253c32484282141dcb99ba78f515fa025cc /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
parentminor: help text adjustment for "show queues" (diff)
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implement "show throttles" command for showing current agent throttles and the server settings.
This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index e43e3c9..5dab1bc 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -368,6 +368,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
368 #region Properties 368 #region Properties
369 369
370 public LLUDPClient UDPClient { get { return m_udpClient; } } 370 public LLUDPClient UDPClient { get { return m_udpClient; } }
371 public LLUDPServer UDPServer { get { return m_udpServer; } }
371 public IPEndPoint RemoteEndPoint { get { return m_udpClient.RemoteEndPoint; } } 372 public IPEndPoint RemoteEndPoint { get { return m_udpClient.RemoteEndPoint; } }
372 public UUID SecureSessionId { get { return m_secureSessionId; } } 373 public UUID SecureSessionId { get { return m_secureSessionId; } }
373 public IScene Scene { get { return m_scene; } } 374 public IScene Scene { get { return m_scene; } }