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authorMelanie2009-10-02 04:04:14 +0100
committerMelanie2009-10-02 04:04:14 +0100
commit18a744cac10c797b67236988a84ab6d13a5543b8 (patch)
tree8333647698a7933ed6def48488380c72084f8360 /OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
parentRemoving console debug spew (diff)
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Change texture sending to be driven by the queue empty event from the
packet queue, rather than a timer
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
index 1448722..b958b01 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
@@ -232,6 +232,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
232 232
233 m_packetNumber = m_requestedPacketNumber; 233 m_packetNumber = m_requestedPacketNumber;
234 } 234 }
235
236 if (m_imageManager.Client.PacketHandler.GetQueueCount(ThrottleOutPacketType.Texture) == 0)
237 {
238 m_log.Debug("No textures queued, sending one packet to kickstart it");
239 SendPacket(m_imageManager.Client);
240 }
235 } 241 }
236 } 242 }
237 } 243 }