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authorUbitUmarov2012-03-28 17:51:56 +0100
committerUbitUmarov2012-03-28 17:51:56 +0100
commit1888e174cd9407003d544a8a3fad21ae53e8dcb4 (patch)
tree80df2ea53b4824e196ddbba835dc8b420f5e99bf /OpenSim/Region/ClientStack/Linden
parentMerge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff)
parentMerge branch 'master' into careminster (diff)
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs34
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs44
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs127
3 files changed, 184 insertions, 21 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 0103761..ef6dedb 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -114,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden
114 private IAssetService m_assetService; 114 private IAssetService m_assetService;
115 private bool m_dumpAssetsToFile = false; 115 private bool m_dumpAssetsToFile = false;
116 private string m_regionName; 116 private string m_regionName;
117 private int m_levelUpload = 0;
117 118
118 public BunchOfCaps(Scene scene, Caps caps) 119 public BunchOfCaps(Scene scene, Caps caps)
119 { 120 {
@@ -124,7 +125,10 @@ namespace OpenSim.Region.ClientStack.Linden
124 { 125 {
125 IConfig sconfig = config.Configs["Startup"]; 126 IConfig sconfig = config.Configs["Startup"];
126 if (sconfig != null) 127 if (sconfig != null)
128 {
127 m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 129 m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
130 m_levelUpload = sconfig.GetInt("LevelUpload", 0);
131 }
128 } 132 }
129 133
130 m_assetService = m_Scene.AssetService; 134 m_assetService = m_Scene.AssetService;
@@ -367,21 +371,37 @@ namespace OpenSim.Region.ClientStack.Linden
367 llsdRequest.asset_type == "animation" || 371 llsdRequest.asset_type == "animation" ||
368 llsdRequest.asset_type == "sound") 372 llsdRequest.asset_type == "sound")
369 { 373 {
374 ScenePresence avatar = null;
370 IClientAPI client = null; 375 IClientAPI client = null;
371 IScene scene = null; 376 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
372 if (GetClient != null) 377
378 // check user level
379 if (avatar != null)
373 { 380 {
374 client = GetClient(m_HostCapsObj.AgentID); 381 client = avatar.ControllingClient;
375 scene = client.Scene; 382
383 if (avatar.UserLevel < m_levelUpload)
384 {
385 if (client != null)
386 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
376 387
377 IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>(); 388 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
389 errorResponse.uploader = "";
390 errorResponse.state = "error";
391 return errorResponse;
392 }
393 }
394
395 // check funds
396 if (client != null)
397 {
398 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
378 399
379 if (mm != null) 400 if (mm != null)
380 { 401 {
381 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 402 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
382 { 403 {
383 if (client != null) 404 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
384 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
385 405
386 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 406 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
387 errorResponse.uploader = ""; 407 errorResponse.uploader = "";
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
index 1117f2a..91872c5 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
@@ -56,6 +56,7 @@ namespace OpenSim.Region.ClientStack.Linden
56// private IAssetService m_assetService; 56// private IAssetService m_assetService;
57 private bool m_dumpAssetsToFile = false; 57 private bool m_dumpAssetsToFile = false;
58 private bool m_enabled = true; 58 private bool m_enabled = true;
59 private int m_levelUpload = 0;
59 60
60 #region IRegionModuleBase Members 61 #region IRegionModuleBase Members
61 62
@@ -72,6 +73,7 @@ namespace OpenSim.Region.ClientStack.Linden
72 return; 73 return;
73 74
74 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); 75 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
76 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
75 } 77 }
76 78
77 public void AddRegion(Scene pScene) 79 public void AddRegion(Scene pScene)
@@ -137,25 +139,41 @@ namespace OpenSim.Region.ClientStack.Linden
137 // llsdRequest.asset_type == "animation" || 139 // llsdRequest.asset_type == "animation" ||
138 // llsdRequest.asset_type == "sound") 140 // llsdRequest.asset_type == "sound")
139 // { 141 // {
142 // check user level
143 ScenePresence avatar = null;
140 IClientAPI client = null; 144 IClientAPI client = null;
145 m_scene.TryGetScenePresence(agentID, out avatar);
141 146
142 147 if (avatar != null)
148 {
149 client = avatar.ControllingClient;
150
151 if (avatar.UserLevel < m_levelUpload)
152 {
153 if (client != null)
154 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
155
156 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
157 errorResponse.rsvp = "";
158 errorResponse.state = "error";
159 return errorResponse;
160 }
161 }
162
163 // check funds
143 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); 164 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
144 165
145 if (mm != null) 166 if (mm != null)
146 { 167 {
147 if (m_scene.TryGetClient(agentID, out client)) 168 if (!mm.UploadCovered(agentID, mm.UploadCharge))
148 { 169 {
149 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 170 if (client != null)
150 { 171 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
151 if (client != null) 172
152 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 173 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
153 174 errorResponse.rsvp = "";
154 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); 175 errorResponse.state = "error";
155 errorResponse.rsvp = ""; 176 return errorResponse;
156 errorResponse.state = "error";
157 return errorResponse;
158 }
159 } 177 }
160 } 178 }
161 // } 179 // }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index c40c0ec..d0920d2 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
59 /// Handles new client connections 59 /// Handles new client connections
60 /// Constructor takes a single Packet and authenticates everything 60 /// Constructor takes a single Packet and authenticates everything
61 /// </summary> 61 /// </summary>
62 public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector 62 public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IClientIPEndpoint, IStatsCollector
63 { 63 {
64 /// <value> 64 /// <value>
65 /// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details. 65 /// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details.
@@ -460,6 +460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
460// DebugPacketLevel = 1; 460// DebugPacketLevel = 1;
461 461
462 RegisterInterface<IClientIM>(this); 462 RegisterInterface<IClientIM>(this);
463 RegisterInterface<IClientInventory>(this);
463 RegisterInterface<IClientChat>(this); 464 RegisterInterface<IClientChat>(this);
464 RegisterInterface<IClientIPEndpoint>(this); 465 RegisterInterface<IClientIPEndpoint>(this);
465 466
@@ -12421,5 +12422,129 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12421 if (reply != null) 12422 if (reply != null)
12422 OutPacket(reply, ThrottleOutPacketType.Task); 12423 OutPacket(reply, ThrottleOutPacketType.Task);
12423 } 12424 }
12425
12426 public void SendRemoveInventoryItems(UUID[] items)
12427 {
12428 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
12429
12430 if (eq == null)
12431 {
12432 m_log.DebugFormat("[LLCLIENT]: Null event queue");
12433 return;
12434 }
12435
12436 OSDMap llsd = new OSDMap(3);
12437
12438 OSDMap AgentDataMap = new OSDMap(1);
12439 AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
12440 AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
12441
12442 OSDArray AgentData = new OSDArray(1);
12443 AgentData.Add(AgentDataMap);
12444
12445 llsd.Add("AgentData", AgentData);
12446
12447 OSDArray ItemData = new OSDArray();
12448
12449 foreach (UUID item in items)
12450 {
12451 OSDMap ItemDataMap = new OSDMap(2);
12452 ItemDataMap.Add("ItemID", OSD.FromUUID(item));
12453 ItemDataMap.Add("AgentID", OSD.FromUUID(AgentId));
12454
12455 ItemData.Add(ItemDataMap);
12456 }
12457
12458 llsd.Add("ItemData", ItemData);
12459
12460 eq.Enqueue(BuildEvent("RemoveInventoryItem",
12461 llsd), AgentId);
12462 }
12463
12464 public void SendRemoveInventoryFolders(UUID[] folders)
12465 {
12466 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
12467
12468 if (eq == null)
12469 {
12470 m_log.DebugFormat("[LLCLIENT]: Null event queue");
12471 return;
12472 }
12473
12474 OSDMap llsd = new OSDMap(3);
12475
12476 OSDMap AgentDataMap = new OSDMap(1);
12477 AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
12478 AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
12479
12480 OSDArray AgentData = new OSDArray(1);
12481 AgentData.Add(AgentDataMap);
12482
12483 llsd.Add("AgentData", AgentData);
12484
12485 OSDArray FolderData = new OSDArray();
12486
12487 foreach (UUID folder in folders)
12488 {
12489 OSDMap FolderDataMap = new OSDMap(2);
12490 FolderDataMap.Add("FolderID", OSD.FromUUID(folder));
12491 FolderDataMap.Add("AgentID", OSD.FromUUID(AgentId));
12492
12493 FolderData.Add(FolderDataMap);
12494 }
12495
12496 llsd.Add("FolderData", FolderData);
12497
12498 eq.Enqueue(BuildEvent("RemoveInventoryFolder",
12499 llsd), AgentId);
12500 }
12501
12502 public void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items)
12503 {
12504 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
12505
12506 if (eq == null)
12507 {
12508 m_log.DebugFormat("[LLCLIENT]: Null event queue");
12509 return;
12510 }
12511
12512 OSDMap llsd = new OSDMap(3);
12513
12514 OSDMap AgentDataMap = new OSDMap(1);
12515 AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
12516 AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
12517
12518 OSDArray AgentData = new OSDArray(1);
12519 AgentData.Add(AgentDataMap);
12520
12521 llsd.Add("AgentData", AgentData);
12522
12523 OSDArray FolderData = new OSDArray();
12524
12525 foreach (InventoryFolderBase folder in folders)
12526 {
12527 OSDMap FolderDataMap = new OSDMap(5);
12528 FolderDataMap.Add("FolderID", OSD.FromUUID(folder.ID));
12529 FolderDataMap.Add("AgentID", OSD.FromUUID(AgentId));
12530 FolderDataMap.Add("ParentID", OSD.FromUUID(folder.ParentID));
12531 FolderDataMap.Add("Type", OSD.FromInteger(folder.Type));
12532 FolderDataMap.Add("Name", OSD.FromString(folder.Name));
12533
12534 FolderData.Add(FolderDataMap);
12535 }
12536
12537 llsd.Add("FolderData", FolderData);
12538
12539 OSDArray ItemData = new OSDArray();
12540
12541 foreach (InventoryItemBase item in items)
12542 {
12543 OSDMap ItemDataMap = new OSDMap();
12544 ItemData.Add(ItemDataMap);
12545 }
12546
12547 llsd.Add("ItemData", ItemData);
12548 }
12424 } 12549 }
12425} 12550}