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author | Justin Clark-Casey (justincc) | 2012-10-12 01:39:37 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-10-12 01:39:37 +0100 |
commit | 21d0cbf7038cfb1b1010310a0f4b455cf9ab700d (patch) | |
tree | 8c5da5b12384379c57c8c424f2745ef7e02f1173 /OpenSim/Region/ClientStack/Linden | |
parent | BulletSim: fix problem with some shapes (like cylinders) being implemented as... (diff) | |
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Add AgentUpdate to PacketPool. This is the most common inbound packet from viewers.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
3 files changed, 28 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 6d2cda5..e3f4679 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -100,9 +100,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
100 | 100 | ||
101 | /// <summary>The measured resolution of Environment.TickCount</summary> | 101 | /// <summary>The measured resolution of Environment.TickCount</summary> |
102 | public readonly float TickCountResolution; | 102 | public readonly float TickCountResolution; |
103 | |||
103 | /// <summary>Number of prim updates to put on the queue each time the | 104 | /// <summary>Number of prim updates to put on the queue each time the |
104 | /// OnQueueEmpty event is triggered for updates</summary> | 105 | /// OnQueueEmpty event is triggered for updates</summary> |
105 | public readonly int PrimUpdatesPerCallback; | 106 | public readonly int PrimUpdatesPerCallback; |
107 | |||
106 | /// <summary>Number of texture packets to put on the queue each time the | 108 | /// <summary>Number of texture packets to put on the queue each time the |
107 | /// OnQueueEmpty event is triggered for textures</summary> | 109 | /// OnQueueEmpty event is triggered for textures</summary> |
108 | public readonly int TextureSendLimit; | 110 | public readonly int TextureSendLimit; |
@@ -111,6 +113,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
111 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 113 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
112 | /// <summary>Incoming packets that are awaiting handling</summary> | 114 | /// <summary>Incoming packets that are awaiting handling</summary> |
113 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 115 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
116 | |||
114 | /// <summary></summary> | 117 | /// <summary></summary> |
115 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 118 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
116 | /// <summary>Bandwidth throttle for this UDP server</summary> | 119 | /// <summary>Bandwidth throttle for this UDP server</summary> |
@@ -121,28 +124,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
121 | 124 | ||
122 | /// <summary>Manages authentication for agent circuits</summary> | 125 | /// <summary>Manages authentication for agent circuits</summary> |
123 | private AgentCircuitManager m_circuitManager; | 126 | private AgentCircuitManager m_circuitManager; |
127 | |||
124 | /// <summary>Reference to the scene this UDP server is attached to</summary> | 128 | /// <summary>Reference to the scene this UDP server is attached to</summary> |
125 | protected Scene m_scene; | 129 | protected Scene m_scene; |
130 | |||
126 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> | 131 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> |
127 | private Location m_location; | 132 | private Location m_location; |
133 | |||
128 | /// <summary>The size of the receive buffer for the UDP socket. This value | 134 | /// <summary>The size of the receive buffer for the UDP socket. This value |
129 | /// is passed up to the operating system and used in the system networking | 135 | /// is passed up to the operating system and used in the system networking |
130 | /// stack. Use zero to leave this value as the default</summary> | 136 | /// stack. Use zero to leave this value as the default</summary> |
131 | private int m_recvBufferSize; | 137 | private int m_recvBufferSize; |
138 | |||
132 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 139 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
133 | private bool m_asyncPacketHandling; | 140 | private bool m_asyncPacketHandling; |
141 | |||
134 | /// <summary>Tracks whether or not a packet was sent each round so we know | 142 | /// <summary>Tracks whether or not a packet was sent each round so we know |
135 | /// whether or not to sleep</summary> | 143 | /// whether or not to sleep</summary> |
136 | private bool m_packetSent; | 144 | private bool m_packetSent; |
137 | 145 | ||
138 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> | 146 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> |
139 | private int m_elapsedMSSinceLastStatReport = 0; | 147 | private int m_elapsedMSSinceLastStatReport = 0; |
148 | |||
140 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> | 149 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> |
141 | private int m_tickLastOutgoingPacketHandler; | 150 | private int m_tickLastOutgoingPacketHandler; |
151 | |||
142 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> | 152 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> |
143 | private int m_elapsedMSOutgoingPacketHandler; | 153 | private int m_elapsedMSOutgoingPacketHandler; |
154 | |||
144 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> | 155 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> |
145 | private int m_elapsed100MSOutgoingPacketHandler; | 156 | private int m_elapsed100MSOutgoingPacketHandler; |
157 | |||
146 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> | 158 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> |
147 | private int m_elapsed500MSOutgoingPacketHandler; | 159 | private int m_elapsed500MSOutgoingPacketHandler; |
148 | 160 | ||
@@ -739,7 +751,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
739 | 751 | ||
740 | try | 752 | try |
741 | { | 753 | { |
742 | packet = Packet.BuildPacket(buffer.Data, ref packetEnd, | 754 | // packet = Packet.BuildPacket(buffer.Data, ref packetEnd, |
755 | // // Only allocate a buffer for zerodecoding if the packet is zerocoded | ||
756 | // ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | ||
757 | packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd, | ||
743 | // Only allocate a buffer for zerodecoding if the packet is zerocoded | 758 | // Only allocate a buffer for zerodecoding if the packet is zerocoded |
744 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | 759 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); |
745 | } | 760 | } |
@@ -754,11 +769,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
754 | 769 | ||
755 | return; // Drop short packet | 770 | return; // Drop short packet |
756 | } | 771 | } |
757 | catch(Exception e) | 772 | catch (Exception e) |
758 | { | 773 | { |
759 | if (m_malformedCount < 100) | 774 | if (m_malformedCount < 100) |
760 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); | 775 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); |
776 | |||
761 | m_malformedCount++; | 777 | m_malformedCount++; |
778 | |||
762 | if ((m_malformedCount % 100000) == 0) | 779 | if ((m_malformedCount % 100000) == 0) |
763 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); | 780 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); |
764 | } | 781 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs index a8a1bfe..052d334 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs | |||
@@ -90,6 +90,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
90 | StatsManager.RegisterStat(m_blocksReusedStat); | 90 | StatsManager.RegisterStat(m_blocksReusedStat); |
91 | } | 91 | } |
92 | 92 | ||
93 | /// <summary> | ||
94 | /// Gets a packet of the given type. | ||
95 | /// </summary> | ||
96 | /// <param name='type'></param> | ||
97 | /// <returns>Guaranteed to always return a packet, whether from the pool or newly constructed.</returns> | ||
93 | public Packet GetPacket(PacketType type) | 98 | public Packet GetPacket(PacketType type) |
94 | { | 99 | { |
95 | m_packetsReusedStat.Consequent++; | 100 | m_packetsReusedStat.Consequent++; |
@@ -160,7 +165,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
160 | { | 165 | { |
161 | PacketType type = GetType(bytes); | 166 | PacketType type = GetType(bytes); |
162 | 167 | ||
163 | Array.Clear(zeroBuffer, 0, zeroBuffer.Length); | 168 | // Array.Clear(zeroBuffer, 0, zeroBuffer.Length); |
164 | 169 | ||
165 | int i = 0; | 170 | int i = 0; |
166 | Packet packet = GetPacket(type); | 171 | Packet packet = GetPacket(type); |
@@ -207,6 +212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
207 | switch (packet.Type) | 212 | switch (packet.Type) |
208 | { | 213 | { |
209 | // List pooling packets here | 214 | // List pooling packets here |
215 | case PacketType.AgentUpdate: | ||
210 | case PacketType.PacketAck: | 216 | case PacketType.PacketAck: |
211 | case PacketType.ObjectUpdate: | 217 | case PacketType.ObjectUpdate: |
212 | case PacketType.ImprovedTerseObjectUpdate: | 218 | case PacketType.ImprovedTerseObjectUpdate: |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs index 109a8e1..fa9378c 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs | |||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
43 | /// This will contain basic tests for the LindenUDP client stack | 43 | /// This will contain basic tests for the LindenUDP client stack |
44 | /// </summary> | 44 | /// </summary> |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class BasicCircuitTests | 46 | public class BasicCircuitTests : OpenSimTestCase |
47 | { | 47 | { |
48 | private Scene m_scene; | 48 | private Scene m_scene; |
49 | private TestLLUDPServer m_udpServer; | 49 | private TestLLUDPServer m_udpServer; |
@@ -143,7 +143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
143 | public void TestAddClient() | 143 | public void TestAddClient() |
144 | { | 144 | { |
145 | TestHelpers.InMethod(); | 145 | TestHelpers.InMethod(); |
146 | // XmlConfigurator.Configure(); | 146 | // TestHelpers.EnableLogging(); |
147 | 147 | ||
148 | AddUdpServer(); | 148 | AddUdpServer(); |
149 | 149 | ||