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authorUbitUmarov2012-12-13 07:34:27 +0000
committerUbitUmarov2012-12-13 07:34:27 +0000
commitb3a77c16bd2ad83076ddf19275b2f104210bba07 (patch)
treed8c6dd32a45ce57b3350d53f6f8601321ee70408 /OpenSim/Region/ClientStack/Linden
parentadd a Check method to flotsamAssetCache, so to check if a asset is in (diff)
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FIX small avatars movement on terrain. (avatar appearance getting even
more messy)
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index edb1a9d..4860da0 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -5122,7 +5122,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5122 update.PCode = (byte)PCode.Avatar; 5122 update.PCode = (byte)PCode.Avatar;
5123 update.ProfileCurve = 1; 5123 update.ProfileCurve = 1;
5124 update.PSBlock = Utils.EmptyBytes; 5124 update.PSBlock = Utils.EmptyBytes;
5125 update.Scale = new Vector3(0.45f, 0.6f, 1.9f); 5125 update.Scale = data.Appearance.AvatarSize;
5126// update.Scale.Z -= 0.2f;
5127
5126 update.Text = Utils.EmptyBytes; 5128 update.Text = Utils.EmptyBytes;
5127 update.TextColor = new byte[4]; 5129 update.TextColor = new byte[4];
5128 5130