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authorJustin Clark-Casey (justincc)2012-03-29 01:08:47 +0100
committerJustin Clark-Casey (justincc)2012-03-29 01:08:47 +0100
commit93ac47f0d3968650bd7758ad0981e8e5d49b8138 (patch)
treede296d7d41d9094365b6d17b6bc9cb98e6d7396c /OpenSim/Region/ClientStack/Linden
parentRevert "Add comment about setting client.SceneAgent in AddNewClient()" (diff)
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Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 9899669..cd81df5 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -384,7 +384,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
384 set { m_startpos = value; } 384 set { m_startpos = value; }
385 } 385 }
386 public UUID AgentId { get { return m_agentId; } } 386 public UUID AgentId { get { return m_agentId; } }
387 public ISceneAgent SceneAgent { get; set; } 387 public ISceneAgent SceneAgent { get; private set; }
388 public UUID ActiveGroupId { get { return m_activeGroupID; } } 388 public UUID ActiveGroupId { get { return m_activeGroupID; } }
389 public string ActiveGroupName { get { return m_activeGroupName; } } 389 public string ActiveGroupName { get { return m_activeGroupName; } }
390 public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } } 390 public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } }
@@ -695,7 +695,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
695 695
696 public virtual void Start() 696 public virtual void Start()
697 { 697 {
698 m_scene.AddNewClient(this, PresenceType.User); 698 SceneAgent = m_scene.AddNewClient(this, PresenceType.User);
699 699
700 RefreshGroupMembership(); 700 RefreshGroupMembership();
701 } 701 }