aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/Linden
diff options
context:
space:
mode:
authorMelanie2013-12-07 01:08:49 +0000
committerMelanie2013-12-07 01:08:49 +0000
commit6d6b9ab791a6a759b2a3a8469569f536b3525894 (patch)
tree9b3a1a63f8b6bd4596d11904be04e667747601c7 /OpenSim/Region/ClientStack/Linden
parentMerge branch 'master' into careminster (diff)
parentAdding profile partners fix to SQLite and PgSQL drivers (diff)
downloadopensim-SC-6d6b9ab791a6a759b2a3a8469569f536b3525894.zip
opensim-SC-6d6b9ab791a6a759b2a3a8469569f536b3525894.tar.gz
opensim-SC-6d6b9ab791a6a759b2a3a8469569f536b3525894.tar.bz2
opensim-SC-6d6b9ab791a6a759b2a3a8469569f536b3525894.tar.xz
Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs30
2 files changed, 23 insertions, 11 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 762e22a..613bc24 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -743,6 +743,10 @@ namespace OpenSim.Region.ClientStack.Linden
743 inType = (sbyte)InventoryType.Sound; 743 inType = (sbyte)InventoryType.Sound;
744 assType = (sbyte)AssetType.Sound; 744 assType = (sbyte)AssetType.Sound;
745 } 745 }
746 else if (inventoryType == "snapshot")
747 {
748 inType = (sbyte)InventoryType.Snapshot;
749 }
746 else if (inventoryType == "animation") 750 else if (inventoryType == "animation")
747 { 751 {
748 inType = (sbyte)InventoryType.Animation; 752 inType = (sbyte)InventoryType.Animation;
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 21a173d..f8e2a60 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -2648,11 +2648,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2648 { 2648 {
2649 AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket(); 2649 AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket();
2650 avatarSitResponse.SitObject.ID = TargetID; 2650 avatarSitResponse.SitObject.ID = TargetID;
2651 if (CameraAtOffset != Vector3.Zero) 2651 avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset;
2652 { 2652 avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset;
2653 avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset;
2654 avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset;
2655 }
2656 avatarSitResponse.SitTransform.ForceMouselook = ForceMouseLook; 2653 avatarSitResponse.SitTransform.ForceMouselook = ForceMouseLook;
2657 avatarSitResponse.SitTransform.AutoPilot = autopilot; 2654 avatarSitResponse.SitTransform.AutoPilot = autopilot;
2658 avatarSitResponse.SitTransform.SitPosition = OffsetPos; 2655 avatarSitResponse.SitTransform.SitPosition = OffsetPos;
@@ -5150,15 +5147,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5150 } 5147 }
5151 5148
5152 attachPoint = 0; 5149 attachPoint = 0;
5150// m_log.DebugFormat(
5151// "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name);
5152
5153 // attachPoint = presence.State; // Core: commented
5153 collisionPlane = presence.CollisionPlane; 5154 collisionPlane = presence.CollisionPlane;
5154 velocity = presence.Velocity; 5155 velocity = presence.Velocity;
5155 acceleration = Vector3.Zero; 5156 acceleration = Vector3.Zero;
5156 5157
5157 // Interestingly, sending this to non-zero will cause the client's avatar to start moving & accelerating
5158 // in that direction, even though we don't model this on the server. Implementing this in the future
5159 // may improve movement smoothness.
5160// acceleration = new Vector3(1, 0, 0);
5161
5162 if (sendTexture) 5158 if (sendTexture)
5163 textureEntry = presence.Appearance.Texture.GetBytes(); 5159 textureEntry = presence.Appearance.Texture.GetBytes();
5164 else 5160 else
@@ -5278,6 +5274,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5278 parentID = part.ParentGroup.RootPart.LocalId; 5274 parentID = part.ParentGroup.RootPart.LocalId;
5279 } 5275 }
5280 } 5276 }
5277// m_log.DebugFormat(
5278// "[LLCLIENTVIEW]: Sending full update to {0} with position {1} in {2}", Name, data.OffsetPosition, m_scene.Name);
5281 5279
5282 byte[] objectData = new byte[76]; 5280 byte[] objectData = new byte[76];
5283 5281
@@ -5303,7 +5301,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5303 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5301 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5304 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5302 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5305 update.ObjectData = objectData; 5303 update.ObjectData = objectData;
5306 update.ParentID = parentID; 5304
5305 SceneObjectPart parentPart = data.ParentPart;
5306 if (parentPart != null)
5307 update.ParentID = parentPart.ParentGroup.LocalId;
5308 else
5309 update.ParentID = 0;
5310
5307 update.PathCurve = 16; 5311 update.PathCurve = 16;
5308 update.PathScaleX = 100; 5312 update.PathScaleX = 100;
5309 update.PathScaleY = 100; 5313 update.PathScaleY = 100;
@@ -13007,6 +13011,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
13007 { 13011 {
13008 if (p is ScenePresence) 13012 if (p is ScenePresence)
13009 { 13013 {
13014// m_log.DebugFormat(
13015// "[LLCLIENTVIEW]: Immediately sending terse agent update for {0} to {1} in {2}",
13016// p.Name, Name, Scene.Name);
13017
13010 // It turns out to get the agent to stop flying, you have to feed it stop flying velocities 13018 // It turns out to get the agent to stop flying, you have to feed it stop flying velocities
13011 // There's no explicit message to send the client to tell it to stop flying.. it relies on the 13019 // There's no explicit message to send the client to tell it to stop flying.. it relies on the
13012 // velocity, collision plane and avatar height 13020 // velocity, collision plane and avatar height