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authorubit2013-01-16 20:23:45 +0100
committerubit2013-01-16 20:23:45 +0100
commit5b86af36e6c01f6be3c1b30d63118a9370ba9021 (patch)
treea0a0af3318458ed07f0e2963efa79265e60aca47 /OpenSim/Region/ClientStack/Linden
parentMerge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff)
parentMerge branch 'ubitwork' into avination (diff)
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs12
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs18
2 files changed, 8 insertions, 22 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 0a865ab..956c2c9 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1607,7 +1607,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1607 1607
1608 if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null) 1608 if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null)
1609 { 1609 {
1610 OutPacket(kill, ThrottleOutPacketType.State); 1610 OutPacket(kill, ThrottleOutPacketType.Task);
1611 } 1611 }
1612 else 1612 else
1613 { 1613 {
@@ -2788,7 +2788,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2788 Transfer.TransferInfo.Size = req.AssetInf.Data.Length; 2788 Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
2789 Transfer.TransferInfo.TransferID = req.TransferRequestID; 2789 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2790 Transfer.Header.Zerocoded = true; 2790 Transfer.Header.Zerocoded = true;
2791 OutPacket(Transfer, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset); 2791 OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
2792 2792
2793 if (req.NumPackets == 1) 2793 if (req.NumPackets == 1)
2794 { 2794 {
@@ -2799,7 +2799,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2799 TransferPacket.TransferData.Data = req.AssetInf.Data; 2799 TransferPacket.TransferData.Data = req.AssetInf.Data;
2800 TransferPacket.TransferData.Status = 1; 2800 TransferPacket.TransferData.Status = 1;
2801 TransferPacket.Header.Zerocoded = true; 2801 TransferPacket.Header.Zerocoded = true;
2802 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset); 2802 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
2803 } 2803 }
2804 else 2804 else
2805 { 2805 {
@@ -2832,7 +2832,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2832 TransferPacket.TransferData.Status = 1; 2832 TransferPacket.TransferData.Status = 1;
2833 } 2833 }
2834 TransferPacket.Header.Zerocoded = true; 2834 TransferPacket.Header.Zerocoded = true;
2835 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset); 2835 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
2836 2836
2837 processedLength += chunkSize; 2837 processedLength += chunkSize;
2838 packetNumber++; 2838 packetNumber++;
@@ -3605,7 +3605,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3605 } 3605 }
3606 } 3606 }
3607 3607
3608 OutPacket(aw, ThrottleOutPacketType.State); 3608 OutPacket(aw, ThrottleOutPacketType.Task);
3609 } 3609 }
3610 3610
3611 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3611 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
@@ -3630,7 +3630,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3630 avp.Sender.IsTrial = false; 3630 avp.Sender.IsTrial = false;
3631 avp.Sender.ID = agentID; 3631 avp.Sender.ID = agentID;
3632 m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); 3632 m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
3633 OutPacket(avp, ThrottleOutPacketType.State); 3633 OutPacket(avp, ThrottleOutPacketType.Task);
3634 } 3634 }
3635 3635
3636 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) 3636 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 6485c1a..f1a1812 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
279 public string GetStats() 279 public string GetStats()
280 { 280 {
281 return string.Format( 281 return string.Format(
282 "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}", 282 "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
283 Util.EnvironmentTickCountSubtract(TickLastPacketReceived), 283 Util.EnvironmentTickCountSubtract(TickLastPacketReceived),
284 PacketsReceived, 284 PacketsReceived,
285 PacketsSent, 285 PacketsSent,
@@ -291,8 +291,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
291 m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count, 291 m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count,
292 m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count, 292 m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count,
293 m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count, 293 m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count,
294 m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count, 294 m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count);
295 m_packetOutboxes[(int)ThrottleOutPacketType.State].Count);
296 } 295 }
297 296
298 public void SendPacketStats() 297 public void SendPacketStats()
@@ -338,10 +337,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
338 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 337 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
339 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 338 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
340 int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); 339 int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
341 // State is a subcategory of task that we allocate a percentage to
342// int state = 0;
343 int state = (int)((1.0f - STATE_TASK_PERCENTAGE) * (float)task);
344 task = (int)(STATE_TASK_PERCENTAGE * (float)task);
345 340
346 // Make sure none of the throttles are set below our packet MTU, 341 // Make sure none of the throttles are set below our packet MTU,
347 // otherwise a throttle could become permanently clogged 342 // otherwise a throttle could become permanently clogged
@@ -352,7 +347,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
352 task = Math.Max(task, LLUDPServer.MTU); 347 task = Math.Max(task, LLUDPServer.MTU);
353 texture = Math.Max(texture, LLUDPServer.MTU); 348 texture = Math.Max(texture, LLUDPServer.MTU);
354 asset = Math.Max(asset, LLUDPServer.MTU); 349 asset = Math.Max(asset, LLUDPServer.MTU);
355 state = Math.Max(state, LLUDPServer.MTU);
356 350
357 //int total = resend + land + wind + cloud + task + texture + asset; 351 //int total = resend + land + wind + cloud + task + texture + asset;
358 //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", 352 //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}",
@@ -379,9 +373,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
379 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task]; 373 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
380 bucket.RequestedDripRate = task; 374 bucket.RequestedDripRate = task;
381 375
382 bucket = m_throttleCategories[(int)ThrottleOutPacketType.State];
383 bucket.RequestedDripRate = state;
384
385 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; 376 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
386 bucket.RequestedDripRate = texture; 377 bucket.RequestedDripRate = texture;
387 378
@@ -712,9 +703,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
712 Texture = 5, 703 Texture = 5,
713 /// <summary>Non-texture assets</summary> 704 /// <summary>Non-texture assets</summary>
714 Asset = 6, 705 Asset = 6,
715 /// <summary>Avatar and primitive data</summary>
716 /// <remarks>This is a sub-category of Task</remarks>
717 State = 7,
718 */ 706 */
719 707
720 switch (category) 708 switch (category)
@@ -731,8 +719,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
731 return ThrottleOutPacketTypeFlags.Texture; 719 return ThrottleOutPacketTypeFlags.Texture;
732 case ThrottleOutPacketType.Asset: 720 case ThrottleOutPacketType.Asset:
733 return ThrottleOutPacketTypeFlags.Asset; 721 return ThrottleOutPacketTypeFlags.Asset;
734 case ThrottleOutPacketType.State:
735 return ThrottleOutPacketTypeFlags.State;
736 default: 722 default:
737 return 0; 723 return 0;
738 } 724 }