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author | Justin Clark-Casey (justincc) | 2011-09-22 00:16:05 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-22 00:16:05 +0100 |
commit | d358125cac4e01194dae4b1f0bc9afc87e463f76 (patch) | |
tree | 28e06b311c9bd1621e94305aa9da6b32eef8502c /OpenSim/Region/ClientStack/Linden/UDP | |
parent | Move code which handles NPC movement into Scene so that this can also be used... (diff) | |
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Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index b5c6742..ce2ff86 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -231,7 +231,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
231 | public event ScriptReset OnScriptReset; | 231 | public event ScriptReset OnScriptReset; |
232 | public event GetScriptRunning OnGetScriptRunning; | 232 | public event GetScriptRunning OnGetScriptRunning; |
233 | public event SetScriptRunning OnSetScriptRunning; | 233 | public event SetScriptRunning OnSetScriptRunning; |
234 | public event Action<Vector3, bool> OnAutoPilotGo; | 234 | public event Action<Vector3, bool, bool> OnAutoPilotGo; |
235 | public event TerrainUnacked OnUnackedTerrain; | 235 | public event TerrainUnacked OnUnackedTerrain; |
236 | public event ActivateGesture OnActivateGesture; | 236 | public event ActivateGesture OnActivateGesture; |
237 | public event DeactivateGesture OnDeactivateGesture; | 237 | public event DeactivateGesture OnDeactivateGesture; |
@@ -11640,9 +11640,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11640 | locy = Convert.ToSingle(args[1]) - (float)regionY; | 11640 | locy = Convert.ToSingle(args[1]) - (float)regionY; |
11641 | locz = Convert.ToSingle(args[2]); | 11641 | locz = Convert.ToSingle(args[2]); |
11642 | 11642 | ||
11643 | Action<Vector3, bool> handlerAutoPilotGo = OnAutoPilotGo; | 11643 | Action<Vector3, bool, bool> handlerAutoPilotGo = OnAutoPilotGo; |
11644 | if (handlerAutoPilotGo != null) | 11644 | if (handlerAutoPilotGo != null) |
11645 | handlerAutoPilotGo(new Vector3(locx, locy, locz), false); | 11645 | handlerAutoPilotGo(new Vector3(locx, locy, locz), false, false); |
11646 | } | 11646 | } |
11647 | 11647 | ||
11648 | /// <summary> | 11648 | /// <summary> |