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authorJustin Clark-Casey (justincc)2011-08-10 00:59:31 +0100
committerJustin Clark-Casey (justincc)2011-08-10 00:59:31 +0100
commit4cb8d6379ddb39cfb8b30a63475e154a00a78110 (patch)
tree3305b50ea63ba6eaa6750fd4015697da226f5dbc /OpenSim/Region/ClientStack/Linden/UDP
parentimplement osNpcStopMoveTo() to cancel any current move target (diff)
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Stop trying to deregister caps or close child agents when an NPC is removed
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 46d7f78..977918a 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -512,7 +512,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
512 m_udpServer.Flush(m_udpClient); 512 m_udpServer.Flush(m_udpClient);
513 513
514 // Remove ourselves from the scene 514 // Remove ourselves from the scene
515 m_scene.RemoveClient(AgentId); 515 m_scene.RemoveClient(AgentId, true);
516 516
517 // We can't reach into other scenes and close the connection 517 // We can't reach into other scenes and close the connection
518 // We need to do this over grid communications 518 // We need to do this over grid communications