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authorJustin Clark-Casey (justincc)2011-10-13 21:42:24 +0100
committerJustin Clark-Casey (justincc)2011-10-13 21:42:24 +0100
commit20da04fd0c909a00c0cdc2585f242e95c868801a (patch)
tree218710c15d1a240bd1c2cca8197c5a696bea0b44 /OpenSim/Region/ClientStack/Linden/UDP
parentrefactor: move 3x copy/pasted ode structure removal code in ODECharacter into... (diff)
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More method doc and formatting changes. Makes DestroyOdeStructures() private
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index a4887ad..024ebce 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -4744,6 +4744,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4744 position = presence.OffsetPosition; 4744 position = presence.OffsetPosition;
4745 velocity = presence.Velocity; 4745 velocity = presence.Velocity;
4746 acceleration = Vector3.Zero; 4746 acceleration = Vector3.Zero;
4747
4748 // Interestingly, sending this to non-zero will cause the client's avatar to start moving & accelerating
4749 // in that direction, even though we don't model this on the server. Implementing this in the future
4750 // may improve movement smoothness.
4751// acceleration = new Vector3(1, 0, 0);
4752
4747 angularVelocity = Vector3.Zero; 4753 angularVelocity = Vector3.Zero;
4748 rotation = presence.Rotation; 4754 rotation = presence.Rotation;
4749 4755