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author | Justin Clark-Casey (justincc) | 2014-10-09 00:51:36 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-11-25 23:21:37 +0000 |
commit | df031fe8be55264bc4edd8872757b3851a60a578 (patch) | |
tree | fa667fb1eacec3d97e714b2f686e12d310bf53ef /OpenSim/Region/ClientStack/Linden/UDP/Tests | |
parent | Add regression test TestClientThrottleRegionLimited() for testing simple beha... (diff) | |
download | opensim-SC-df031fe8be55264bc4edd8872757b3851a60a578.zip opensim-SC-df031fe8be55264bc4edd8872757b3851a60a578.tar.gz opensim-SC-df031fe8be55264bc4edd8872757b3851a60a578.tar.bz2 opensim-SC-df031fe8be55264bc4edd8872757b3851a60a578.tar.xz |
extend TestClientThrottleRegionLimited for 2 clients after testing 1. Renames to TestSingleClientThrottleRegionLimited()
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/Tests')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs | 96 |
1 files changed, 71 insertions, 25 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs index 8c1e66c..b80a485 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs | |||
@@ -98,18 +98,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
98 | /// Test throttle setttings where max client throttle has been limited server side. | 98 | /// Test throttle setttings where max client throttle has been limited server side. |
99 | /// </summary> | 99 | /// </summary> |
100 | [Test] | 100 | [Test] |
101 | public void TestClientThrottleRegionLimited() | 101 | public void TestSingleClientThrottleRegionLimited() |
102 | { | 102 | { |
103 | TestHelpers.InMethod(); | 103 | TestHelpers.InMethod(); |
104 | // TestHelpers.EnableLogging(); | 104 | // TestHelpers.EnableLogging(); |
105 | 105 | ||
106 | int resendBytes = 4000; | 106 | int resendBytes = 6000; |
107 | int landBytes = 6000; | 107 | int landBytes = 8000; |
108 | int windBytes = 8000; | 108 | int windBytes = 10000; |
109 | int cloudBytes = 10000; | 109 | int cloudBytes = 12000; |
110 | int taskBytes = 12000; | 110 | int taskBytes = 14000; |
111 | int textureBytes = 14000; | 111 | int textureBytes = 16000; |
112 | int assetBytes = 16000; | 112 | int assetBytes = 18000; |
113 | int totalBytes | 113 | int totalBytes |
114 | = (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2); | 114 | = (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2); |
115 | 115 | ||
@@ -117,30 +117,76 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
117 | TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene); | 117 | TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene); |
118 | udpServer.Throttle.RequestedDripRate = totalBytes; | 118 | udpServer.Throttle.RequestedDripRate = totalBytes; |
119 | 119 | ||
120 | ScenePresence sp | 120 | ScenePresence sp1 |
121 | = ClientStackHelpers.AddChildClient( | 121 | = ClientStackHelpers.AddChildClient( |
122 | scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); | 122 | scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); |
123 | 123 | ||
124 | LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient; | 124 | LLUDPClient udpClient1 = ((LLClientView)sp1.ControllingClient).UDPClient; |
125 | // udpClient.ThrottleDebugLevel = 1; | ||
126 | 125 | ||
127 | SetThrottles( | 126 | SetThrottles( |
128 | udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); | 127 | udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); |
129 | 128 | ||
130 | ClientInfo ci = udpClient.GetClientInfo(); | 129 | { |
130 | ClientInfo ci = udpClient1.GetClientInfo(); | ||
131 | |||
132 | // Console.WriteLine( | ||
133 | // "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}", | ||
134 | // ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle); | ||
135 | |||
136 | Assert.AreEqual(resendBytes / 2, ci.resendThrottle); | ||
137 | Assert.AreEqual(landBytes / 2, ci.landThrottle); | ||
138 | Assert.AreEqual(windBytes / 2, ci.windThrottle); | ||
139 | Assert.AreEqual(cloudBytes / 2, ci.cloudThrottle); | ||
140 | Assert.AreEqual(taskBytes / 2, ci.taskThrottle); | ||
141 | Assert.AreEqual(textureBytes / 2, ci.textureThrottle); | ||
142 | Assert.AreEqual(assetBytes / 2, ci.assetThrottle); | ||
143 | Assert.AreEqual(totalBytes, ci.totalThrottle); | ||
144 | } | ||
145 | |||
146 | // Now add another client | ||
147 | ScenePresence sp2 | ||
148 | = ClientStackHelpers.AddChildClient( | ||
149 | scene, udpServer, TestHelpers.ParseTail(0x10), TestHelpers.ParseTail(0x20), 123457); | ||
131 | 150 | ||
132 | // Console.WriteLine( | 151 | LLUDPClient udpClient2 = ((LLClientView)sp2.ControllingClient).UDPClient; |
133 | // "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}", | 152 | // udpClient.ThrottleDebugLevel = 1; |
134 | // ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle); | ||
135 | 153 | ||
136 | Assert.AreEqual(resendBytes / 2, ci.resendThrottle); | 154 | SetThrottles( |
137 | Assert.AreEqual(landBytes / 2, ci.landThrottle); | 155 | udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); |
138 | Assert.AreEqual(windBytes / 2, ci.windThrottle); | 156 | |
139 | Assert.AreEqual(cloudBytes / 2, ci.cloudThrottle); | 157 | { |
140 | Assert.AreEqual(taskBytes / 2, ci.taskThrottle); | 158 | ClientInfo ci = udpClient1.GetClientInfo(); |
141 | Assert.AreEqual(textureBytes / 2, ci.textureThrottle); | 159 | |
142 | Assert.AreEqual(assetBytes / 2, ci.assetThrottle); | 160 | // Console.WriteLine( |
143 | Assert.AreEqual(totalBytes, ci.totalThrottle); | 161 | // "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}", |
162 | // ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle); | ||
163 | |||
164 | Assert.AreEqual(resendBytes / 4, ci.resendThrottle); | ||
165 | Assert.AreEqual(landBytes / 4, ci.landThrottle); | ||
166 | Assert.AreEqual(windBytes / 4, ci.windThrottle); | ||
167 | Assert.AreEqual(cloudBytes / 4, ci.cloudThrottle); | ||
168 | Assert.AreEqual(taskBytes / 4, ci.taskThrottle); | ||
169 | Assert.AreEqual(textureBytes / 4, ci.textureThrottle); | ||
170 | Assert.AreEqual(assetBytes / 4, ci.assetThrottle); | ||
171 | Assert.AreEqual(totalBytes / 2, ci.totalThrottle); | ||
172 | } | ||
173 | |||
174 | { | ||
175 | ClientInfo ci = udpClient2.GetClientInfo(); | ||
176 | |||
177 | // Console.WriteLine( | ||
178 | // "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}", | ||
179 | // ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle); | ||
180 | |||
181 | Assert.AreEqual(resendBytes / 4, ci.resendThrottle); | ||
182 | Assert.AreEqual(landBytes / 4, ci.landThrottle); | ||
183 | Assert.AreEqual(windBytes / 4, ci.windThrottle); | ||
184 | Assert.AreEqual(cloudBytes / 4, ci.cloudThrottle); | ||
185 | Assert.AreEqual(taskBytes / 4, ci.taskThrottle); | ||
186 | Assert.AreEqual(textureBytes / 4, ci.textureThrottle); | ||
187 | Assert.AreEqual(assetBytes / 4, ci.assetThrottle); | ||
188 | Assert.AreEqual(totalBytes / 2, ci.totalThrottle); | ||
189 | } | ||
144 | } | 190 | } |
145 | 191 | ||
146 | /// <summary> | 192 | /// <summary> |