diff options
Merge branch 'master' into bigmerge
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs | 177 |
1 files changed, 88 insertions, 89 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs index dd7999a..0302385 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs | |||
@@ -36,107 +36,106 @@ using OpenSim.Framework; | |||
36 | namespace OpenSim.Region.ClientStack.LindenUDP.Tests | 36 | namespace OpenSim.Region.ClientStack.LindenUDP.Tests |
37 | { | 37 | { |
38 | /// <summary> | 38 | /// <summary> |
39 | /// This class enables synchronous testing of the LLUDPServer by allowing us to load our own data into the end | 39 | /// This class enables regression testing of the LLUDPServer by allowing us to intercept outgoing data. |
40 | /// receive event | ||
41 | /// </summary> | 40 | /// </summary> |
42 | public class TestLLUDPServer : LLUDPServer | 41 | public class TestLLUDPServer : LLUDPServer |
43 | { | 42 | { |
43 | public List<Packet> PacketsSent { get; private set; } | ||
44 | |||
44 | public TestLLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | 45 | public TestLLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) |
45 | : base(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager) | 46 | : base(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager) |
46 | {} | ||
47 | |||
48 | /// <summary> | ||
49 | /// The chunks of data to pass to the LLUDPServer when it calls EndReceive | ||
50 | /// </summary> | ||
51 | protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>(); | ||
52 | |||
53 | // protected override void BeginReceive() | ||
54 | // { | ||
55 | // if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException) | ||
56 | // { | ||
57 | // ChunkSenderTuple tuple = m_chunksToLoad.Dequeue(); | ||
58 | // reusedEpSender = tuple.Sender; | ||
59 | // throw new SocketException(); | ||
60 | // } | ||
61 | // } | ||
62 | |||
63 | // protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender) | ||
64 | // { | ||
65 | // numBytes = 0; | ||
66 | // | ||
67 | // //m_log.Debug("Queue size " + m_chunksToLoad.Count); | ||
68 | // | ||
69 | // if (m_chunksToLoad.Count <= 0) | ||
70 | // return false; | ||
71 | // | ||
72 | // ChunkSenderTuple tuple = m_chunksToLoad.Dequeue(); | ||
73 | // RecvBuffer = tuple.Data; | ||
74 | // numBytes = tuple.Data.Length; | ||
75 | // epSender = tuple.Sender; | ||
76 | // | ||
77 | // return true; | ||
78 | // } | ||
79 | |||
80 | // public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) | ||
81 | // { | ||
82 | // // Don't do anything just yet | ||
83 | // } | ||
84 | |||
85 | /// <summary> | ||
86 | /// Signal that this chunk should throw an exception on Socket.BeginReceive() | ||
87 | /// </summary> | ||
88 | /// <param name="epSender"></param> | ||
89 | public void LoadReceiveWithBeginException(EndPoint epSender) | ||
90 | { | ||
91 | ChunkSenderTuple tuple = new ChunkSenderTuple(epSender); | ||
92 | tuple.BeginReceiveException = true; | ||
93 | m_chunksToLoad.Enqueue(tuple); | ||
94 | } | ||
95 | |||
96 | /// <summary> | ||
97 | /// Load some data to be received by the LLUDPServer on the next receive call | ||
98 | /// </summary> | ||
99 | /// <param name="data"></param> | ||
100 | /// <param name="epSender"></param> | ||
101 | public void LoadReceive(byte[] data, EndPoint epSender) | ||
102 | { | 47 | { |
103 | m_chunksToLoad.Enqueue(new ChunkSenderTuple(data, epSender)); | 48 | PacketsSent = new List<Packet>(); |
104 | } | 49 | } |
105 | 50 | ||
106 | /// <summary> | 51 | public override void SendAckImmediate(IPEndPoint remoteEndpoint, PacketAckPacket ack) |
107 | /// Load a packet to be received by the LLUDPServer on the next receive call | ||
108 | /// </summary> | ||
109 | /// <param name="packet"></param> | ||
110 | public void LoadReceive(Packet packet, EndPoint epSender) | ||
111 | { | 52 | { |
112 | LoadReceive(packet.ToBytes(), epSender); | 53 | PacketsSent.Add(ack); |
113 | } | 54 | } |
114 | 55 | ||
115 | /// <summary> | 56 | public override void SendPacket( |
116 | /// Calls the protected asynchronous result method. This fires out all data chunks currently queued for send | 57 | LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method) |
117 | /// </summary> | ||
118 | /// <param name="result"></param> | ||
119 | public void ReceiveData(IAsyncResult result) | ||
120 | { | 58 | { |
121 | // Doesn't work the same way anymore | 59 | PacketsSent.Add(packet); |
122 | // while (m_chunksToLoad.Count > 0) | ||
123 | // OnReceivedData(result); | ||
124 | } | 60 | } |
125 | |||
126 | /// <summary> | ||
127 | /// Has a circuit with the given code been established? | ||
128 | /// </summary> | ||
129 | /// <param name="circuitCode"></param> | ||
130 | /// <returns></returns> | ||
131 | public bool HasCircuit(uint circuitCode) | ||
132 | { | ||
133 | // lock (clientCircuits_reverse) | ||
134 | // { | ||
135 | // return clientCircuits_reverse.ContainsKey(circuitCode); | ||
136 | // } | ||
137 | 61 | ||
138 | return true; | 62 | //// /// <summary> |
139 | } | 63 | //// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive |
64 | //// /// </summary> | ||
65 | //// protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>(); | ||
66 | // | ||
67 | //// protected override void BeginReceive() | ||
68 | //// { | ||
69 | //// if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException) | ||
70 | //// { | ||
71 | //// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue(); | ||
72 | //// reusedEpSender = tuple.Sender; | ||
73 | //// throw new SocketException(); | ||
74 | //// } | ||
75 | //// } | ||
76 | // | ||
77 | //// protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender) | ||
78 | //// { | ||
79 | //// numBytes = 0; | ||
80 | //// | ||
81 | //// //m_log.Debug("Queue size " + m_chunksToLoad.Count); | ||
82 | //// | ||
83 | //// if (m_chunksToLoad.Count <= 0) | ||
84 | //// return false; | ||
85 | //// | ||
86 | //// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue(); | ||
87 | //// RecvBuffer = tuple.Data; | ||
88 | //// numBytes = tuple.Data.Length; | ||
89 | //// epSender = tuple.Sender; | ||
90 | //// | ||
91 | //// return true; | ||
92 | //// } | ||
93 | // | ||
94 | //// public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) | ||
95 | //// { | ||
96 | //// // Don't do anything just yet | ||
97 | //// } | ||
98 | // | ||
99 | // /// <summary> | ||
100 | // /// Signal that this chunk should throw an exception on Socket.BeginReceive() | ||
101 | // /// </summary> | ||
102 | // /// <param name="epSender"></param> | ||
103 | // public void LoadReceiveWithBeginException(EndPoint epSender) | ||
104 | // { | ||
105 | // ChunkSenderTuple tuple = new ChunkSenderTuple(epSender); | ||
106 | // tuple.BeginReceiveException = true; | ||
107 | // m_chunksToLoad.Enqueue(tuple); | ||
108 | // } | ||
109 | // | ||
110 | // /// <summary> | ||
111 | // /// Load some data to be received by the LLUDPServer on the next receive call | ||
112 | // /// </summary> | ||
113 | // /// <param name="data"></param> | ||
114 | // /// <param name="epSender"></param> | ||
115 | // public void LoadReceive(byte[] data, EndPoint epSender) | ||
116 | // { | ||
117 | // m_chunksToLoad.Enqueue(new ChunkSenderTuple(data, epSender)); | ||
118 | // } | ||
119 | // | ||
120 | // /// <summary> | ||
121 | // /// Load a packet to be received by the LLUDPServer on the next receive call | ||
122 | // /// </summary> | ||
123 | // /// <param name="packet"></param> | ||
124 | // public void LoadReceive(Packet packet, EndPoint epSender) | ||
125 | // { | ||
126 | // LoadReceive(packet.ToBytes(), epSender); | ||
127 | // } | ||
128 | // | ||
129 | // /// <summary> | ||
130 | // /// Calls the protected asynchronous result method. This fires out all data chunks currently queued for send | ||
131 | // /// </summary> | ||
132 | // /// <param name="result"></param> | ||
133 | // public void ReceiveData(IAsyncResult result) | ||
134 | // { | ||
135 | // // Doesn't work the same way anymore | ||
136 | //// while (m_chunksToLoad.Count > 0) | ||
137 | //// OnReceivedData(result); | ||
138 | // } | ||
140 | } | 139 | } |
141 | 140 | ||
142 | /// <summary> | 141 | /// <summary> |