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author | Melanie | 2013-07-18 10:08:10 +0100 |
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committer | Melanie | 2013-07-18 10:08:10 +0100 |
commit | 7830cc995471120892a24a39e86283774fa07c4c (patch) | |
tree | d3f46b4f3ce95bb8572511c6f12c9f8ca86922c8 /OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Document obscure Groups config related to the user level required for creatin... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/UserAgentService.cs
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 7f14371..77b07ed 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1512,6 +1512,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1512 | { | 1512 | { |
1513 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); | 1513 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); |
1514 | bool tp = (aCircuit.teleportFlags > 0); | 1514 | bool tp = (aCircuit.teleportFlags > 0); |
1515 | // Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from | ||
1515 | if (!tp) | 1516 | if (!tp) |
1516 | client.SceneAgent.SendInitialDataToMe(); | 1517 | client.SceneAgent.SendInitialDataToMe(); |
1517 | } | 1518 | } |
@@ -1686,6 +1687,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1686 | { | 1687 | { |
1687 | IncomingPacket incomingPacket = null; | 1688 | IncomingPacket incomingPacket = null; |
1688 | 1689 | ||
1690 | /* | ||
1689 | // HACK: This is a test to try and rate limit packet handling on Mono. | 1691 | // HACK: This is a test to try and rate limit packet handling on Mono. |
1690 | // If it works, a more elegant solution can be devised | 1692 | // If it works, a more elegant solution can be devised |
1691 | if (Util.FireAndForgetCount() < 2) | 1693 | if (Util.FireAndForgetCount() < 2) |
@@ -1693,6 +1695,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1693 | //m_log.Debug("[LLUDPSERVER]: Incoming packet handler is sleeping"); | 1695 | //m_log.Debug("[LLUDPSERVER]: Incoming packet handler is sleeping"); |
1694 | Thread.Sleep(30); | 1696 | Thread.Sleep(30); |
1695 | } | 1697 | } |
1698 | */ | ||
1696 | 1699 | ||
1697 | if (packetInbox.Dequeue(100, ref incomingPacket)) | 1700 | if (packetInbox.Dequeue(100, ref incomingPacket)) |
1698 | { | 1701 | { |