diff options
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 468 |
1 files changed, 418 insertions, 50 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index dac3306..fc4e1b2 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -37,6 +37,7 @@ using log4net; | |||
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using OpenMetaverse.Packets; | 38 | using OpenMetaverse.Packets; |
39 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
40 | using OpenSim.Framework.Console; | ||
40 | using OpenSim.Framework.Monitoring; | 41 | using OpenSim.Framework.Monitoring; |
41 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenMetaverse; | 43 | using OpenMetaverse; |
@@ -69,6 +70,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
69 | public void AddScene(IScene scene) | 70 | public void AddScene(IScene scene) |
70 | { | 71 | { |
71 | m_udpServer.AddScene(scene); | 72 | m_udpServer.AddScene(scene); |
73 | |||
74 | StatsManager.RegisterStat( | ||
75 | new Stat( | ||
76 | "IncomingPacketsProcessedCount", | ||
77 | "Number of inbound UDP packets processed", | ||
78 | "Number of inbound UDP packets processed", | ||
79 | "", | ||
80 | "clientstack", | ||
81 | scene.Name, | ||
82 | StatType.Pull, | ||
83 | MeasuresOfInterest.AverageChangeOverTime, | ||
84 | stat => stat.Value = m_udpServer.IncomingPacketsProcessed, | ||
85 | StatVerbosity.Debug)); | ||
72 | } | 86 | } |
73 | 87 | ||
74 | public bool HandlesRegion(Location x) | 88 | public bool HandlesRegion(Location x) |
@@ -100,9 +114,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
100 | 114 | ||
101 | /// <summary>The measured resolution of Environment.TickCount</summary> | 115 | /// <summary>The measured resolution of Environment.TickCount</summary> |
102 | public readonly float TickCountResolution; | 116 | public readonly float TickCountResolution; |
117 | |||
103 | /// <summary>Number of prim updates to put on the queue each time the | 118 | /// <summary>Number of prim updates to put on the queue each time the |
104 | /// OnQueueEmpty event is triggered for updates</summary> | 119 | /// OnQueueEmpty event is triggered for updates</summary> |
105 | public readonly int PrimUpdatesPerCallback; | 120 | public readonly int PrimUpdatesPerCallback; |
121 | |||
106 | /// <summary>Number of texture packets to put on the queue each time the | 122 | /// <summary>Number of texture packets to put on the queue each time the |
107 | /// OnQueueEmpty event is triggered for textures</summary> | 123 | /// OnQueueEmpty event is triggered for textures</summary> |
108 | public readonly int TextureSendLimit; | 124 | public readonly int TextureSendLimit; |
@@ -124,28 +140,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
124 | 140 | ||
125 | /// <summary>Manages authentication for agent circuits</summary> | 141 | /// <summary>Manages authentication for agent circuits</summary> |
126 | private AgentCircuitManager m_circuitManager; | 142 | private AgentCircuitManager m_circuitManager; |
143 | |||
127 | /// <summary>Reference to the scene this UDP server is attached to</summary> | 144 | /// <summary>Reference to the scene this UDP server is attached to</summary> |
128 | protected Scene m_scene; | 145 | protected Scene m_scene; |
146 | |||
129 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> | 147 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> |
130 | private Location m_location; | 148 | private Location m_location; |
149 | |||
131 | /// <summary>The size of the receive buffer for the UDP socket. This value | 150 | /// <summary>The size of the receive buffer for the UDP socket. This value |
132 | /// is passed up to the operating system and used in the system networking | 151 | /// is passed up to the operating system and used in the system networking |
133 | /// stack. Use zero to leave this value as the default</summary> | 152 | /// stack. Use zero to leave this value as the default</summary> |
134 | private int m_recvBufferSize; | 153 | private int m_recvBufferSize; |
154 | |||
135 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 155 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
136 | private bool m_asyncPacketHandling; | 156 | private bool m_asyncPacketHandling; |
157 | |||
137 | /// <summary>Tracks whether or not a packet was sent each round so we know | 158 | /// <summary>Tracks whether or not a packet was sent each round so we know |
138 | /// whether or not to sleep</summary> | 159 | /// whether or not to sleep</summary> |
139 | private bool m_packetSent; | 160 | private bool m_packetSent; |
140 | 161 | ||
141 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> | 162 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> |
142 | private int m_elapsedMSSinceLastStatReport = 0; | 163 | private int m_elapsedMSSinceLastStatReport = 0; |
164 | |||
143 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> | 165 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> |
144 | private int m_tickLastOutgoingPacketHandler; | 166 | private int m_tickLastOutgoingPacketHandler; |
167 | |||
145 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> | 168 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> |
146 | private int m_elapsedMSOutgoingPacketHandler; | 169 | private int m_elapsedMSOutgoingPacketHandler; |
170 | |||
147 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> | 171 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> |
148 | private int m_elapsed100MSOutgoingPacketHandler; | 172 | private int m_elapsed100MSOutgoingPacketHandler; |
173 | |||
149 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> | 174 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> |
150 | private int m_elapsed500MSOutgoingPacketHandler; | 175 | private int m_elapsed500MSOutgoingPacketHandler; |
151 | 176 | ||
@@ -159,6 +184,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | protected bool m_sendPing; | 184 | protected bool m_sendPing; |
160 | 185 | ||
161 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | 186 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); |
187 | private Pool<IncomingPacket> m_incomingPacketPool; | ||
188 | |||
189 | /// <summary> | ||
190 | /// Stat for number of packets in the main pool awaiting use. | ||
191 | /// </summary> | ||
192 | private Stat m_poolCountStat; | ||
193 | |||
194 | /// <summary> | ||
195 | /// Stat for number of packets in the inbound packet pool awaiting use. | ||
196 | /// </summary> | ||
197 | private Stat m_incomingPacketPoolStat; | ||
162 | 198 | ||
163 | private int m_defaultRTO = 0; | 199 | private int m_defaultRTO = 0; |
164 | private int m_maxRTO = 0; | 200 | private int m_maxRTO = 0; |
@@ -180,7 +216,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
180 | /// </summary> | 216 | /// </summary> |
181 | private IClientAPI m_currentIncomingClient; | 217 | private IClientAPI m_currentIncomingClient; |
182 | 218 | ||
183 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | 219 | public LLUDPServer( |
220 | IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, | ||
221 | IConfigSource configSource, AgentCircuitManager circuitManager) | ||
184 | : base(listenIP, (int)port) | 222 | : base(listenIP, (int)port) |
185 | { | 223 | { |
186 | #region Environment.TickCount Measurement | 224 | #region Environment.TickCount Measurement |
@@ -202,6 +240,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | 240 | ||
203 | m_circuitManager = circuitManager; | 241 | m_circuitManager = circuitManager; |
204 | int sceneThrottleBps = 0; | 242 | int sceneThrottleBps = 0; |
243 | bool usePools = false; | ||
205 | 244 | ||
206 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; | 245 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; |
207 | if (config != null) | 246 | if (config != null) |
@@ -227,6 +266,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
227 | m_pausedAckTimeout = 1000 * 300; // 5 minutes | 266 | m_pausedAckTimeout = 1000 * 300; // 5 minutes |
228 | } | 267 | } |
229 | 268 | ||
269 | // FIXME: This actually only needs to be done once since the PacketPool is shared across all servers. | ||
270 | // However, there is no harm in temporarily doing it multiple times. | ||
271 | IConfig packetConfig = configSource.Configs["PacketPool"]; | ||
272 | if (packetConfig != null) | ||
273 | { | ||
274 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | ||
275 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
276 | usePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", usePools); | ||
277 | } | ||
278 | |||
230 | #region BinaryStats | 279 | #region BinaryStats |
231 | config = configSource.Configs["Statistics.Binary"]; | 280 | config = configSource.Configs["Statistics.Binary"]; |
232 | m_shouldCollectStats = false; | 281 | m_shouldCollectStats = false; |
@@ -254,20 +303,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
254 | 303 | ||
255 | m_throttle = new TokenBucket(null, sceneThrottleBps); | 304 | m_throttle = new TokenBucket(null, sceneThrottleBps); |
256 | ThrottleRates = new ThrottleRates(configSource); | 305 | ThrottleRates = new ThrottleRates(configSource); |
306 | |||
307 | if (usePools) | ||
308 | EnablePools(); | ||
257 | } | 309 | } |
258 | 310 | ||
259 | public void Start() | 311 | public void Start() |
260 | { | 312 | { |
261 | if (m_scene == null) | 313 | StartInbound(); |
262 | throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); | 314 | StartOutbound(); |
315 | |||
316 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | ||
317 | } | ||
263 | 318 | ||
319 | private void StartInbound() | ||
320 | { | ||
264 | m_log.InfoFormat( | 321 | m_log.InfoFormat( |
265 | "[LLUDPSERVER]: Starting the LLUDP server in {0} mode", | 322 | "[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}", |
266 | m_asyncPacketHandling ? "asynchronous" : "synchronous"); | 323 | m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools); |
267 | 324 | ||
268 | base.Start(m_recvBufferSize, m_asyncPacketHandling); | 325 | base.StartInbound(m_recvBufferSize, m_asyncPacketHandling); |
269 | 326 | ||
270 | // Start the packet processing threads | 327 | // This thread will process the packets received that are placed on the packetInbox |
271 | Watchdog.StartThread( | 328 | Watchdog.StartThread( |
272 | IncomingPacketHandler, | 329 | IncomingPacketHandler, |
273 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), | 330 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), |
@@ -276,6 +333,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
276 | true, | 333 | true, |
277 | GetWatchdogIncomingAlarmData, | 334 | GetWatchdogIncomingAlarmData, |
278 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | 335 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
336 | } | ||
337 | |||
338 | private new void StartOutbound() | ||
339 | { | ||
340 | m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server"); | ||
341 | |||
342 | base.StartOutbound(); | ||
279 | 343 | ||
280 | Watchdog.StartThread( | 344 | Watchdog.StartThread( |
281 | OutgoingPacketHandler, | 345 | OutgoingPacketHandler, |
@@ -285,8 +349,90 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
285 | true, | 349 | true, |
286 | GetWatchdogOutgoingAlarmData, | 350 | GetWatchdogOutgoingAlarmData, |
287 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | 351 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
352 | } | ||
288 | 353 | ||
289 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | 354 | public void Stop() |
355 | { | ||
356 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | ||
357 | base.StopOutbound(); | ||
358 | base.StopInbound(); | ||
359 | } | ||
360 | |||
361 | protected override bool EnablePools() | ||
362 | { | ||
363 | if (!UsePools) | ||
364 | { | ||
365 | base.EnablePools(); | ||
366 | |||
367 | m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500); | ||
368 | |||
369 | return true; | ||
370 | } | ||
371 | |||
372 | return false; | ||
373 | } | ||
374 | |||
375 | protected override bool DisablePools() | ||
376 | { | ||
377 | if (UsePools) | ||
378 | { | ||
379 | base.DisablePools(); | ||
380 | |||
381 | StatsManager.DeregisterStat(m_incomingPacketPoolStat); | ||
382 | |||
383 | // We won't null out the pool to avoid a race condition with code that may be in the middle of using it. | ||
384 | |||
385 | return true; | ||
386 | } | ||
387 | |||
388 | return false; | ||
389 | } | ||
390 | |||
391 | /// <summary> | ||
392 | /// This is a seperate method so that it can be called once we have an m_scene to distinguish different scene | ||
393 | /// stats. | ||
394 | /// </summary> | ||
395 | private void EnablePoolStats() | ||
396 | { | ||
397 | m_poolCountStat | ||
398 | = new Stat( | ||
399 | "UDPPacketBufferPoolCount", | ||
400 | "Objects within the UDPPacketBuffer pool", | ||
401 | "The number of objects currently stored within the UDPPacketBuffer pool", | ||
402 | "", | ||
403 | "clientstack", | ||
404 | m_scene.Name, | ||
405 | StatType.Pull, | ||
406 | stat => stat.Value = Pool.Count, | ||
407 | StatVerbosity.Debug); | ||
408 | |||
409 | StatsManager.RegisterStat(m_poolCountStat); | ||
410 | |||
411 | m_incomingPacketPoolStat | ||
412 | = new Stat( | ||
413 | "IncomingPacketPoolCount", | ||
414 | "Objects within incoming packet pool", | ||
415 | "The number of objects currently stored within the incoming packet pool", | ||
416 | "", | ||
417 | "clientstack", | ||
418 | m_scene.Name, | ||
419 | StatType.Pull, | ||
420 | stat => stat.Value = m_incomingPacketPool.Count, | ||
421 | StatVerbosity.Debug); | ||
422 | |||
423 | StatsManager.RegisterStat(m_incomingPacketPoolStat); | ||
424 | } | ||
425 | |||
426 | /// <summary> | ||
427 | /// Disables pool stats. | ||
428 | /// </summary> | ||
429 | private void DisablePoolStats() | ||
430 | { | ||
431 | StatsManager.DeregisterStat(m_poolCountStat); | ||
432 | m_poolCountStat = null; | ||
433 | |||
434 | StatsManager.DeregisterStat(m_incomingPacketPoolStat); | ||
435 | m_incomingPacketPoolStat = null; | ||
290 | } | 436 | } |
291 | 437 | ||
292 | /// <summary> | 438 | /// <summary> |
@@ -311,12 +457,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
311 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); | 457 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); |
312 | } | 458 | } |
313 | 459 | ||
314 | public new void Stop() | ||
315 | { | ||
316 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | ||
317 | base.Stop(); | ||
318 | } | ||
319 | |||
320 | public void AddScene(IScene scene) | 460 | public void AddScene(IScene scene) |
321 | { | 461 | { |
322 | if (m_scene != null) | 462 | if (m_scene != null) |
@@ -333,6 +473,182 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
333 | 473 | ||
334 | m_scene = (Scene)scene; | 474 | m_scene = (Scene)scene; |
335 | m_location = new Location(m_scene.RegionInfo.RegionHandle); | 475 | m_location = new Location(m_scene.RegionInfo.RegionHandle); |
476 | |||
477 | // XXX: These stats are also pool stats but we register them separately since they are currently not | ||
478 | // turned on and off by EnablePools()/DisablePools() | ||
479 | StatsManager.RegisterStat( | ||
480 | new PercentageStat( | ||
481 | "PacketsReused", | ||
482 | "Packets reused", | ||
483 | "Number of packets reused out of all requests to the packet pool", | ||
484 | "clientstack", | ||
485 | m_scene.Name, | ||
486 | StatType.Pull, | ||
487 | stat => | ||
488 | { PercentageStat pstat = (PercentageStat)stat; | ||
489 | pstat.Consequent = PacketPool.Instance.PacketsRequested; | ||
490 | pstat.Antecedent = PacketPool.Instance.PacketsReused; }, | ||
491 | StatVerbosity.Debug)); | ||
492 | |||
493 | StatsManager.RegisterStat( | ||
494 | new PercentageStat( | ||
495 | "PacketDataBlocksReused", | ||
496 | "Packet data blocks reused", | ||
497 | "Number of data blocks reused out of all requests to the packet pool", | ||
498 | "clientstack", | ||
499 | m_scene.Name, | ||
500 | StatType.Pull, | ||
501 | stat => | ||
502 | { PercentageStat pstat = (PercentageStat)stat; | ||
503 | pstat.Consequent = PacketPool.Instance.BlocksRequested; | ||
504 | pstat.Antecedent = PacketPool.Instance.BlocksReused; }, | ||
505 | StatVerbosity.Debug)); | ||
506 | |||
507 | StatsManager.RegisterStat( | ||
508 | new Stat( | ||
509 | "PacketsPoolCount", | ||
510 | "Objects within the packet pool", | ||
511 | "The number of objects currently stored within the packet pool", | ||
512 | "", | ||
513 | "clientstack", | ||
514 | m_scene.Name, | ||
515 | StatType.Pull, | ||
516 | stat => stat.Value = PacketPool.Instance.PacketsPooled, | ||
517 | StatVerbosity.Debug)); | ||
518 | |||
519 | StatsManager.RegisterStat( | ||
520 | new Stat( | ||
521 | "PacketDataBlocksPoolCount", | ||
522 | "Objects within the packet data block pool", | ||
523 | "The number of objects currently stored within the packet data block pool", | ||
524 | "", | ||
525 | "clientstack", | ||
526 | m_scene.Name, | ||
527 | StatType.Pull, | ||
528 | stat => stat.Value = PacketPool.Instance.BlocksPooled, | ||
529 | StatVerbosity.Debug)); | ||
530 | |||
531 | // We delay enabling pool stats to AddScene() instead of Initialize() so that we can distinguish pool stats by | ||
532 | // scene name | ||
533 | if (UsePools) | ||
534 | EnablePoolStats(); | ||
535 | |||
536 | MainConsole.Instance.Commands.AddCommand( | ||
537 | "Debug", | ||
538 | false, | ||
539 | "debug lludp start", | ||
540 | "debug lludp start <in|out|all>", | ||
541 | "Control LLUDP packet processing.", | ||
542 | "No effect if packet processing has already started.\n" | ||
543 | + "in - start inbound processing.\n" | ||
544 | + "out - start outbound processing.\n" | ||
545 | + "all - start in and outbound processing.\n", | ||
546 | HandleStartCommand); | ||
547 | |||
548 | MainConsole.Instance.Commands.AddCommand( | ||
549 | "Debug", | ||
550 | false, | ||
551 | "debug lludp stop", | ||
552 | "debug lludp stop <in|out|all>", | ||
553 | "Stop LLUDP packet processing.", | ||
554 | "No effect if packet processing has already stopped.\n" | ||
555 | + "in - stop inbound processing.\n" | ||
556 | + "out - stop outbound processing.\n" | ||
557 | + "all - stop in and outbound processing.\n", | ||
558 | HandleStopCommand); | ||
559 | |||
560 | MainConsole.Instance.Commands.AddCommand( | ||
561 | "Debug", | ||
562 | false, | ||
563 | "debug lludp pool", | ||
564 | "debug lludp pool <on|off>", | ||
565 | "Turn object pooling within the lludp component on or off.", | ||
566 | HandlePoolCommand); | ||
567 | |||
568 | MainConsole.Instance.Commands.AddCommand( | ||
569 | "Debug", | ||
570 | false, | ||
571 | "debug lludp status", | ||
572 | "debug lludp status", | ||
573 | "Return status of LLUDP packet processing.", | ||
574 | HandleStatusCommand); | ||
575 | } | ||
576 | |||
577 | private void HandleStartCommand(string module, string[] args) | ||
578 | { | ||
579 | if (args.Length != 4) | ||
580 | { | ||
581 | MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>"); | ||
582 | return; | ||
583 | } | ||
584 | |||
585 | string subCommand = args[3]; | ||
586 | |||
587 | if (subCommand == "in" || subCommand == "all") | ||
588 | StartInbound(); | ||
589 | |||
590 | if (subCommand == "out" || subCommand == "all") | ||
591 | StartOutbound(); | ||
592 | } | ||
593 | |||
594 | private void HandleStopCommand(string module, string[] args) | ||
595 | { | ||
596 | if (args.Length != 4) | ||
597 | { | ||
598 | MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>"); | ||
599 | return; | ||
600 | } | ||
601 | |||
602 | string subCommand = args[3]; | ||
603 | |||
604 | if (subCommand == "in" || subCommand == "all") | ||
605 | StopInbound(); | ||
606 | |||
607 | if (subCommand == "out" || subCommand == "all") | ||
608 | StopOutbound(); | ||
609 | } | ||
610 | |||
611 | private void HandlePoolCommand(string module, string[] args) | ||
612 | { | ||
613 | if (args.Length != 4) | ||
614 | { | ||
615 | MainConsole.Instance.Output("Usage: debug lludp pool <on|off>"); | ||
616 | return; | ||
617 | } | ||
618 | |||
619 | string enabled = args[3]; | ||
620 | |||
621 | if (enabled == "on") | ||
622 | { | ||
623 | if (EnablePools()) | ||
624 | { | ||
625 | EnablePoolStats(); | ||
626 | MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_scene.Name); | ||
627 | } | ||
628 | } | ||
629 | else if (enabled == "off") | ||
630 | { | ||
631 | if (DisablePools()) | ||
632 | { | ||
633 | DisablePoolStats(); | ||
634 | MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_scene.Name); | ||
635 | } | ||
636 | } | ||
637 | else | ||
638 | { | ||
639 | MainConsole.Instance.Output("Usage: debug lludp pool <on|off>"); | ||
640 | } | ||
641 | } | ||
642 | |||
643 | private void HandleStatusCommand(string module, string[] args) | ||
644 | { | ||
645 | MainConsole.Instance.OutputFormat( | ||
646 | "IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled"); | ||
647 | |||
648 | MainConsole.Instance.OutputFormat( | ||
649 | "OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled"); | ||
650 | |||
651 | MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_scene.Name, UsePools ? "on" : "off"); | ||
336 | } | 652 | } |
337 | 653 | ||
338 | public bool HandlesRegion(Location x) | 654 | public bool HandlesRegion(Location x) |
@@ -416,6 +732,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
416 | byte[] data = packet.ToBytes(); | 732 | byte[] data = packet.ToBytes(); |
417 | SendPacketData(udpClient, data, packet.Type, category, method); | 733 | SendPacketData(udpClient, data, packet.Type, category, method); |
418 | } | 734 | } |
735 | |||
736 | PacketPool.Instance.ReturnPacket(packet); | ||
419 | } | 737 | } |
420 | 738 | ||
421 | /// <summary> | 739 | /// <summary> |
@@ -700,7 +1018,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
700 | LLUDPClient udpClient = null; | 1018 | LLUDPClient udpClient = null; |
701 | Packet packet = null; | 1019 | Packet packet = null; |
702 | int packetEnd = buffer.DataLength - 1; | 1020 | int packetEnd = buffer.DataLength - 1; |
703 | IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint; | 1021 | IPEndPoint endPoint = (IPEndPoint)buffer.RemoteEndPoint; |
704 | 1022 | ||
705 | #region Decoding | 1023 | #region Decoding |
706 | 1024 | ||
@@ -710,7 +1028,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
710 | // "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", | 1028 | // "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", |
711 | // buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); | 1029 | // buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); |
712 | 1030 | ||
713 | return; // Drop undersizd packet | 1031 | return; // Drop undersized packet |
714 | } | 1032 | } |
715 | 1033 | ||
716 | int headerLen = 7; | 1034 | int headerLen = 7; |
@@ -733,7 +1051,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
733 | 1051 | ||
734 | try | 1052 | try |
735 | { | 1053 | { |
736 | packet = Packet.BuildPacket(buffer.Data, ref packetEnd, | 1054 | // packet = Packet.BuildPacket(buffer.Data, ref packetEnd, |
1055 | // // Only allocate a buffer for zerodecoding if the packet is zerocoded | ||
1056 | // ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | ||
1057 | // If OpenSimUDPBase.UsePool == true (which is currently separate from the PacketPool) then we | ||
1058 | // assume that packet construction does not retain a reference to byte[] buffer.Data (instead, all | ||
1059 | // bytes are copied out). | ||
1060 | packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd, | ||
737 | // Only allocate a buffer for zerodecoding if the packet is zerocoded | 1061 | // Only allocate a buffer for zerodecoding if the packet is zerocoded |
738 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | 1062 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); |
739 | } | 1063 | } |
@@ -748,11 +1072,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
748 | 1072 | ||
749 | return; // Drop short packet | 1073 | return; // Drop short packet |
750 | } | 1074 | } |
751 | catch(Exception e) | 1075 | catch (Exception e) |
752 | { | 1076 | { |
753 | if (m_malformedCount < 100) | 1077 | if (m_malformedCount < 100) |
754 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); | 1078 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); |
1079 | |||
755 | m_malformedCount++; | 1080 | m_malformedCount++; |
1081 | |||
756 | if ((m_malformedCount % 100000) == 0) | 1082 | if ((m_malformedCount % 100000) == 0) |
757 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); | 1083 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); |
758 | } | 1084 | } |
@@ -772,7 +1098,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
772 | 1098 | ||
773 | // If there is already a client for this endpoint, don't process UseCircuitCode | 1099 | // If there is already a client for this endpoint, don't process UseCircuitCode |
774 | IClientAPI client = null; | 1100 | IClientAPI client = null; |
775 | if (!m_scene.TryGetClient(address, out client)) | 1101 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) |
776 | { | 1102 | { |
777 | // UseCircuitCode handling | 1103 | // UseCircuitCode handling |
778 | if (packet.Type == PacketType.UseCircuitCode) | 1104 | if (packet.Type == PacketType.UseCircuitCode) |
@@ -780,13 +1106,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
780 | // And if there is a UseCircuitCode pending, also drop it | 1106 | // And if there is a UseCircuitCode pending, also drop it |
781 | lock (m_pendingCache) | 1107 | lock (m_pendingCache) |
782 | { | 1108 | { |
783 | if (m_pendingCache.Contains(address)) | 1109 | if (m_pendingCache.Contains(endPoint)) |
784 | return; | 1110 | return; |
785 | 1111 | ||
786 | m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60); | 1112 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
787 | } | 1113 | } |
788 | 1114 | ||
789 | object[] array = new object[] { buffer, packet }; | 1115 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1116 | // buffer. | ||
1117 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
790 | 1118 | ||
791 | Util.FireAndForget(HandleUseCircuitCode, array); | 1119 | Util.FireAndForget(HandleUseCircuitCode, array); |
792 | 1120 | ||
@@ -798,7 +1126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
798 | lock (m_pendingCache) | 1126 | lock (m_pendingCache) |
799 | { | 1127 | { |
800 | Queue<UDPPacketBuffer> queue; | 1128 | Queue<UDPPacketBuffer> queue; |
801 | if (m_pendingCache.TryGetValue(address, out queue)) | 1129 | if (m_pendingCache.TryGetValue(endPoint, out queue)) |
802 | { | 1130 | { |
803 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | 1131 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); |
804 | queue.Enqueue(buffer); | 1132 | queue.Enqueue(buffer); |
@@ -834,6 +1162,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
834 | // Handle appended ACKs | 1162 | // Handle appended ACKs |
835 | if (packet.Header.AppendedAcks && packet.Header.AckList != null) | 1163 | if (packet.Header.AppendedAcks && packet.Header.AckList != null) |
836 | { | 1164 | { |
1165 | // m_log.DebugFormat( | ||
1166 | // "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}", | ||
1167 | // packet.Header.AckList.Length, client.Name, m_scene.Name); | ||
1168 | |||
837 | for (int i = 0; i < packet.Header.AckList.Length; i++) | 1169 | for (int i = 0; i < packet.Header.AckList.Length; i++) |
838 | udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); | 1170 | udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); |
839 | } | 1171 | } |
@@ -843,6 +1175,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
843 | { | 1175 | { |
844 | PacketAckPacket ackPacket = (PacketAckPacket)packet; | 1176 | PacketAckPacket ackPacket = (PacketAckPacket)packet; |
845 | 1177 | ||
1178 | // m_log.DebugFormat( | ||
1179 | // "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}", | ||
1180 | // ackPacket.Packets.Length, client.Name, m_scene.Name); | ||
1181 | |||
846 | for (int i = 0; i < ackPacket.Packets.Length; i++) | 1182 | for (int i = 0; i < ackPacket.Packets.Length; i++) |
847 | udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); | 1183 | udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); |
848 | 1184 | ||
@@ -856,6 +1192,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
856 | 1192 | ||
857 | if (packet.Header.Reliable) | 1193 | if (packet.Header.Reliable) |
858 | { | 1194 | { |
1195 | // m_log.DebugFormat( | ||
1196 | // "[LLUDPSERVER]: Adding ack request for {0} {1} from {2} in {3}", | ||
1197 | // packet.Type, packet.Header.Sequence, client.Name, m_scene.Name); | ||
1198 | |||
859 | udpClient.PendingAcks.Enqueue(packet.Header.Sequence); | 1199 | udpClient.PendingAcks.Enqueue(packet.Header.Sequence); |
860 | 1200 | ||
861 | // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, | 1201 | // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, |
@@ -902,6 +1242,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
902 | 1242 | ||
903 | if (packet.Type == PacketType.StartPingCheck) | 1243 | if (packet.Type == PacketType.StartPingCheck) |
904 | { | 1244 | { |
1245 | // m_log.DebugFormat("[LLUDPSERVER]: Handling ping from {0} in {1}", client.Name, m_scene.Name); | ||
1246 | |||
905 | // We don't need to do anything else with ping checks | 1247 | // We don't need to do anything else with ping checks |
906 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; | 1248 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; |
907 | CompletePing(udpClient, startPing.PingID.PingID); | 1249 | CompletePing(udpClient, startPing.PingID.PingID); |
@@ -921,13 +1263,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
921 | 1263 | ||
922 | #endregion Ping Check Handling | 1264 | #endregion Ping Check Handling |
923 | 1265 | ||
1266 | IncomingPacket incomingPacket; | ||
1267 | |||
924 | // Inbox insertion | 1268 | // Inbox insertion |
925 | if (packet.Type == PacketType.AgentUpdate || | 1269 | if (UsePools) |
926 | packet.Type == PacketType.ChatFromViewer) | 1270 | { |
927 | packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet)); | 1271 | incomingPacket = m_incomingPacketPool.GetObject(); |
1272 | incomingPacket.Client = (LLClientView)client; | ||
1273 | incomingPacket.Packet = packet; | ||
1274 | } | ||
1275 | else | ||
1276 | { | ||
1277 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | ||
1278 | } | ||
1279 | |||
1280 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || | ||
1281 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1282 | packetInbox.EnqueueHigh(incomingPacket); | ||
928 | else | 1283 | else |
929 | packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet)); | 1284 | packetInbox.EnqueueLow(incomingPacket); |
930 | // packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); | ||
931 | } | 1285 | } |
932 | 1286 | ||
933 | #region BinaryStats | 1287 | #region BinaryStats |
@@ -1013,21 +1367,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1013 | 1367 | ||
1014 | private void HandleUseCircuitCode(object o) | 1368 | private void HandleUseCircuitCode(object o) |
1015 | { | 1369 | { |
1016 | IPEndPoint remoteEndPoint = null; | 1370 | IPEndPoint endPoint = null; |
1017 | IClientAPI client = null; | 1371 | IClientAPI client = null; |
1018 | 1372 | ||
1019 | try | 1373 | try |
1020 | { | 1374 | { |
1021 | // DateTime startTime = DateTime.Now; | 1375 | // DateTime startTime = DateTime.Now; |
1022 | object[] array = (object[])o; | 1376 | object[] array = (object[])o; |
1023 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; | 1377 | endPoint = (IPEndPoint)array[0]; |
1024 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; | 1378 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; |
1025 | 1379 | ||
1026 | m_log.DebugFormat( | 1380 | m_log.DebugFormat( |
1027 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", | 1381 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", |
1028 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint); | 1382 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint); |
1029 | |||
1030 | remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; | ||
1031 | 1383 | ||
1032 | AuthenticateResponse sessionInfo; | 1384 | AuthenticateResponse sessionInfo; |
1033 | if (IsClientAuthorized(uccp, out sessionInfo)) | 1385 | if (IsClientAuthorized(uccp, out sessionInfo)) |
@@ -1038,13 +1390,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1038 | uccp.CircuitCode.Code, | 1390 | uccp.CircuitCode.Code, |
1039 | uccp.CircuitCode.ID, | 1391 | uccp.CircuitCode.ID, |
1040 | uccp.CircuitCode.SessionID, | 1392 | uccp.CircuitCode.SessionID, |
1041 | remoteEndPoint, | 1393 | endPoint, |
1042 | sessionInfo); | 1394 | sessionInfo); |
1043 | 1395 | ||
1044 | // Send ack straight away to let the viewer know that the connection is active. | 1396 | // Send ack straight away to let the viewer know that the connection is active. |
1045 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use | 1397 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use |
1046 | // circuit code to the existing child agent. This is not particularly obvious. | 1398 | // circuit code to the existing child agent. This is not particularly obvious. |
1047 | SendAckImmediate(remoteEndPoint, uccp.Header.Sequence); | 1399 | SendAckImmediate(endPoint, uccp.Header.Sequence); |
1048 | 1400 | ||
1049 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1401 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1050 | if (client != null) | 1402 | if (client != null) |
@@ -1058,12 +1410,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1058 | 1410 | ||
1059 | lock (m_pendingCache) | 1411 | lock (m_pendingCache) |
1060 | { | 1412 | { |
1061 | if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue)) | 1413 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) |
1062 | { | 1414 | { |
1063 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | 1415 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); |
1064 | return; | 1416 | return; |
1065 | } | 1417 | } |
1066 | m_pendingCache.Remove(remoteEndPoint); | 1418 | m_pendingCache.Remove(endPoint); |
1067 | } | 1419 | } |
1068 | 1420 | ||
1069 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | 1421 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); |
@@ -1081,9 +1433,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1081 | // Don't create clients for unauthorized requesters. | 1433 | // Don't create clients for unauthorized requesters. |
1082 | m_log.WarnFormat( | 1434 | m_log.WarnFormat( |
1083 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1435 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1084 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); | 1436 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1085 | lock (m_pendingCache) | 1437 | lock (m_pendingCache) |
1086 | m_pendingCache.Remove(remoteEndPoint); | 1438 | m_pendingCache.Remove(endPoint); |
1087 | } | 1439 | } |
1088 | 1440 | ||
1089 | // m_log.DebugFormat( | 1441 | // m_log.DebugFormat( |
@@ -1095,7 +1447,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1095 | { | 1447 | { |
1096 | m_log.ErrorFormat( | 1448 | m_log.ErrorFormat( |
1097 | "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", | 1449 | "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", |
1098 | remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a", | 1450 | endPoint != null ? endPoint.ToString() : "n/a", |
1099 | client != null ? client.Name : "unknown", | 1451 | client != null ? client.Name : "unknown", |
1100 | client != null ? client.AgentId.ToString() : "unknown", | 1452 | client != null ? client.AgentId.ToString() : "unknown", |
1101 | e.Message, | 1453 | e.Message, |
@@ -1160,20 +1512,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1160 | { | 1512 | { |
1161 | IClientAPI client = null; | 1513 | IClientAPI client = null; |
1162 | 1514 | ||
1163 | // In priciple there shouldn't be more than one thread here, ever. | 1515 | // We currently synchronize this code across the whole scene to avoid issues such as |
1164 | // But in case that happens, we need to synchronize this piece of code | 1516 | // http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done |
1165 | // because it's too important | 1517 | // consistently, this lock could probably be removed. |
1166 | lock (this) | 1518 | lock (this) |
1167 | { | 1519 | { |
1168 | if (!m_scene.TryGetClient(agentID, out client)) | 1520 | if (!m_scene.TryGetClient(agentID, out client)) |
1169 | { | 1521 | { |
1170 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 1522 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); |
1171 | 1523 | ||
1172 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | 1524 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); |
1173 | client.OnLogout += LogoutHandler; | 1525 | client.OnLogout += LogoutHandler; |
1174 | 1526 | ||
1175 | ((LLClientView)client).DisableFacelights = m_disableFacelights; | 1527 | ((LLClientView)client).DisableFacelights = m_disableFacelights; |
1176 | 1528 | ||
1177 | client.Start(); | 1529 | client.Start(); |
1178 | } | 1530 | } |
1179 | } | 1531 | } |
@@ -1212,7 +1564,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1212 | // on to en-US to avoid number parsing issues | 1564 | // on to en-US to avoid number parsing issues |
1213 | Culture.SetCurrentCulture(); | 1565 | Culture.SetCurrentCulture(); |
1214 | 1566 | ||
1215 | while (base.IsRunning) | 1567 | while (IsRunningInbound) |
1216 | { | 1568 | { |
1217 | m_scene.ThreadAlive(1); | 1569 | m_scene.ThreadAlive(1); |
1218 | try | 1570 | try |
@@ -1228,7 +1580,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1228 | } | 1580 | } |
1229 | 1581 | ||
1230 | if (packetInbox.Dequeue(100, ref incomingPacket)) | 1582 | if (packetInbox.Dequeue(100, ref incomingPacket)) |
1583 | { | ||
1231 | ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket); | 1584 | ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket); |
1585 | |||
1586 | if (UsePools) | ||
1587 | m_incomingPacketPool.ReturnObject(incomingPacket); | ||
1588 | } | ||
1232 | } | 1589 | } |
1233 | catch (Exception ex) | 1590 | catch (Exception ex) |
1234 | { | 1591 | { |
@@ -1255,7 +1612,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1255 | // Action generic every round | 1612 | // Action generic every round |
1256 | Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; | 1613 | Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; |
1257 | 1614 | ||
1258 | while (base.IsRunning) | 1615 | while (base.IsRunningOutbound) |
1259 | { | 1616 | { |
1260 | m_scene.ThreadAlive(2); | 1617 | m_scene.ThreadAlive(2); |
1261 | try | 1618 | try |
@@ -1383,6 +1740,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1383 | private int npacksSent = 0; | 1740 | private int npacksSent = 0; |
1384 | private int npackNotSent = 0; | 1741 | private int npackNotSent = 0; |
1385 | 1742 | ||
1743 | /// <summary> | ||
1744 | /// Number of inbound packets processed since startup. | ||
1745 | /// </summary> | ||
1746 | public long IncomingPacketsProcessed { get; private set; } | ||
1747 | |||
1386 | private void MonitoredClientOutgoingPacketHandler(IClientAPI client) | 1748 | private void MonitoredClientOutgoingPacketHandler(IClientAPI client) |
1387 | { | 1749 | { |
1388 | nticks++; | 1750 | nticks++; |
@@ -1442,7 +1804,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1442 | npacksSent++; | 1804 | npacksSent++; |
1443 | } | 1805 | } |
1444 | else | 1806 | else |
1807 | { | ||
1445 | npackNotSent++; | 1808 | npackNotSent++; |
1809 | } | ||
1446 | 1810 | ||
1447 | watch2.Stop(); | 1811 | watch2.Stop(); |
1448 | avgDequeueTicks = (nticks - 1) / (float)nticks * avgDequeueTicks + (watch2.ElapsedTicks / (float)nticks); | 1812 | avgDequeueTicks = (nticks - 1) / (float)nticks * avgDequeueTicks + (watch2.ElapsedTicks / (float)nticks); |
@@ -1450,7 +1814,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1450 | 1814 | ||
1451 | } | 1815 | } |
1452 | else | 1816 | else |
1817 | { | ||
1453 | m_log.WarnFormat("[LLUDPSERVER]: Client is not connected"); | 1818 | m_log.WarnFormat("[LLUDPSERVER]: Client is not connected"); |
1819 | } | ||
1454 | } | 1820 | } |
1455 | } | 1821 | } |
1456 | catch (Exception ex) | 1822 | catch (Exception ex) |
@@ -1514,6 +1880,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1514 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1880 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1515 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 1881 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1516 | // } | 1882 | // } |
1883 | |||
1884 | IncomingPacketsProcessed++; | ||
1517 | } | 1885 | } |
1518 | 1886 | ||
1519 | protected void LogoutHandler(IClientAPI client) | 1887 | protected void LogoutHandler(IClientAPI client) |
@@ -1523,7 +1891,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1523 | if (!client.IsLoggingOut) | 1891 | if (!client.IsLoggingOut) |
1524 | { | 1892 | { |
1525 | client.IsLoggingOut = true; | 1893 | client.IsLoggingOut = true; |
1526 | client.Close(false); | 1894 | client.Close(false, false); |
1527 | } | 1895 | } |
1528 | } | 1896 | } |
1529 | } | 1897 | } |