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author | Justin Clark-Casey (justincc) | 2013-07-18 21:28:36 +0100 |
---|---|---|
committer | Diva Canto | 2013-07-21 08:56:48 -0700 |
commit | 63c42d66022ea7f1c2805b8f77980af5d4ba1fb4 (patch) | |
tree | 48bbe3212636cc81f525ba0d4c6ae56ad27b3551 /OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-63c42d66022ea7f1c2805b8f77980af5d4ba1fb4.zip opensim-SC-63c42d66022ea7f1c2805b8f77980af5d4ba1fb4.tar.gz opensim-SC-63c42d66022ea7f1c2805b8f77980af5d4ba1fb4.tar.bz2 opensim-SC-63c42d66022ea7f1c2805b8f77980af5d4ba1fb4.tar.xz |
Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread.
This appears to improve cpu usage since launching a new thread is more expensive than performing a small amount of inline logic.
However, needs testing at scale.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 69 |
1 files changed, 52 insertions, 17 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 7749446..202cc62 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -31,6 +31,7 @@ using System.Net; | |||
31 | using System.Threading; | 31 | using System.Threading; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Monitoring; | ||
34 | using OpenMetaverse; | 35 | using OpenMetaverse; |
35 | using OpenMetaverse.Packets; | 36 | using OpenMetaverse.Packets; |
36 | 37 | ||
@@ -81,6 +82,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
81 | /// hooked to put more data on the empty queue</summary> | 82 | /// hooked to put more data on the empty queue</summary> |
82 | public event QueueEmpty OnQueueEmpty; | 83 | public event QueueEmpty OnQueueEmpty; |
83 | 84 | ||
85 | public event Func<ThrottleOutPacketTypeFlags, bool> HasUpdates; | ||
86 | |||
84 | /// <summary>AgentID for this client</summary> | 87 | /// <summary>AgentID for this client</summary> |
85 | public readonly UUID AgentID; | 88 | public readonly UUID AgentID; |
86 | /// <summary>The remote address of the connected client</summary> | 89 | /// <summary>The remote address of the connected client</summary> |
@@ -613,15 +616,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
613 | /// <param name="categories">Throttle categories to fire the callback for</param> | 616 | /// <param name="categories">Throttle categories to fire the callback for</param> |
614 | private void BeginFireQueueEmpty(ThrottleOutPacketTypeFlags categories) | 617 | private void BeginFireQueueEmpty(ThrottleOutPacketTypeFlags categories) |
615 | { | 618 | { |
616 | if (m_nextOnQueueEmpty != 0 && (Environment.TickCount & Int32.MaxValue) >= m_nextOnQueueEmpty) | 619 | // if (m_nextOnQueueEmpty != 0 && (Environment.TickCount & Int32.MaxValue) >= m_nextOnQueueEmpty) |
620 | if (!m_isQueueEmptyRunning && (Environment.TickCount & Int32.MaxValue) >= m_nextOnQueueEmpty) | ||
617 | { | 621 | { |
622 | m_isQueueEmptyRunning = true; | ||
623 | |||
624 | int start = Environment.TickCount & Int32.MaxValue; | ||
625 | const int MIN_CALLBACK_MS = 30; | ||
626 | |||
627 | m_nextOnQueueEmpty = start + MIN_CALLBACK_MS; | ||
628 | if (m_nextOnQueueEmpty == 0) | ||
629 | m_nextOnQueueEmpty = 1; | ||
630 | |||
618 | // Use a value of 0 to signal that FireQueueEmpty is running | 631 | // Use a value of 0 to signal that FireQueueEmpty is running |
619 | m_nextOnQueueEmpty = 0; | 632 | // m_nextOnQueueEmpty = 0; |
620 | // Asynchronously run the callback | 633 | |
621 | Util.FireAndForget(FireQueueEmpty, categories); | 634 | m_categories = categories; |
635 | |||
636 | if (HasUpdates(m_categories)) | ||
637 | { | ||
638 | // Asynchronously run the callback | ||
639 | Util.FireAndForget(FireQueueEmpty, categories); | ||
640 | } | ||
641 | else | ||
642 | { | ||
643 | m_isQueueEmptyRunning = false; | ||
644 | } | ||
622 | } | 645 | } |
623 | } | 646 | } |
624 | 647 | ||
648 | private bool m_isQueueEmptyRunning; | ||
649 | private ThrottleOutPacketTypeFlags m_categories = 0; | ||
650 | |||
625 | /// <summary> | 651 | /// <summary> |
626 | /// Fires the OnQueueEmpty callback and sets the minimum time that it | 652 | /// Fires the OnQueueEmpty callback and sets the minimum time that it |
627 | /// can be called again | 653 | /// can be called again |
@@ -631,22 +657,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
631 | /// signature</param> | 657 | /// signature</param> |
632 | private void FireQueueEmpty(object o) | 658 | private void FireQueueEmpty(object o) |
633 | { | 659 | { |
634 | const int MIN_CALLBACK_MS = 30; | 660 | // int start = Environment.TickCount & Int32.MaxValue; |
661 | // const int MIN_CALLBACK_MS = 30; | ||
635 | 662 | ||
636 | ThrottleOutPacketTypeFlags categories = (ThrottleOutPacketTypeFlags)o; | 663 | // if (m_udpServer.IsRunningOutbound) |
637 | QueueEmpty callback = OnQueueEmpty; | 664 | // { |
638 | 665 | ThrottleOutPacketTypeFlags categories = (ThrottleOutPacketTypeFlags)o; | |
639 | int start = Environment.TickCount & Int32.MaxValue; | 666 | QueueEmpty callback = OnQueueEmpty; |
640 | 667 | ||
641 | if (callback != null) | 668 | if (callback != null) |
642 | { | 669 | { |
643 | try { callback(categories); } | 670 | // if (m_udpServer.IsRunningOutbound) |
644 | catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + categories + ") threw an exception: " + e.Message, e); } | 671 | // { |
645 | } | 672 | try { callback(categories); } |
673 | catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + categories + ") threw an exception: " + e.Message, e); } | ||
674 | // } | ||
675 | } | ||
676 | // } | ||
677 | |||
678 | // m_nextOnQueueEmpty = start + MIN_CALLBACK_MS; | ||
679 | // if (m_nextOnQueueEmpty == 0) | ||
680 | // m_nextOnQueueEmpty = 1; | ||
681 | |||
682 | // } | ||
646 | 683 | ||
647 | m_nextOnQueueEmpty = start + MIN_CALLBACK_MS; | 684 | m_isQueueEmptyRunning = false; |
648 | if (m_nextOnQueueEmpty == 0) | ||
649 | m_nextOnQueueEmpty = 1; | ||
650 | } | 685 | } |
651 | 686 | ||
652 | /// <summary> | 687 | /// <summary> |