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authorMic Bowman2014-01-20 18:59:43 -0800
committerMic Bowman2014-01-20 18:59:43 -0800
commit83626e60e69ac0534faffa40f9e79a5d3ae0d332 (patch)
tree01e37569e944e1f7063fc11aed8bd7d89eb08670 /OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
parentAdd back code to UuidGatherer to retrieve UUIDs for materials stored in DynAt... (diff)
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Adds a configuration option to cannibalize bandwidth from the
udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 202cc62..51433cb 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -162,6 +162,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
162 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 162 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
163 private int m_maxRTO = 60000; 163 private int m_maxRTO = 60000;
164 164
165 /// <summary>
166 /// This is the percentage of the udp texture queue to add to the task queue since
167 /// textures are now generally handled through http.
168 /// </summary>
169 private double m_cannibalrate = 0.0;
170
165 private ClientInfo m_info = new ClientInfo(); 171 private ClientInfo m_info = new ClientInfo();
166 172
167 /// <summary> 173 /// <summary>
@@ -201,6 +207,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
201 // Create an array of token buckets for this clients different throttle categories 207 // Create an array of token buckets for this clients different throttle categories
202 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 208 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
203 209
210 m_cannibalrate = rates.CannibalizeTextureRate;
211
204 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 212 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
205 { 213 {
206 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 214 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
@@ -349,6 +357,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
349 texture = Math.Max(texture, LLUDPServer.MTU); 357 texture = Math.Max(texture, LLUDPServer.MTU);
350 asset = Math.Max(asset, LLUDPServer.MTU); 358 asset = Math.Max(asset, LLUDPServer.MTU);
351 359
360 // Since most textures are now delivered through http, make it possible
361 // to cannibalize some of the bw from the texture throttle to use for
362 // the task queue (e.g. object updates)
363 task = task + (int)(m_cannibalrate * texture);
364 texture = (int)((1 - m_cannibalrate) * texture);
365
352 //int total = resend + land + wind + cloud + task + texture + asset; 366 //int total = resend + land + wind + cloud + task + texture + asset;
353 //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", 367 //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}",
354 // AgentID, resend, land, wind, cloud, task, texture, asset, total); 368 // AgentID, resend, land, wind, cloud, task, texture, asset, total);