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authorJustin Clark-Casey (justincc)2015-01-21 20:31:42 +0000
committerJustin Clark-Casey (justincc)2015-01-21 20:31:42 +0000
commit155da5aad2dc0bb6d88d7276e9e3a12639cf9ead (patch)
treef636762ca16f14c1941f53abf3285200dc583413 /OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
parentFix OfflineIMEmail value overwriting every time its called. The request was r... (diff)
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Add debug ability to ignore reliably sent packets that are not acknowledged.
This is controlled via the console command "debug lludp client set process-unacked-sends true [<avatar-first-name> <avatar-last-name>]" For debug purposes to see if this process for very bad connections is causing general outbound udp processing delays. Relates to http://opensimulator.org/mantis/view.php?id=7393
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index ce6e3ee..0394e54 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -119,8 +119,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
119 public readonly uint CircuitCode; 119 public readonly uint CircuitCode;
120 /// <summary>Sequence numbers of packets we've received (for duplicate checking)</summary> 120 /// <summary>Sequence numbers of packets we've received (for duplicate checking)</summary>
121 public readonly IncomingPacketHistoryCollection PacketArchive = new IncomingPacketHistoryCollection(200); 121 public readonly IncomingPacketHistoryCollection PacketArchive = new IncomingPacketHistoryCollection(200);
122
123 /// <summary>
124 /// If true then we take action in response to unacked reliably sent packets such as resending the packet.
125 /// </summary>
126 public bool ProcessUnackedSends { get; set; }
127
122 /// <summary>Packets we have sent that need to be ACKed by the client</summary> 128 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
123 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); 129 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
130
124 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> 131 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
125 public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); 132 public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>();
126 133
@@ -225,6 +232,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
225 if (maxRTO != 0) 232 if (maxRTO != 0)
226 m_maxRTO = maxRTO; 233 m_maxRTO = maxRTO;
227 234
235 ProcessUnackedSends = true;
236
228 // Create a token bucket throttle for this client that has the scene token bucket as a parent 237 // Create a token bucket throttle for this client that has the scene token bucket as a parent
229 m_throttleClient 238 m_throttleClient
230 = new AdaptiveTokenBucket( 239 = new AdaptiveTokenBucket(