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authorMelanie2012-03-13 13:08:32 +0100
committerMelanie2012-03-13 13:08:32 +0100
commitebcd4910a21726c830796cfe14c0792007b766b7 (patch)
treebc62802ae47fad6f9cffd0ccb2e4e61af56befe8 /OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
parentRestore duplication of the SL bug where linking phantom to solid lets the (diff)
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Refactor, move OjectChangeData into it's own file and rename
ObjectChnageWhat what into ObjectChangeType change. What is no name for a variable or type!
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs32
1 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 4c43c10..18af623 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -11504,14 +11504,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11504 case 1: //change position sp 11504 case 1: //change position sp
11505 udata.position = new Vector3(block.Data, 0); 11505 udata.position = new Vector3(block.Data, 0);
11506 11506
11507 udata.what = ObjectChangeWhat.primP; 11507 udata.change = ObjectChangeType.primP;
11508 updatehandler(localId, udata, this); 11508 updatehandler(localId, udata, this);
11509 break; 11509 break;
11510 11510
11511 case 2: // rotation sp 11511 case 2: // rotation sp
11512 udata.rotation = new Quaternion(block.Data, 0, true); 11512 udata.rotation = new Quaternion(block.Data, 0, true);
11513 11513
11514 udata.what = ObjectChangeWhat.primR; 11514 udata.change = ObjectChangeType.primR;
11515 updatehandler(localId, udata, this); 11515 updatehandler(localId, udata, this);
11516 break; 11516 break;
11517 11517
@@ -11519,13 +11519,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11519 udata.position = new Vector3(block.Data, 0); 11519 udata.position = new Vector3(block.Data, 0);
11520 udata.rotation = new Quaternion(block.Data, 12, true); 11520 udata.rotation = new Quaternion(block.Data, 12, true);
11521 11521
11522 udata.what = ObjectChangeWhat.primPR; 11522 udata.change = ObjectChangeType.primPR;
11523 updatehandler(localId, udata, this); 11523 updatehandler(localId, udata, this);
11524 break; 11524 break;
11525 11525
11526 case 4: // scale sp 11526 case 4: // scale sp
11527 udata.scale = new Vector3(block.Data, 0); 11527 udata.scale = new Vector3(block.Data, 0);
11528 udata.what = ObjectChangeWhat.primS; 11528 udata.change = ObjectChangeType.primS;
11529 11529
11530 updatehandler(localId, udata, this); 11530 updatehandler(localId, udata, this);
11531 break; 11531 break;
@@ -11533,7 +11533,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11533 case 0x14: // uniform scale sp 11533 case 0x14: // uniform scale sp
11534 udata.scale = new Vector3(block.Data, 0); 11534 udata.scale = new Vector3(block.Data, 0);
11535 11535
11536 udata.what = ObjectChangeWhat.primUS; 11536 udata.change = ObjectChangeType.primUS;
11537 updatehandler(localId, udata, this); 11537 updatehandler(localId, udata, this);
11538 break; 11538 break;
11539 11539
@@ -11541,7 +11541,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11541 udata.position = new Vector3(block.Data, 0); 11541 udata.position = new Vector3(block.Data, 0);
11542 udata.scale = new Vector3(block.Data, 12); 11542 udata.scale = new Vector3(block.Data, 12);
11543 11543
11544 udata.what = ObjectChangeWhat.primPS; 11544 udata.change = ObjectChangeType.primPS;
11545 updatehandler(localId, udata, this); 11545 updatehandler(localId, udata, this);
11546 break; 11546 break;
11547 11547
@@ -11549,7 +11549,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11549 udata.position = new Vector3(block.Data, 0); 11549 udata.position = new Vector3(block.Data, 0);
11550 udata.scale = new Vector3(block.Data, 12); 11550 udata.scale = new Vector3(block.Data, 12);
11551 11551
11552 udata.what = ObjectChangeWhat.primPUS; 11552 udata.change = ObjectChangeType.primPUS;
11553 updatehandler(localId, udata, this); 11553 updatehandler(localId, udata, this);
11554 break; 11554 break;
11555 11555
@@ -11557,14 +11557,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11557 case 9: //( 8 + 1 )group position 11557 case 9: //( 8 + 1 )group position
11558 udata.position = new Vector3(block.Data, 0); 11558 udata.position = new Vector3(block.Data, 0);
11559 11559
11560 udata.what = ObjectChangeWhat.groupP; 11560 udata.change = ObjectChangeType.groupP;
11561 updatehandler(localId, udata, this); 11561 updatehandler(localId, udata, this);
11562 break; 11562 break;
11563 11563
11564 case 0x0A: // (8 + 2) group rotation 11564 case 0x0A: // (8 + 2) group rotation
11565 udata.rotation = new Quaternion(block.Data, 0, true); 11565 udata.rotation = new Quaternion(block.Data, 0, true);
11566 11566
11567 udata.what = ObjectChangeWhat.groupR; 11567 udata.change = ObjectChangeType.groupR;
11568 updatehandler(localId, udata, this); 11568 updatehandler(localId, udata, this);
11569 break; 11569 break;
11570 11570
@@ -11572,7 +11572,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11572 udata.position = new Vector3(block.Data, 0); 11572 udata.position = new Vector3(block.Data, 0);
11573 udata.rotation = new Quaternion(block.Data, 12, true); 11573 udata.rotation = new Quaternion(block.Data, 12, true);
11574 11574
11575 udata.what = ObjectChangeWhat.groupPR; 11575 udata.change = ObjectChangeType.groupPR;
11576 updatehandler(localId, udata, this); 11576 updatehandler(localId, udata, this);
11577 break; 11577 break;
11578 11578
@@ -11583,8 +11583,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11583 11583
11584 udata.scale = new Vector3(block.Data, 0); 11584 udata.scale = new Vector3(block.Data, 0);
11585 11585
11586 // udata.what = ObjectChangeWhat.groupS; 11586 // udata.change = ObjectChangeType.groupS;
11587 udata.what = ObjectChangeWhat.primS; // to conform to current SL 11587 udata.change = ObjectChangeType.primS; // to conform to current SL
11588 updatehandler(localId, udata, this); 11588 updatehandler(localId, udata, this);
11589 11589
11590 break; 11590 break;
@@ -11595,15 +11595,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11595 udata.position = new Vector3(block.Data, 0); 11595 udata.position = new Vector3(block.Data, 0);
11596 udata.scale = new Vector3(block.Data, 12); 11596 udata.scale = new Vector3(block.Data, 12);
11597 11597
11598 // udata.what = ObjectChangeWhat.groupPS; 11598 // udata.change = ObjectChangeType.groupPS;
11599 udata.what = ObjectChangeWhat.primPS; // to conform to current SL 11599 udata.change = ObjectChangeType.primPS; // to conform to current SL
11600 updatehandler(localId, udata, this); 11600 updatehandler(localId, udata, this);
11601 break; 11601 break;
11602 11602
11603 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM 11603 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11604 udata.scale = new Vector3(block.Data, 0); 11604 udata.scale = new Vector3(block.Data, 0);
11605 11605
11606 udata.what = ObjectChangeWhat.groupUS; 11606 udata.change = ObjectChangeType.groupUS;
11607 updatehandler(localId, udata, this); 11607 updatehandler(localId, udata, this);
11608 break; 11608 break;
11609 11609
@@ -11611,7 +11611,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11611 udata.position = new Vector3(block.Data, 0); 11611 udata.position = new Vector3(block.Data, 0);
11612 udata.scale = new Vector3(block.Data, 12); 11612 udata.scale = new Vector3(block.Data, 12);
11613 11613
11614 udata.what = ObjectChangeWhat.groupPUS; 11614 udata.change = ObjectChangeType.groupPUS;
11615 updatehandler(localId, udata, this); 11615 updatehandler(localId, udata, this);
11616 break; 11616 break;
11617 11617