diff options
Merge branch 'master' into careminster
Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index dfad485..ac5e77e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -3816,6 +3816,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3816 | ResendPrimUpdate(update); | 3816 | ResendPrimUpdate(update); |
3817 | } | 3817 | } |
3818 | 3818 | ||
3819 | // OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); | ||
3820 | // OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>(); | ||
3821 | // OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | ||
3822 | // OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | ||
3823 | // | ||
3824 | // OpenSim.Framework.Lazy<List<EntityUpdate>> objectUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3825 | // OpenSim.Framework.Lazy<List<EntityUpdate>> compressedUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3826 | // OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3827 | // OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3828 | |||
3829 | |||
3819 | private void ProcessEntityUpdates(int maxUpdates) | 3830 | private void ProcessEntityUpdates(int maxUpdates) |
3820 | { | 3831 | { |
3821 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); | 3832 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); |
@@ -3828,6 +3839,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3828 | OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | 3839 | OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); |
3829 | OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | 3840 | OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); |
3830 | 3841 | ||
3842 | // objectUpdateBlocks.Value.Clear(); | ||
3843 | // compressedUpdateBlocks.Value.Clear(); | ||
3844 | // terseUpdateBlocks.Value.Clear(); | ||
3845 | // terseAgentUpdateBlocks.Value.Clear(); | ||
3846 | // objectUpdates.Value.Clear(); | ||
3847 | // compressedUpdates.Value.Clear(); | ||
3848 | // terseUpdates.Value.Clear(); | ||
3849 | // terseAgentUpdates.Value.Clear(); | ||
3850 | |||
3831 | // Check to see if this is a flush | 3851 | // Check to see if this is a flush |
3832 | if (maxUpdates <= 0) | 3852 | if (maxUpdates <= 0) |
3833 | { | 3853 | { |