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author | Justin Clark-Casey (justincc) | 2011-07-19 03:38:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-19 03:38:22 +0100 |
commit | 7c468cda360b9a9382986c3a029b799fd49bf898 (patch) | |
tree | 1abc41267041a08aa2d6462a0652ce4a1de94753 /OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |
parent | fix undo when resizing of non-root individual prims in a linkset (diff) | |
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Stop undo of just the root prim position in the linkset from shifting the whole linkset.
However, what happens now is that undo just doesn't do anything when the root prim is selected on its own. This requires more code than just fiddling with undo states.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index a34ad62..00115cc 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -11224,8 +11224,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11224 | if (multipleupdate.AgentData.SessionID != SessionId) | 11224 | if (multipleupdate.AgentData.SessionID != SessionId) |
11225 | return false; | 11225 | return false; |
11226 | 11226 | ||
11227 | // m_log.DebugFormat( | 11227 | m_log.DebugFormat( |
11228 | // "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); | 11228 | "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); |
11229 | 11229 | ||
11230 | Scene tScene = (Scene)m_scene; | 11230 | Scene tScene = (Scene)m_scene; |
11231 | 11231 | ||
@@ -11247,9 +11247,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11247 | } | 11247 | } |
11248 | else | 11248 | else |
11249 | { | 11249 | { |
11250 | // m_log.DebugFormat( | 11250 | m_log.DebugFormat( |
11251 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | 11251 | "[CLIENT]: Processing block {0} type {1} for {2} {3}", |
11252 | // i, block.Type, part.Name, part.LocalId); | 11252 | i, block.Type, part.Name, part.LocalId); |
11253 | 11253 | ||
11254 | // // Do this once since fetch parts creates a new array. | 11254 | // // Do this once since fetch parts creates a new array. |
11255 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11255 | // SceneObjectPart[] parts = part.ParentGroup.Parts; |