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authorUbitUmarov2018-11-07 20:32:39 +0000
committerUbitUmarov2018-11-07 20:32:39 +0000
commitad8ddb8a781ae0da6780f74b91ebcaf338174569 (patch)
tree1df4035f0577ba29120b3c48bc0ffa6b15dbec40 /OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
parentchange region gettexture response if presence not found (diff)
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changes to objects updates prioritizing getting dust on my disk. Schemes reduced to SimpleAngularDistance and BestAvatarResponsiveness
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs12
1 files changed, 4 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 516c1e5..bbaa0e2 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -627,10 +627,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
627 ImageManager.Close(); 627 ImageManager.Close();
628 ImageManager = null; 628 ImageManager = null;
629 629
630// m_entityUpdates.Close(); 630 m_entityUpdates.Close();
631// m_entityProps.Close(); 631 m_entityProps.Close();
632 m_entityUpdates = new PriorityQueue(1);
633 m_entityProps = new PriorityQueue(1);
634 m_killRecord.Clear(); 632 m_killRecord.Clear();
635 GroupsInView.Clear(); 633 GroupsInView.Clear();
636 634
@@ -2683,11 +2681,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2683 public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks) 2681 public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks)
2684 { 2682 {
2685 ViewerEffectPacket packet = (ViewerEffectPacket)PacketPool.Instance.GetPacket(PacketType.ViewerEffect); 2683 ViewerEffectPacket packet = (ViewerEffectPacket)PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
2686 packet.Header.Reliable = false;
2687 packet.Header.Zerocoded = true;
2688 2684
2689 packet.AgentData.AgentID = AgentId; 2685// packet.AgentData.AgentID = AgentId;
2690 packet.AgentData.SessionID = SessionId; 2686// packet.AgentData.SessionID = SessionId;
2691 2687
2692 packet.Effect = effectBlocks; 2688 packet.Effect = effectBlocks;
2693 2689