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authorUbitUmarov2019-03-15 19:21:44 +0000
committerUbitUmarov2019-03-15 19:21:44 +0000
commit492ba8f644abf64704bcf35a4f3d3c7990833f00 (patch)
tree131f8a748187b7968525a2596fd470100d50924e /OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
parentLSL: limit sittext and touchtext to length current viewers cand display (diff)
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minor cleanup
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs9
1 files changed, 1 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index cb2d9e2..547c8a6 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1815,14 +1815,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1815 { 1815 {
1816 // An inventory descendents packet consists of a single agent section and an inventory details 1816 // An inventory descendents packet consists of a single agent section and an inventory details
1817 // section for each inventory item. The size of each inventory item is approximately 550 bytes. 1817 // section for each inventory item. The size of each inventory item is approximately 550 bytes.
1818 // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent 1818 // limit to what may fit on MTU
1819 // packets containing metadata for in excess of 100 items. But in practice, there may be other
1820 // factors (e.g. firewalls) restraining the maximum UDP packet size. See,
1821 //
1822 // http://opensimulator.org/mantis/view.php?id=226
1823 //
1824 // for one example of this kind of thing. In fact, the Linden servers appear to only send about
1825 // 6 to 7 items at a time, so let's stick with 6
1826 int MAX_ITEMS_PER_PACKET = 5; 1819 int MAX_ITEMS_PER_PACKET = 5;
1827 int MAX_FOLDERS_PER_PACKET = 6; 1820 int MAX_FOLDERS_PER_PACKET = 6;
1828 1821