diff options
author | UbitUmarov | 2018-12-29 16:52:16 +0000 |
---|---|---|
committer | UbitUmarov | 2018-12-29 16:52:16 +0000 |
commit | 333aa0d67c6c23f52fc07909cb75aad516ee4597 (patch) | |
tree | 7c7f6b0297a8ab3737b6dfb9e2f6f930b1d3e139 /OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |
parent | change DBGSuids a bit, let it return uuid.zero in more fail cases, not killin... (diff) | |
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changes on updates
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 189 |
1 files changed, 75 insertions, 114 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 882f22f..afc317e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -3999,13 +3999,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3999 | { | 3999 | { |
4000 | ScenePresence presence = ent as ScenePresence; | 4000 | ScenePresence presence = ent as ScenePresence; |
4001 | objupdate.RegionData.RegionHandle = presence.RegionHandle; | 4001 | objupdate.RegionData.RegionHandle = presence.RegionHandle; |
4002 | objupdate.ObjectData[0] = CreateImprovedTerseBlock(ent, false); | 4002 | objupdate.ObjectData[0] = CreateImprovedTerseBlock(ent); |
4003 | } | 4003 | } |
4004 | else if(ent is SceneObjectPart) | 4004 | else if(ent is SceneObjectPart) |
4005 | { | 4005 | { |
4006 | SceneObjectPart part = ent as SceneObjectPart; | 4006 | SceneObjectPart part = ent as SceneObjectPart; |
4007 | objupdate.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4007 | objupdate.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4008 | objupdate.ObjectData[0] = CreateImprovedTerseBlock(ent, false); | 4008 | objupdate.ObjectData[0] = CreateImprovedTerseBlock(ent); |
4009 | } | 4009 | } |
4010 | 4010 | ||
4011 | OutPacket(objupdate, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); | 4011 | OutPacket(objupdate, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
@@ -4246,12 +4246,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4246 | { // Someone else's HUD, why are we getting these? | 4246 | { // Someone else's HUD, why are we getting these? |
4247 | if (grp.OwnerID != AgentId && grp.HasPrivateAttachmentPoint) | 4247 | if (grp.OwnerID != AgentId && grp.HasPrivateAttachmentPoint) |
4248 | continue; | 4248 | continue; |
4249 | |||
4250 | // if owner gone don't update it to anyone | ||
4249 | ScenePresence sp; | 4251 | ScenePresence sp; |
4250 | // Owner is not in the sim, don't update it to | ||
4251 | // anyone | ||
4252 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | 4252 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) |
4253 | continue; | 4253 | continue; |
4254 | 4254 | ||
4255 | // On vehicle crossing, the attachments are received | ||
4256 | // while the avatar is still a child. Don't send | ||
4257 | // updates here because the LocalId has not yet | ||
4258 | // been updated and the viewer will derender the | ||
4259 | // attachments until the avatar becomes root. | ||
4260 | if (sp.IsChildAgent) | ||
4261 | continue; | ||
4262 | |||
4263 | // It's an attachment of a valid avatar, but | ||
4264 | // doesn't seem to be attached, skip | ||
4255 | List<SceneObjectGroup> atts = sp.GetAttachments(); | 4265 | List<SceneObjectGroup> atts = sp.GetAttachments(); |
4256 | bool found = false; | 4266 | bool found = false; |
4257 | foreach (SceneObjectGroup att in atts) | 4267 | foreach (SceneObjectGroup att in atts) |
@@ -4262,32 +4272,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4262 | break; | 4272 | break; |
4263 | } | 4273 | } |
4264 | } | 4274 | } |
4265 | |||
4266 | // It's an attachment of a valid avatar, but | ||
4267 | // doesn't seem to be attached, skip | ||
4268 | if (!found) | 4275 | if (!found) |
4269 | continue; | 4276 | continue; |
4270 | 4277 | ||
4271 | // On vehicle crossing, the attachments are received | 4278 | if (m_disableFacelights) |
4272 | // while the avatar is still a child. Don't send | ||
4273 | // updates here because the LocalId has not yet | ||
4274 | // been updated and the viewer will derender the | ||
4275 | // attachments until the avatar becomes root. | ||
4276 | if (sp.IsChildAgent) | ||
4277 | continue; | ||
4278 | |||
4279 | } | ||
4280 | |||
4281 | if (grp.IsAttachment && m_disableFacelights) | ||
4282 | { | ||
4283 | if (grp.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
4284 | grp.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
4285 | { | 4279 | { |
4286 | part.Shape.LightEntry = false; | 4280 | if (grp.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
4281 | grp.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
4282 | { | ||
4283 | part.Shape.LightEntry = false; | ||
4284 | } | ||
4287 | } | 4285 | } |
4288 | } | 4286 | } |
4289 | 4287 | ||
4290 | if(doCulling && !grp.IsAttachment) | 4288 | else if (doCulling) |
4291 | { | 4289 | { |
4292 | if(GroupsNeedFullUpdate.Contains(grp)) | 4290 | if(GroupsNeedFullUpdate.Contains(grp)) |
4293 | continue; | 4291 | continue; |
@@ -4326,111 +4324,102 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4326 | if (presence.ParentUUID != UUID.Zero && presence.ParentID == 0) | 4324 | if (presence.ParentUUID != UUID.Zero && presence.ParentID == 0) |
4327 | continue; | 4325 | continue; |
4328 | } | 4326 | } |
4327 | else // what is this update ? | ||
4328 | continue; | ||
4329 | 4329 | ||
4330 | #region UpdateFlags to packet type conversion | 4330 | #region UpdateFlags to packet type conversion |
4331 | 4331 | ||
4332 | bool canUseCompressed = true; | 4332 | // bool canUseCompressed = true; |
4333 | bool canUseImproved = true; | ||
4334 | 4333 | ||
4335 | // Compressed object updates only make sense for LL primitives | 4334 | if (update.Entity is SceneObjectPart) |
4336 | if (!(update.Entity is SceneObjectPart)) | ||
4337 | { | ||
4338 | canUseCompressed = false; | ||
4339 | } | ||
4340 | else | ||
4341 | { | 4335 | { |
4342 | if(updateFlags.HasFlag(PrimUpdateFlags.Animations)) | 4336 | if (updateFlags.HasFlag(PrimUpdateFlags.Animations)) |
4343 | { | 4337 | { |
4344 | updateFlags &= ~PrimUpdateFlags.Animations; | ||
4345 | SceneObjectPart sop = (SceneObjectPart)update.Entity; | 4338 | SceneObjectPart sop = (SceneObjectPart)update.Entity; |
4346 | if(sop.Animations != null) | 4339 | if (sop.Animations != null) |
4347 | { | 4340 | { |
4348 | ObjectAnimationUpdates.Value.Add(sop); | 4341 | ObjectAnimationUpdates.Value.Add(sop); |
4349 | maxUpdatesBytes -= 32 * sop.Animations.Count + 16; | 4342 | maxUpdatesBytes -= 32 * sop.Animations.Count + 16; |
4350 | } | 4343 | } |
4351 | } | 4344 | } |
4352 | } | 4345 | } |
4346 | else | ||
4347 | { | ||
4348 | // canUseCompressed = false; | ||
4349 | } | ||
4353 | 4350 | ||
4354 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 4351 | updateFlags &= PrimUpdateFlags.FullUpdate; // clear other control bits already handled |
4352 | if(updateFlags == PrimUpdateFlags.None) | ||
4353 | continue; | ||
4354 | |||
4355 | /* | ||
4356 | const PrimUpdateFlags canNotUseCompressedMask = | ||
4357 | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | | ||
4358 | PrimUpdateFlags.CollisionPlane | PrimUpdateFlags.Joint; | ||
4359 | |||
4360 | if ((updateFlags & canNotUseCompressedMask) != 0) | ||
4355 | { | 4361 | { |
4356 | canUseCompressed = false; | 4362 | canUseCompressed = false; |
4357 | canUseImproved = false; | ||
4358 | } | 4363 | } |
4359 | else | 4364 | */ |
4360 | { | ||
4361 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
4362 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
4363 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
4364 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
4365 | { | ||
4366 | canUseCompressed = false; | ||
4367 | } | ||
4368 | 4365 | ||
4369 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | 4366 | const PrimUpdateFlags canNotUseImprovedMask = ~( |
4370 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | 4367 | PrimUpdateFlags.AttachmentPoint | |
4371 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | 4368 | PrimUpdateFlags.Position | |
4372 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | 4369 | PrimUpdateFlags.Rotation | |
4373 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | 4370 | PrimUpdateFlags.Velocity | |
4374 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | 4371 | PrimUpdateFlags.Acceleration | |
4375 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | 4372 | PrimUpdateFlags.AngularVelocity | |
4376 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | 4373 | PrimUpdateFlags.CollisionPlane |
4377 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | 4374 | ); |
4378 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
4379 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
4380 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
4381 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
4382 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
4383 | { | ||
4384 | canUseImproved = false; | ||
4385 | } | ||
4386 | } | ||
4387 | 4375 | ||
4388 | #endregion UpdateFlags to packet type conversion | 4376 | #endregion UpdateFlags to packet type conversion |
4389 | 4377 | ||
4390 | #region Block Construction | 4378 | #region Block Construction |
4391 | 4379 | ||
4392 | // TODO: Remove this once we can build compressed updates | 4380 | // TODO: Remove this once we can build compressed updates |
4393 | canUseCompressed = false; | 4381 | /* |
4394 | 4382 | if (canUseCompressed) | |
4395 | if (!canUseImproved && !canUseCompressed) | ||
4396 | { | ||
4397 | ObjectUpdatePacket.ObjectDataBlock ablock; | ||
4398 | if (update.Entity is ScenePresence) | ||
4399 | ablock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
4400 | else | ||
4401 | ablock = CreatePrimUpdateBlock((SceneObjectPart)update.Entity, mysp); | ||
4402 | objectUpdateBlocks.Add(ablock); | ||
4403 | objectUpdates.Value.Add(update); | ||
4404 | maxUpdatesBytes -= ablock.Length; | ||
4405 | |||
4406 | } | ||
4407 | else if (!canUseImproved) | ||
4408 | { | 4383 | { |
4409 | ObjectUpdateCompressedPacket.ObjectDataBlock ablock = | 4384 | ObjectUpdateCompressedPacket.ObjectDataBlock ablock = |
4410 | CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags); | 4385 | CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags); |
4411 | compressedUpdateBlocks.Add(ablock); | 4386 | compressedUpdateBlocks.Add(ablock); |
4412 | compressedUpdates.Value.Add(update); | 4387 | compressedUpdates.Value.Add(update); |
4413 | maxUpdatesBytes -= ablock.Length; | 4388 | maxUpdatesBytes -= ablock.Length; |
4414 | } | 4389 | } |
4415 | else | 4390 | else if (canUseImproved) |
4391 | */ | ||
4392 | |||
4393 | if ((updateFlags & canNotUseImprovedMask) == 0) | ||
4416 | { | 4394 | { |
4417 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock ablock; | 4395 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock ablock = |
4396 | CreateImprovedTerseBlock(update.Entity); | ||
4397 | |||
4418 | if (update.Entity is ScenePresence) | 4398 | if (update.Entity is ScenePresence) |
4419 | { | 4399 | { |
4420 | // ALL presence updates go into a special list | 4400 | // ALL presence updates go into a special list |
4421 | ablock = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
4422 | terseAgentUpdateBlocks.Add(ablock); | 4401 | terseAgentUpdateBlocks.Add(ablock); |
4423 | terseAgentUpdates.Value.Add(update); | 4402 | terseAgentUpdates.Value.Add(update); |
4424 | } | 4403 | } |
4425 | else | 4404 | else |
4426 | { | 4405 | { |
4427 | // Everything else goes here | 4406 | // Everything else goes here |
4428 | ablock = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
4429 | terseUpdateBlocks.Add(ablock); | 4407 | terseUpdateBlocks.Add(ablock); |
4430 | terseUpdates.Value.Add(update); | 4408 | terseUpdates.Value.Add(update); |
4431 | } | 4409 | } |
4432 | maxUpdatesBytes -= ablock.Length; | 4410 | maxUpdatesBytes -= ablock.Length; |
4433 | } | 4411 | } |
4412 | else | ||
4413 | { | ||
4414 | ObjectUpdatePacket.ObjectDataBlock ablock; | ||
4415 | if (update.Entity is ScenePresence) | ||
4416 | ablock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
4417 | else | ||
4418 | ablock = CreatePrimUpdateBlock((SceneObjectPart)update.Entity, mysp); | ||
4419 | objectUpdateBlocks.Add(ablock); | ||
4420 | objectUpdates.Value.Add(update); | ||
4421 | maxUpdatesBytes -= ablock.Length; | ||
4422 | } | ||
4434 | 4423 | ||
4435 | #endregion Block Construction | 4424 | #endregion Block Construction |
4436 | } | 4425 | } |
@@ -5636,7 +5625,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5636 | } | 5625 | } |
5637 | } | 5626 | } |
5638 | 5627 | ||
5639 | protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(ISceneEntity entity, bool sendTexture) | 5628 | protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(ISceneEntity entity) |
5640 | { | 5629 | { |
5641 | #region ScenePresence/SOP Handling | 5630 | #region ScenePresence/SOP Handling |
5642 | 5631 | ||
@@ -5646,7 +5635,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5646 | Vector4 collisionPlane; | 5635 | Vector4 collisionPlane; |
5647 | Vector3 position, velocity, acceleration, angularVelocity; | 5636 | Vector3 position, velocity, acceleration, angularVelocity; |
5648 | Quaternion rotation; | 5637 | Quaternion rotation; |
5649 | byte[] textureEntry; | ||
5650 | 5638 | ||
5651 | if (avatar) | 5639 | if (avatar) |
5652 | { | 5640 | { |
@@ -5670,13 +5658,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5670 | 5658 | ||
5671 | attachPoint = presence.State; | 5659 | attachPoint = presence.State; |
5672 | collisionPlane = presence.CollisionPlane; | 5660 | collisionPlane = presence.CollisionPlane; |
5673 | |||
5674 | if (sendTexture) | ||
5675 | { | ||
5676 | textureEntry = presence.Appearance.Texture.GetBytes(); | ||
5677 | } | ||
5678 | else | ||
5679 | textureEntry = null; | ||
5680 | } | 5661 | } |
5681 | else | 5662 | else |
5682 | { | 5663 | { |
@@ -5694,11 +5675,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5694 | acceleration = part.Acceleration; | 5675 | acceleration = part.Acceleration; |
5695 | angularVelocity = part.AngularVelocity; | 5676 | angularVelocity = part.AngularVelocity; |
5696 | rotation = part.RotationOffset; | 5677 | rotation = part.RotationOffset; |
5697 | |||
5698 | if (sendTexture) | ||
5699 | textureEntry = part.Shape.TextureEntry; | ||
5700 | else | ||
5701 | textureEntry = null; | ||
5702 | } | 5678 | } |
5703 | 5679 | ||
5704 | #endregion ScenePresence/SOP Handling | 5680 | #endregion ScenePresence/SOP Handling |
@@ -5759,22 +5735,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5759 | = PacketPool.Instance.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | 5735 | = PacketPool.Instance.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); |
5760 | 5736 | ||
5761 | block.Data = data; | 5737 | block.Data = data; |
5762 | 5738 | block.TextureEntry = Utils.EmptyBytes; | |
5763 | if (textureEntry != null && textureEntry.Length > 0) | ||
5764 | { | ||
5765 | byte[] teBytesFinal = new byte[textureEntry.Length + 4]; | ||
5766 | |||
5767 | // Texture Length | ||
5768 | Utils.IntToBytes(textureEntry.Length, textureEntry, 0); | ||
5769 | // Texture | ||
5770 | Buffer.BlockCopy(textureEntry, 0, teBytesFinal, 4, textureEntry.Length); | ||
5771 | |||
5772 | block.TextureEntry = teBytesFinal; | ||
5773 | } | ||
5774 | else | ||
5775 | { | ||
5776 | block.TextureEntry = Utils.EmptyBytes; | ||
5777 | } | ||
5778 | 5739 | ||
5779 | return block; | 5740 | return block; |
5780 | } | 5741 | } |
@@ -13290,7 +13251,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
13290 | // when the avatar stands up | 13251 | // when the avatar stands up |
13291 | 13252 | ||
13292 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = | 13253 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = |
13293 | CreateImprovedTerseBlock(p, false); | 13254 | CreateImprovedTerseBlock(p); |
13294 | 13255 | ||
13295 | // const float TIME_DILATION = 1.0f; | 13256 | // const float TIME_DILATION = 1.0f; |
13296 | ushort timeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);; | 13257 | ushort timeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);; |