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author | UbitUmarov | 2017-05-26 00:47:08 +0100 |
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committer | UbitUmarov | 2017-05-26 00:47:08 +0100 |
commit | 7a82c7c5b2a897ba1bd64c2badb71fe93c674246 (patch) | |
tree | 0994496022f8f9a5c770b05feeb7a258c83acf94 /OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |
parent | missing file change.. actually use watchdog threads on assetsconnector and (diff) | |
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make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog timeout)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index 8ef943c..ce9798b 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -415,10 +415,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
415 | { | 415 | { |
416 | while (true) | 416 | while (true) |
417 | { | 417 | { |
418 | aPollRequest poolreq = m_queue.Dequeue(2000); | 418 | aPollRequest poolreq = m_queue.Dequeue(4500); |
419 | Watchdog.UpdateThread(); | ||
419 | if(m_NumberScenes <= 0) | 420 | if(m_NumberScenes <= 0) |
420 | return; | 421 | return; |
421 | Watchdog.UpdateThread(); | ||
422 | if(poolreq.reqID != UUID.Zero) | 422 | if(poolreq.reqID != UUID.Zero) |
423 | poolreq.thepoll.Process(poolreq); | 423 | poolreq.thepoll.Process(poolreq); |
424 | } | 424 | } |