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authorUbitUmarov2017-05-26 00:47:08 +0100
committerUbitUmarov2017-05-26 00:47:08 +0100
commit7a82c7c5b2a897ba1bd64c2badb71fe93c674246 (patch)
tree0994496022f8f9a5c770b05feeb7a258c83acf94 /OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
parentmissing file change.. actually use watchdog threads on assetsconnector and (diff)
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make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog timeout)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 8ef943c..ce9798b 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -415,10 +415,10 @@ namespace OpenSim.Region.ClientStack.Linden
415 { 415 {
416 while (true) 416 while (true)
417 { 417 {
418 aPollRequest poolreq = m_queue.Dequeue(2000); 418 aPollRequest poolreq = m_queue.Dequeue(4500);
419 Watchdog.UpdateThread();
419 if(m_NumberScenes <= 0) 420 if(m_NumberScenes <= 0)
420 return; 421 return;
421 Watchdog.UpdateThread();
422 if(poolreq.reqID != UUID.Zero) 422 if(poolreq.reqID != UUID.Zero)
423 poolreq.thepoll.Process(poolreq); 423 poolreq.thepoll.Process(poolreq);
424 } 424 }