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authorUbitUmarov2014-08-29 16:30:49 +0100
committerUbitUmarov2014-08-29 16:30:49 +0100
commit18de5c8a2da2577246485f8df100e1e155a30d56 (patch)
treea8a9ce01c9f719c47e218317e417682ccf550476 /OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
parent add method to get a category throttle rate (diff)
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make use of it in GetMeshModule, and meshs are Assets not Task itens,
reduce MeshModule impact on udp rate
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs47
1 files changed, 4 insertions, 43 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
index 7b15284..a381a1b 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
@@ -189,9 +189,8 @@ namespace OpenSim.Region.ClientStack.Linden
189 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. 189 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
190 public void ThrottleUpdate(ScenePresence p) 190 public void ThrottleUpdate(ScenePresence p)
191 { 191 {
192 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
193 UUID user = p.UUID; 192 UUID user = p.UUID;
194 int imagethrottle = ExtractTaskThrottle(throttles); 193 int imagethrottle = p.ControllingClient.GetAgentThrottleSilent((int)ThrottleOutPacketType.Asset);
195 PollServiceMeshEventArgs args; 194 PollServiceMeshEventArgs args;
196 if (m_pollservices.TryGetValue(user, out args)) 195 if (m_pollservices.TryGetValue(user, out args))
197 { 196 {
@@ -199,44 +198,6 @@ namespace OpenSim.Region.ClientStack.Linden
199 } 198 }
200 } 199 }
201 200
202 private int ExtractTaskThrottle(byte[] pthrottles)
203 {
204
205 byte[] adjData;
206 int pos = 0;
207
208 if (!BitConverter.IsLittleEndian)
209 {
210 byte[] newData = new byte[7 * 4];
211 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
212
213 for (int i = 0; i < 7; i++)
214 Array.Reverse(newData, i * 4, 4);
215
216 adjData = newData;
217 }
218 else
219 {
220 adjData = pthrottles;
221 }
222
223 // 0.125f converts from bits to bytes
224 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
225 //pos += 4;
226 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
227 //pos += 4;
228 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
229 // pos += 4;
230 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
231 // pos += 4;
232 pos += 16;
233 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
234 // pos += 4;
235 //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
236 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
237 return task;
238 }
239
240 private class PollServiceMeshEventArgs : PollServiceEventArgs 201 private class PollServiceMeshEventArgs : PollServiceEventArgs
241 { 202 {
242 private List<Hashtable> requests = 203 private List<Hashtable> requests =
@@ -425,7 +386,7 @@ namespace OpenSim.Region.ClientStack.Linden
425 { 386 {
426 ThrottleBytes = pBytes; 387 ThrottleBytes = pBytes;
427 lastTimeElapsed = Util.EnvironmentTickCount(); 388 lastTimeElapsed = Util.EnvironmentTickCount();
428 Throttle = ThrottleOutPacketType.Task; 389 Throttle = ThrottleOutPacketType.Asset;
429 m_scene = pScene; 390 m_scene = pScene;
430 User = puser; 391 User = puser;
431 } 392 }
@@ -550,8 +511,8 @@ namespace OpenSim.Region.ClientStack.Linden
550// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon)); 511// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
551 512
552 float udp = 1.0f - CapThrottleDistributon; 513 float udp = 1.0f - CapThrottleDistributon;
553 if(udp < 0.5f) 514 if(udp < 0.7f)
554 udp = 0.5f; 515 udp = 0.7f;
555 UDPSetThrottle = (int) ((float)pimagethrottle * udp); 516 UDPSetThrottle = (int) ((float)pimagethrottle * udp);
556 if (CapSetThrottle < 4068) 517 if (CapSetThrottle < 4068)
557 CapSetThrottle = 4068; // at least two discovery mesh 518 CapSetThrottle = 4068; // at least two discovery mesh