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authorUbitUmarov2014-09-25 14:10:44 +0100
committerUbitUmarov2014-09-25 14:10:44 +0100
commitf51779bb05b29558e3908ad9931ed61ddc61f390 (patch)
treeda0d061fd84a6ef838eb809159632876f6d93802 /OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
parent add animationset to upload assets, for now no cost (diff)
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add also the name animset until its clear the name liru will use
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 593bd52..01d4248 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -757,12 +757,19 @@ namespace OpenSim.Region.ClientStack.Linden
757 inType = (sbyte)InventoryType.Animation; 757 inType = (sbyte)InventoryType.Animation;
758 assType = (sbyte)AssetType.Animation; 758 assType = (sbyte)AssetType.Animation;
759 } 759 }
760// add add both animationset and animset until is clear what name Liru will use
760 else if (inventoryType == "animationset") 761 else if (inventoryType == "animationset")
761 { 762 {
762 inType = (sbyte)CustomInventoryType.AnimationSet; 763 inType = (sbyte)CustomInventoryType.AnimationSet;
763 assType = (sbyte)CustomAssetType.AnimationSet; 764 assType = (sbyte)CustomAssetType.AnimationSet;
764 m_log.Debug("got animationset upload request"); 765 m_log.Debug("got animationset upload request");
765 } 766 }
767 else if (inventoryType == "animset")
768 {
769 inType = (sbyte)CustomInventoryType.AnimationSet;
770 assType = (sbyte)CustomAssetType.AnimationSet;
771 m_log.Debug("got animset upload request");
772 }
766 else if (inventoryType == "wearable") 773 else if (inventoryType == "wearable")
767 { 774 {
768 inType = (sbyte)InventoryType.Wearable; 775 inType = (sbyte)InventoryType.Wearable;