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authorUbitUmarov2014-10-11 22:41:59 +0100
committerUbitUmarov2014-10-11 22:41:59 +0100
commitc3e88b7b3810aace6e2260526d8f74df88d2cead (patch)
tree3d9785b551646316ff796e4475785505d13f61a9 /OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
parent dont let test mesh go to meshes inventory folder that is not displayed by (diff)
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changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
later this parsing needs to validate the model cost also.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs44
1 files changed, 23 insertions, 21 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 344df2b..ab8f0c9 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ClientStack.Linden
58 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 58 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
59 byte[] data, string inventoryType, string assetType, 59 byte[] data, string inventoryType, string assetType,
60 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, 60 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
61 bool IsAtestUpload, bool avatarSkeleton, bool avatarCollider, ref string error); 61 bool IsAtestUpload, ref string error);
62 62
63 public delegate UUID UpdateItem(UUID itemID, byte[] data); 63 public delegate UUID UpdateItem(UUID itemID, byte[] data);
64 64
@@ -531,8 +531,6 @@ namespace OpenSim.Region.ClientStack.Linden
531 int nreqmeshs= 0; 531 int nreqmeshs= 0;
532 int nreqinstances = 0; 532 int nreqinstances = 0;
533 bool IsAtestUpload = false; 533 bool IsAtestUpload = false;
534 bool avatarSkeleton = false;
535 bool avatarCollider = false;
536 534
537 string assetName = llsdRequest.name; 535 string assetName = llsdRequest.name;
538 536
@@ -584,7 +582,7 @@ namespace OpenSim.Region.ClientStack.Linden
584 582
585 583
586 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, 584 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
587 meshcostdata,out avatarSkeleton, out avatarCollider, out error, ref warning)) 585 meshcostdata, out error, ref warning))
588 { 586 {
589 LLSDAssetUploadError resperror = new LLSDAssetUploadError(); 587 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
590 resperror.message = error; 588 resperror.message = error;
@@ -667,7 +665,7 @@ namespace OpenSim.Region.ClientStack.Linden
667 AssetUploader uploader = 665 AssetUploader uploader =
668 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 666 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
669 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, 667 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
670 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload, avatarSkeleton, avatarCollider); 668 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
671 669
672 m_HostCapsObj.HttpListener.AddStreamHandler( 670 m_HostCapsObj.HttpListener.AddStreamHandler(
673 new BinaryStreamHandler( 671 new BinaryStreamHandler(
@@ -714,7 +712,7 @@ namespace OpenSim.Region.ClientStack.Linden
714 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 712 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
715 string assetType, int cost, 713 string assetType, int cost,
716 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, 714 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
717 bool IsAtestUpload,bool avatarSkeleton, bool avatarCollider, ref string error) 715 bool IsAtestUpload, ref string error)
718 { 716 {
719 717
720 lock (m_ModelCost) 718 lock (m_ModelCost)
@@ -800,7 +798,7 @@ namespace OpenSim.Region.ClientStack.Linden
800 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); 798 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
801 799
802 // compare and get updated information 800 // compare and get updated information
803 801/* does nothing still we do need something to avoid special viewer to upload something diferent from the cost estimation
804 bool mismatchError = true; 802 bool mismatchError = true;
805 803
806 while (mismatchError) 804 while (mismatchError)
@@ -816,7 +814,7 @@ namespace OpenSim.Region.ClientStack.Linden
816 814
817 return; 815 return;
818 } 816 }
819 817*/
820 OSDArray instance_list = (OSDArray)request["instance_list"]; 818 OSDArray instance_list = (OSDArray)request["instance_list"];
821 OSDArray mesh_list = (OSDArray)request["mesh_list"]; 819 OSDArray mesh_list = (OSDArray)request["mesh_list"];
822 OSDArray texture_list = (OSDArray)request["texture_list"]; 820 OSDArray texture_list = (OSDArray)request["texture_list"];
@@ -831,7 +829,6 @@ namespace OpenSim.Region.ClientStack.Linden
831 829
832 830
833// if (doTextInv) 831// if (doTextInv)
834 if (doTextInv || avatarSkeleton)
835 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); 832 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
836 833
837 if(client == null) // don't put textures in inventory if there is no client 834 if(client == null) // don't put textures in inventory if there is no client
@@ -879,10 +876,17 @@ namespace OpenSim.Region.ClientStack.Linden
879 876
880 // create and store meshs assets 877 // create and store meshs assets
881 List<UUID> meshAssets = new List<UUID>(); 878 List<UUID> meshAssets = new List<UUID>();
879 List<bool> meshAvatarSkeletons = new List<bool>();
880 List<bool> meshAvatarColliders = new List<bool>();
881
882 bool curAvSkeleton;
883 bool curAvCollider;
882 for (int i = 0; i < mesh_list.Count; i++) 884 for (int i = 0; i < mesh_list.Count; i++)
883 { 885 {
884/* 886 curAvSkeleton = false;
885 // do we really need this heavy thing? 887 curAvCollider = false;
888
889 // we do need to parse the mesh now
886 OSD osd = OSDParser.DeserializeLLSDBinary(mesh_list[i]); 890 OSD osd = OSDParser.DeserializeLLSDBinary(mesh_list[i]);
887 if (osd is OSDMap) 891 if (osd is OSDMap)
888 { 892 {
@@ -891,9 +895,10 @@ namespace OpenSim.Region.ClientStack.Linden
891 { 895 {
892 OSDMap skeleton = (OSDMap)mosd["skeleton"]; 896 OSDMap skeleton = (OSDMap)mosd["skeleton"];
893 int sksize = skeleton["size"].AsInteger(); 897 int sksize = skeleton["size"].AsInteger();
898 if (sksize > 0)
899 curAvSkeleton = true;
894 } 900 }
895 } 901 }
896*/
897 902
898 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); 903 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
899 meshAsset.Data = mesh_list[i].AsBinary(); 904 meshAsset.Data = mesh_list[i].AsBinary();
@@ -901,10 +906,11 @@ namespace OpenSim.Region.ClientStack.Linden
901 meshAsset.Local = true; 906 meshAsset.Local = true;
902 m_assetService.Store(meshAsset); 907 m_assetService.Store(meshAsset);
903 meshAssets.Add(meshAsset.FullID); 908 meshAssets.Add(meshAsset.FullID);
904 909 meshAvatarSkeletons.Add(curAvSkeleton);
910 meshAvatarColliders.Add(curAvCollider);
905 911
906 // test code 912 // test code
907 if (avatarSkeleton && client != null) 913 if (curAvSkeleton && client != null)
908 { 914 {
909 string name = assetName; 915 string name = assetName;
910 if (name.Length > 25) 916 if (name.Length > 25)
@@ -1594,14 +1600,12 @@ namespace OpenSim.Region.ClientStack.Linden
1594 private int m_nreqmeshs; 1600 private int m_nreqmeshs;
1595 private int m_nreqinstances; 1601 private int m_nreqinstances;
1596 private bool m_IsAtestUpload; 1602 private bool m_IsAtestUpload;
1597 private bool m_avatarSkeleton; 1603
1598 private bool m_avatarCollider;
1599
1600 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1604 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
1601 UUID parentFolderID, string invType, string assetType, string path, 1605 UUID parentFolderID, string invType, string assetType, string path,
1602 IHttpServer httpServer, bool dumpAssetsToFile, 1606 IHttpServer httpServer, bool dumpAssetsToFile,
1603 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, 1607 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1604 bool IsAtestUpload,bool avatarSkeleton, bool avatarCollider) 1608 bool IsAtestUpload)
1605 { 1609 {
1606 m_assetName = assetName; 1610 m_assetName = assetName;
1607 m_assetDes = description; 1611 m_assetDes = description;
@@ -1620,8 +1624,6 @@ namespace OpenSim.Region.ClientStack.Linden
1620 m_nreqmeshs = nreqmeshs; 1624 m_nreqmeshs = nreqmeshs;
1621 m_nreqinstances = nreqinstances; 1625 m_nreqinstances = nreqinstances;
1622 m_IsAtestUpload = IsAtestUpload; 1626 m_IsAtestUpload = IsAtestUpload;
1623 m_avatarSkeleton = avatarSkeleton;
1624 m_avatarCollider = avatarCollider;
1625 1627
1626 m_timeoutTimer.Elapsed += TimedOut; 1628 m_timeoutTimer.Elapsed += TimedOut;
1627 m_timeoutTimer.Interval = 120000; 1629 m_timeoutTimer.Interval = 120000;
@@ -1667,7 +1669,7 @@ namespace OpenSim.Region.ClientStack.Linden
1667 { 1669 {
1668 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, 1670 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1669 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, 1671 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload,
1670 m_avatarSkeleton, m_avatarCollider, ref m_error); 1672 ref m_error);
1671 } 1673 }
1672 if (m_IsAtestUpload) 1674 if (m_IsAtestUpload)
1673 { 1675 {