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authordiva2009-05-15 05:00:25 +0000
committerdiva2009-05-15 05:00:25 +0000
commit5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch)
tree497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Region/ClientStack/IClientNetworkServer.cs
parentsome sculpted prim geometry accuracy and meshing speed improvements (diff)
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Region/ClientStack/IClientNetworkServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/IClientNetworkServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/IClientNetworkServer.cs b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
index f2f1614..23f639f 100644
--- a/OpenSim/Region/ClientStack/IClientNetworkServer.cs
+++ b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.ClientStack
36 { 36 {
37 void Initialise( 37 void Initialise(
38 IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, 38 IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
39 IAssetCache assetCache, AgentCircuitManager authenticateClass); 39 AgentCircuitManager authenticateClass);
40 40
41 Socket Server { get; } 41 Socket Server { get; }
42 bool HandlesRegion(Location x); 42 bool HandlesRegion(Location x);