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author | Teravus Ovares | 2007-12-18 00:34:42 +0000 |
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committer | Teravus Ovares | 2007-12-18 00:34:42 +0000 |
commit | afe63faa2ee9cbdb8a8e0ee755a4d5ef06fe770b (patch) | |
tree | 4db7cf33153bb97ae87d009590947ab487f28173 /OpenSim/Region/ClientStack/ClientView.cs | |
parent | Make region storage Sqlite by default rather than NullStorage (diff) | |
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* Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'
* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 5e0ab65..df52745 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -209,8 +209,8 @@ namespace OpenSim.Region.ClientStack | |||
209 | m_scene.RemoveClient(AgentId); | 209 | m_scene.RemoveClient(AgentId); |
210 | 210 | ||
211 | // Send the STOP packet | 211 | // Send the STOP packet |
212 | //libsecondlife.Packets.DisableSimulatorPacket disable = new libsecondlife.Packets.DisableSimulatorPacket(); | 212 | DisableSimulatorPacket disable = new DisableSimulatorPacket(); |
213 | //OutPacket(disable, ThrottleOutPacketType.Task); | 213 | OutPacket(disable, ThrottleOutPacketType.Task); |
214 | 214 | ||
215 | // FLUSH Packets | 215 | // FLUSH Packets |
216 | m_packetQueue.Close(); | 216 | m_packetQueue.Close(); |
@@ -225,6 +225,10 @@ namespace OpenSim.Region.ClientStack | |||
225 | // This is just to give the client a reasonable chance of | 225 | // This is just to give the client a reasonable chance of |
226 | // flushing out all it's packets. There should probably | 226 | // flushing out all it's packets. There should probably |
227 | // be a better mechanism here | 227 | // be a better mechanism here |
228 | |||
229 | // We can't reach into other scenes and close the connection | ||
230 | // We need to do this over grid communications | ||
231 | m_scene.CloseAllAgents(CircuitCode); | ||
228 | 232 | ||
229 | m_clientThread.Abort(); | 233 | m_clientThread.Abort(); |
230 | } | 234 | } |