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author | Teravus Ovares | 2008-04-25 09:47:21 +0000 |
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committer | Teravus Ovares | 2008-04-25 09:47:21 +0000 |
commit | 421730d972dca49ffd16b7dccd800b51ba5c20ac (patch) | |
tree | 75d76fe90487e9884e119e0c7ff0a69cff953d4e /OpenSim/Region/ClientStack/ClientView.cs | |
parent | * Implements llTarget, llTargetRemove, at_target(), not_at_target() (diff) | |
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* Used thomas' patch m884 as an example to make HUD attachments work. While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16))
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 5b9bfdb..db0b2cd 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -2062,7 +2062,7 @@ namespace OpenSim.Region.ClientStack | |||
2062 | // Item from inventory??? | 2062 | // Item from inventory??? |
2063 | outPacket.ObjectData[0].NameValue = | 2063 | outPacket.ObjectData[0].NameValue = |
2064 | Helpers.StringToField("AttachItemID STRING RW SV " + objectID.UUID); | 2064 | Helpers.StringToField("AttachItemID STRING RW SV " + objectID.UUID); |
2065 | outPacket.ObjectData[0].State = (byte)(((byte)AttachPoint) << 4); | 2065 | outPacket.ObjectData[0].State = (byte)((AttachPoint % 16) * 16 + (AttachPoint / 16)); |
2066 | } | 2066 | } |
2067 | 2067 | ||
2068 | // Sound Radius | 2068 | // Sound Radius |