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authorlbsa712007-07-26 14:55:42 +0000
committerlbsa712007-07-26 14:55:42 +0000
commit39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6 (patch)
tree81ab89a9749577c6fa1a3a19c1ed09c1942ec201 /OpenSim/Region/ClientStack/ClientView.cs
parentAdded the default shape to the OpenSim library. Now need to get the new ruth ... (diff)
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* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 3fd3a46..92d73e1 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.ClientStack
72 private AgentAssetUpload UploadAssets; 72 private AgentAssetUpload UploadAssets;
73 private LLUUID newAssetFolder = LLUUID.Zero; 73 private LLUUID newAssetFolder = LLUUID.Zero;
74 private bool debug = false; 74 private bool debug = false;
75 protected IWorld m_world; 75 protected IScene m_scene;
76 private Dictionary<uint, ClientView> m_clientThreads; 76 private Dictionary<uint, ClientView> m_clientThreads;
77 private AssetCache m_assetCache; 77 private AssetCache m_assetCache;
78 private InventoryCache m_inventoryCache; 78 private InventoryCache m_inventoryCache;
@@ -85,9 +85,9 @@ namespace OpenSim.Region.ClientStack
85 private int probesWithNoIngressPackets = 0; 85 private int probesWithNoIngressPackets = 0;
86 private int lastPacketsReceived = 0; 86 private int lastPacketsReceived = 0;
87 87
88 public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions ) 88 public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions )
89 { 89 {
90 m_world = world; 90 m_scene = scene;
91 m_clientThreads = clientThreads; 91 m_clientThreads = clientThreads;
92 m_assetCache = assetCache; 92 m_assetCache = assetCache;
93 93
@@ -121,7 +121,7 @@ namespace OpenSim.Region.ClientStack
121 { 121 {
122 clientPingTimer.Stop(); 122 clientPingTimer.Stop();
123 this.m_inventoryCache.ClientLeaving(this.AgentID, null); 123 this.m_inventoryCache.ClientLeaving(this.AgentID, null);
124 m_world.RemoveClient(this.AgentId); 124 m_scene.RemoveClient(this.AgentId);
125 125
126 m_clientThreads.Remove(this.CircuitCode); 126 m_clientThreads.Remove(this.CircuitCode);
127 m_networkServer.RemoveClientCircuit(this.CircuitCode); 127 m_networkServer.RemoveClientCircuit(this.CircuitCode);
@@ -231,8 +231,8 @@ namespace OpenSim.Region.ClientStack
231 clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity); 231 clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
232 clientPingTimer.Enabled = true; 232 clientPingTimer.Enabled = true;
233 233
234 MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); 234 MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to scene");
235 this.m_world.AddNewClient(this, false); 235 this.m_scene.AddNewClient(this, false);
236 } 236 }
237 237
238 protected virtual void AuthUser() 238 protected virtual void AuthUser()