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author | Justin Clarke Casey | 2008-02-09 01:37:53 +0000 |
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committer | Justin Clarke Casey | 2008-02-09 01:37:53 +0000 |
commit | a50a8376d60e7ff4ab80b04d00e143ee79c4245c (patch) | |
tree | 8ed2d0b1004f5d518dd12fa3c0b517323628ead7 /OpenSim/Region/ClientStack/ClientView.cs | |
parent | Mostly debugging verbosity which I shall very shortly comment out. (diff) | |
download | opensim-SC-a50a8376d60e7ff4ab80b04d00e143ee79c4245c.zip opensim-SC-a50a8376d60e7ff4ab80b04d00e143ee79c4245c.tar.gz opensim-SC-a50a8376d60e7ff4ab80b04d00e143ee79c4245c.tar.bz2 opensim-SC-a50a8376d60e7ff4ab80b04d00e143ee79c4245c.tar.xz |
* In the most basic situations, ClientView and ScenePresence no longer leak memory
* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques
* Removed most of my debugging gawp
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 6f25191..1717825 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -51,10 +51,10 @@ namespace OpenSim.Region.ClientStack | |||
51 | /// </summary> | 51 | /// </summary> |
52 | public class ClientView : IClientAPI | 52 | public class ClientView : IClientAPI |
53 | { | 53 | { |
54 | ~ClientView() | 54 | // ~ClientView() |
55 | { | 55 | // { |
56 | System.Console.WriteLine("[CLIENTVIEW]: Destructor called"); | 56 | // System.Console.WriteLine("[CLIENTVIEW]: Destructor called"); |
57 | } | 57 | // } |
58 | 58 | ||
59 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 59 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
60 | 60 | ||