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authorJustin Clarke Casey2008-02-09 01:37:53 +0000
committerJustin Clarke Casey2008-02-09 01:37:53 +0000
commita50a8376d60e7ff4ab80b04d00e143ee79c4245c (patch)
tree8ed2d0b1004f5d518dd12fa3c0b517323628ead7 /OpenSim/Region/ClientStack/ClientView.cs
parentMostly debugging verbosity which I shall very shortly comment out. (diff)
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* In the most basic situations, ClientView and ScenePresence no longer leak memory
* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 6f25191..1717825 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -51,10 +51,10 @@ namespace OpenSim.Region.ClientStack
51 /// </summary> 51 /// </summary>
52 public class ClientView : IClientAPI 52 public class ClientView : IClientAPI
53 { 53 {
54 ~ClientView() 54// ~ClientView()
55 { 55// {
56 System.Console.WriteLine("[CLIENTVIEW]: Destructor called"); 56// System.Console.WriteLine("[CLIENTVIEW]: Destructor called");
57 } 57// }
58 58
59 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 59 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
60 60