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authorMW2007-10-29 09:51:23 +0000
committerMW2007-10-29 09:51:23 +0000
commit27f003b68314ea5136632d6f9d14057c96ade1e1 (patch)
tree3bbdb9bb3fac97922768c2f6d0acd5dae3c4278f /OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
parentnormalized line endings (diff)
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Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs14
1 files changed, 12 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index 65a0e44..8a1a520 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -210,7 +210,7 @@ namespace OpenSim.Region.ClientStack
210 case PacketType.AgentSit: 210 case PacketType.AgentSit:
211 if (OnAgentSit != null) 211 if (OnAgentSit != null)
212 { 212 {
213 AgentSitPacket agentSit = (AgentSitPacket) Pack; 213 AgentSitPacket agentSit = (AgentSitPacket)Pack;
214 OnAgentSit(this, agentSit.AgentData.AgentID); 214 OnAgentSit(this, agentSit.AgentData.AgentID);
215 } 215 }
216 break; 216 break;
@@ -364,7 +364,17 @@ namespace OpenSim.Region.ClientStack
364 for (int i = 0; i < imageRequest.RequestImage.Length; i++) 364 for (int i = 0; i < imageRequest.RequestImage.Length; i++)
365 { 365 {
366 366
367 // Console.WriteLine("image request of "+ imageRequest.RequestImage[i].Image+ " at discard level " + imageRequest.RequestImage[i].DiscardLevel); 367 // still working on the Texture download module so for now using old method
368 // TextureRequestArgs args = new TextureRequestArgs();
369 // args.RequestedAssetID = imageRequest.RequestImage[i].Image;
370 // args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel;
371 // args.PacketNumber = imageRequest.RequestImage[i].Packet;
372
373 // if (OnRequestTexture != null)
374 // {
375 // OnRequestTexture(this, args);
376 // }
377
368 m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image, imageRequest.RequestImage[i].Packet, imageRequest.RequestImage[i].DiscardLevel); 378 m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image, imageRequest.RequestImage[i].Packet, imageRequest.RequestImage[i].DiscardLevel);
369 } 379 }
370 break; 380 break;