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author | MW | 2007-07-01 17:26:33 +0000 |
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committer | MW | 2007-07-01 17:26:33 +0000 |
commit | 9800c05c1b3c7804466d6f3a9c38a739156625fd (patch) | |
tree | d4776d600e2ca547214ac3dcf2f4a0407e28ac5e /OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |
parent | * now saves ExternalHostName in config (diff) | |
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index 794ce79..0d90968 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |||
@@ -211,7 +211,6 @@ namespace OpenSim.Region.ClientStack | |||
211 | } | 211 | } |
212 | break; | 212 | break; |
213 | case PacketType.ObjectAdd: | 213 | case PacketType.ObjectAdd: |
214 | // m_world.AddNewPrim((ObjectAddPacket)Pack, this); | ||
215 | if (OnAddPrim != null) | 214 | if (OnAddPrim != null) |
216 | { | 215 | { |
217 | OnAddPrim(Pack, this); | 216 | OnAddPrim(Pack, this); |