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author | Charles Krinke | 2007-11-01 03:56:54 +0000 |
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committer | Charles Krinke | 2007-11-01 03:56:54 +0000 |
commit | 8af272b3abdb4ecc64fa7cf46ef0205e4398f01c (patch) | |
tree | 4100dee3fdad35cce23ce4cb645fa443bf7c90da /OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |
parent | Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis... (diff) | |
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Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index 3b996d5..1e14587 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |||
@@ -243,7 +243,7 @@ namespace OpenSim.Region.ClientStack | |||
243 | { | 243 | { |
244 | ObjectAddPacket addPacket = (ObjectAddPacket) Pack; | 244 | ObjectAddPacket addPacket = (ObjectAddPacket) Pack; |
245 | PrimitiveBaseShape shape = GetShapeFromAddPacket(addPacket); | 245 | PrimitiveBaseShape shape = GetShapeFromAddPacket(addPacket); |
246 | OnAddPrim(AgentId, addPacket.ObjectData.RayEnd, shape); | 246 | OnAddPrim(AgentId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape); |
247 | } | 247 | } |
248 | break; | 248 | break; |
249 | case PacketType.ObjectShape: | 249 | case PacketType.ObjectShape: |