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author | MW | 2007-08-16 16:31:32 +0000 |
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committer | MW | 2007-08-16 16:31:32 +0000 |
commit | 531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch) | |
tree | 6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |
parent | I will get it right, honestly! (diff) | |
download | opensim-SC-531f64a53bbd084dd8d0b33ae6c49821c74d718a.zip opensim-SC-531f64a53bbd084dd8d0b33ae6c49821c74d718a.tar.gz opensim-SC-531f64a53bbd084dd8d0b33ae6c49821c74d718a.tar.bz2 opensim-SC-531f64a53bbd084dd8d0b33ae6c49821c74d718a.tar.xz |
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | 24 |
1 files changed, 6 insertions, 18 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index f380c25..89df290 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |||
@@ -45,12 +45,12 @@ namespace OpenSim.Region.ClientStack | |||
45 | get { return m_moneyBalance; } | 45 | get { return m_moneyBalance; } |
46 | } | 46 | } |
47 | 47 | ||
48 | public bool AddMoney( int debit ) | 48 | public bool AddMoney(int debit) |
49 | { | 49 | { |
50 | if( m_moneyBalance + debit >= 0 ) | 50 | if (m_moneyBalance + debit >= 0) |
51 | { | 51 | { |
52 | m_moneyBalance += debit; | 52 | m_moneyBalance += debit; |
53 | SendMoneyBalance( LLUUID.Zero, true, Helpers.StringToField("Poof Poof!"), m_moneyBalance ); | 53 | SendMoneyBalance(LLUUID.Zero, true, Helpers.StringToField("Poof Poof!"), m_moneyBalance); |
54 | return true; | 54 | return true; |
55 | } | 55 | } |
56 | else | 56 | else |
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ClientStack | |||
58 | return false; | 58 | return false; |
59 | } | 59 | } |
60 | } | 60 | } |
61 | 61 | ||
62 | protected override void ProcessInPacket(Packet Pack) | 62 | protected override void ProcessInPacket(Packet Pack) |
63 | { | 63 | { |
64 | ack_pack(Pack); | 64 | ack_pack(Pack); |
@@ -126,21 +126,9 @@ namespace OpenSim.Region.ClientStack | |||
126 | break; | 126 | break; |
127 | case PacketType.RezObject: | 127 | case PacketType.RezObject: |
128 | RezObjectPacket rezPacket = (RezObjectPacket)Pack; | 128 | RezObjectPacket rezPacket = (RezObjectPacket)Pack; |
129 | AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID); | 129 | if (OnRezObject != null) |
130 | if (inven != null) | ||
131 | { | 130 | { |
132 | if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) | 131 | this.OnRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd); |
133 | { | ||
134 | AssetBase asset = this.m_assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID); | ||
135 | if (asset != null) | ||
136 | { | ||
137 | if (OnRezObject != null) | ||
138 | { | ||
139 | this.OnRezObject(asset, rezPacket.RezData.RayEnd); | ||
140 | this.m_inventoryCache.DeleteInventoryItem(this, rezPacket.InventoryData.ItemID); | ||
141 | } | ||
142 | } | ||
143 | } | ||
144 | } | 132 | } |
145 | break; | 133 | break; |
146 | case PacketType.DeRezObject: | 134 | case PacketType.DeRezObject: |