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authorTeravus Ovares2007-11-22 01:32:13 +0000
committerTeravus Ovares2007-11-22 01:32:13 +0000
commite69c810486e63e8b4398c7b67e84d73154d2dfcf (patch)
tree21423ba1dfad709e85a52e455d2c65840bad21d2 /OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
parentFixed bug that can lead to infinitive loops (diff)
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* Added code to capture the draw distance setting from the client.
* Added a support function to InnerScene to calculate the distance between two vectors.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index f62407d..7f762b6 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -186,7 +186,8 @@ namespace OpenSim.Region.ClientStack
186 if (OnAgentUpdate != null) 186 if (OnAgentUpdate != null)
187 { 187 {
188 AgentUpdatePacket agenUpdate = (AgentUpdatePacket) Pack; 188 AgentUpdatePacket agenUpdate = (AgentUpdatePacket) Pack;
189 OnAgentUpdate(this, agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotation); 189
190 OnAgentUpdate(this, agenUpdate); //agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotationa);
190 } 191 }
191 break; 192 break;
192 case PacketType.AgentAnimation: 193 case PacketType.AgentAnimation: