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authorlbsa712007-10-22 17:55:49 +0000
committerlbsa712007-10-22 17:55:49 +0000
commitdd770c384c2e63cf8a1e2f522741afb8adfab4c2 (patch)
tree97bc7dacf15388d8b32639219ea51872961de2cd /OpenSim/Region/ClientStack/ClientView.API.cs
parentafter a small misunderstanding with the match group numbers (diff)
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* Made EstateSetting static since there's only one instance, and we only need to create it once
* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.API.cs')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs40
1 files changed, 20 insertions, 20 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index ed3c16c..a1e4b56 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -169,32 +169,32 @@ namespace OpenSim.Region.ClientStack
169 Encoding _enc = Encoding.ASCII; 169 Encoding _enc = Encoding.ASCII;
170 RegionHandshakePacket handshake = new RegionHandshakePacket(); 170 RegionHandshakePacket handshake = new RegionHandshakePacket();
171 171
172 handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor; 172 handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor;
173 handshake.RegionInfo.IsEstateManager = false; 173 handshake.RegionInfo.IsEstateManager = false;
174 handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0; 174 handshake.RegionInfo.TerrainHeightRange00 = regionInfo.EstateSettings.terrainHeightRange0;
175 handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1; 175 handshake.RegionInfo.TerrainHeightRange01 = regionInfo.EstateSettings.terrainHeightRange1;
176 handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2; 176 handshake.RegionInfo.TerrainHeightRange10 = regionInfo.EstateSettings.terrainHeightRange2;
177 handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3; 177 handshake.RegionInfo.TerrainHeightRange11 = regionInfo.EstateSettings.terrainHeightRange3;
178 handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0; 178 handshake.RegionInfo.TerrainStartHeight00 = regionInfo.EstateSettings.terrainStartHeight0;
179 handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1; 179 handshake.RegionInfo.TerrainStartHeight01 = regionInfo.EstateSettings.terrainStartHeight1;
180 handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2; 180 handshake.RegionInfo.TerrainStartHeight10 = regionInfo.EstateSettings.terrainStartHeight2;
181 handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3; 181 handshake.RegionInfo.TerrainStartHeight11 = regionInfo.EstateSettings.terrainStartHeight3;
182 handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess; 182 handshake.RegionInfo.SimAccess = (byte)regionInfo.EstateSettings.simAccess;
183 handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight; 183 handshake.RegionInfo.WaterHeight = regionInfo.EstateSettings.waterHeight;
184 184
185 185
186 handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags; 186 handshake.RegionInfo.RegionFlags = (uint)regionInfo.EstateSettings.regionFlags;
187 187
188 handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.RegionName + "\0"); 188 handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.RegionName + "\0");
189 handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID; 189 handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
190 handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0; 190 handshake.RegionInfo.TerrainBase0 = regionInfo.EstateSettings.terrainBase0;
191 handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1; 191 handshake.RegionInfo.TerrainBase1 = regionInfo.EstateSettings.terrainBase1;
192 handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2; 192 handshake.RegionInfo.TerrainBase2 = regionInfo.EstateSettings.terrainBase2;
193 handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3; 193 handshake.RegionInfo.TerrainBase3 = regionInfo.EstateSettings.terrainBase3;
194 handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0; 194 handshake.RegionInfo.TerrainDetail0 = regionInfo.EstateSettings.terrainDetail0;
195 handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1; 195 handshake.RegionInfo.TerrainDetail1 = regionInfo.EstateSettings.terrainDetail1;
196 handshake.RegionInfo.TerrainDetail2 = regionInfo.estateSettings.terrainDetail2; 196 handshake.RegionInfo.TerrainDetail2 = regionInfo.EstateSettings.terrainDetail2;
197 handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3; 197 handshake.RegionInfo.TerrainDetail3 = regionInfo.EstateSettings.terrainDetail3;
198 handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting? 198 handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
199 199
200 this.OutPacket(handshake); 200 this.OutPacket(handshake);