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author | MW | 2007-08-16 16:31:32 +0000 |
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committer | MW | 2007-08-16 16:31:32 +0000 |
commit | 531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch) | |
tree | 6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Region/ClientStack/ClientView.API.cs | |
parent | I will get it right, honestly! (diff) | |
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Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.API.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.API.cs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs index d7962dc..f655674 100644 --- a/OpenSim/Region/ClientStack/ClientView.API.cs +++ b/OpenSim/Region/ClientStack/ClientView.API.cs | |||
@@ -630,6 +630,18 @@ namespace OpenSim.Region.ClientStack | |||
630 | OutPacket(InventoryReply); | 630 | OutPacket(InventoryReply); |
631 | } | 631 | } |
632 | 632 | ||
633 | public void SendRemoveInventoryItem(LLUUID itemID) | ||
634 | { | ||
635 | RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket(); | ||
636 | remove.AgentData.AgentID = this.AgentID; | ||
637 | remove.AgentData.SessionID = this.SessionID; | ||
638 | remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1]; | ||
639 | remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock(); | ||
640 | remove.InventoryData[0].ItemID = itemID; | ||
641 | |||
642 | OutPacket(remove); | ||
643 | } | ||
644 | |||
633 | public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) | 645 | public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) |
634 | { | 646 | { |
635 | ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket(); | 647 | ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket(); |