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authorMW2007-07-18 20:29:06 +0000
committerMW2007-07-18 20:29:06 +0000
commitd2b459b8e592b48edbdd03a154dcaa7336d5ce8d (patch)
tree6431743dd3a7962ce22f788b15b869c6222b1ebe /OpenSim/Region/ClientStack/ClientView.API.cs
parentMore testing some ideas, to find best method for SceneObject Primitive classes. (diff)
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Sculpted Prims should now work.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index 54ddd97..440f583 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -59,6 +59,7 @@ namespace OpenSim.Region.ClientStack
59 public event ObjectDuplicate OnObjectDuplicate; 59 public event ObjectDuplicate OnObjectDuplicate;
60 public event MoveObject OnGrapUpdate; 60 public event MoveObject OnGrapUpdate;
61 public event AddNewPrim OnAddPrim; 61 public event AddNewPrim OnAddPrim;
62 public event ObjectExtraParams OnUpdateExtraParams;
62 public event UpdateShape OnUpdatePrimShape; 63 public event UpdateShape OnUpdatePrimShape;
63 public event ObjectSelect OnObjectSelect; 64 public event ObjectSelect OnObjectSelect;
64 public event ObjectDeselect OnObjectDeselect; 65 public event ObjectDeselect OnObjectDeselect;
@@ -968,6 +969,7 @@ namespace OpenSim.Region.ClientStack
968 objectData.PathTaperY = primData.PathTaperY; 969 objectData.PathTaperY = primData.PathTaperY;
969 objectData.PathTwist = primData.PathTwist; 970 objectData.PathTwist = primData.PathTwist;
970 objectData.PathTwistBegin = primData.PathTwistBegin; 971 objectData.PathTwistBegin = primData.PathTwistBegin;
972 objectData.ExtraParams = primData.ExtraParams;
971 } 973 }
972 974
973 /// <summary> 975 /// <summary>