diff options
author | Teravus Ovares | 2008-10-17 05:09:23 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-10-17 05:09:23 +0000 |
commit | a6df2011f7d749b88669f9f6b37e3ddc54f23c06 (patch) | |
tree | c52301a946281512f1b78a866741fd66f769b76a /OpenSim/Region/ClientStack/ClientStackManager.cs | |
parent | Update svn properties, minor formatting cleanup. (diff) | |
download | opensim-SC-a6df2011f7d749b88669f9f6b37e3ddc54f23c06.zip opensim-SC-a6df2011f7d749b88669f9f6b37e3ddc54f23c06.tar.gz opensim-SC-a6df2011f7d749b88669f9f6b37e3ddc54f23c06.tar.bz2 opensim-SC-a6df2011f7d749b88669f9f6b37e3ddc54f23c06.tar.xz |
* Adds a lot of stability and performance to the physics engine. The avatar bounces less and things are a bit less explosive.
* Additionally, you can probably get more physical prim now together.. though, I think this puts us back on par with where we were in the beginning of the year on number of physical objects. Experiment. Make videos. Send Feedback. Enjoy.
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientStackManager.cs')
0 files changed, 0 insertions, 0 deletions