diff options
More work on UserProfile and inventory cache (still currently not enabled).
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
Diffstat (limited to 'OpenSim/Region/ClientStack/Assets/InventoryCache.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Assets/InventoryCache.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs index 082c0d0..e2cfa46 100644 --- a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs +++ b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs | |||
@@ -196,6 +196,7 @@ namespace OpenSim.Assets | |||
196 | 196 | ||
197 | public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend) | 197 | public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend) |
198 | { | 198 | { |
199 | |||
199 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) | 200 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) |
200 | { | 201 | { |
201 | AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; | 202 | AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; |