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authorMW2007-07-12 13:09:39 +0000
committerMW2007-07-12 13:09:39 +0000
commit27c595c00744b9601a49b64f74b686f838e7209e (patch)
treef82bf6f83b78e6294deba922a561fa0f65609a23 /OpenSim/Region/Capabilities/LLSDAssetUploadResponse.cs
parentHopefully texturing prims should now work correctly. (diff)
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Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStreamhandler system.
Diffstat (limited to 'OpenSim/Region/Capabilities/LLSDAssetUploadResponse.cs')
-rw-r--r--OpenSim/Region/Capabilities/LLSDAssetUploadResponse.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/OpenSim/Region/Capabilities/LLSDAssetUploadResponse.cs b/OpenSim/Region/Capabilities/LLSDAssetUploadResponse.cs
new file mode 100644
index 0000000..1a620ae
--- /dev/null
+++ b/OpenSim/Region/Capabilities/LLSDAssetUploadResponse.cs
@@ -0,0 +1,18 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Region.Capabilities
6{
7 [LLSDMap]
8 public class LLSDAssetUploadResponse
9 {
10 public string uploader = "";
11 public string state = "";
12
13 public LLSDAssetUploadResponse()
14 {
15
16 }
17 }
18}