diff options
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
Diffstat (limited to 'OpenSim/Region/Capabilities/Caps.cs')
-rw-r--r-- | OpenSim/Region/Capabilities/Caps.cs | 330 |
1 files changed, 0 insertions, 330 deletions
diff --git a/OpenSim/Region/Capabilities/Caps.cs b/OpenSim/Region/Capabilities/Caps.cs deleted file mode 100644 index 06a4bd5..0000000 --- a/OpenSim/Region/Capabilities/Caps.cs +++ /dev/null | |||
@@ -1,330 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using System.IO; | ||
33 | using libsecondlife; | ||
34 | using OpenSim.Framework.Servers; | ||
35 | using OpenSim.Framework.Types; | ||
36 | using OpenSim.Framework.Utilities; | ||
37 | using OpenSim.Region.Caches; | ||
38 | |||
39 | namespace OpenSim.Region.Capabilities | ||
40 | { | ||
41 | public delegate void UpLoadedTexture(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data); | ||
42 | |||
43 | public class Caps | ||
44 | { | ||
45 | private string m_httpListenerHostName; | ||
46 | private int m_httpListenPort; | ||
47 | private string m_capsObjectPath = "00001-"; | ||
48 | private string m_requestPath = "0000/"; | ||
49 | private string m_mapLayerPath = "0001/"; | ||
50 | private string m_newInventory = "0002/"; | ||
51 | // private string m_requestTexture = "0003/"; | ||
52 | //private string eventQueue = "0100/"; | ||
53 | private BaseHttpServer httpListener; | ||
54 | private LLUUID agentID; | ||
55 | private AssetCache assetCache; | ||
56 | private int eventQueueCount = 1; | ||
57 | private Queue<string> CapsEventQueue = new Queue<string>(); | ||
58 | |||
59 | public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent) | ||
60 | { | ||
61 | assetCache = assetCach; | ||
62 | m_capsObjectPath = capsPath; | ||
63 | httpListener = httpServer; | ||
64 | m_httpListenerHostName = httpListen; | ||
65 | m_httpListenPort = httpPort; | ||
66 | agentID = agent; | ||
67 | } | ||
68 | |||
69 | /// <summary> | ||
70 | /// | ||
71 | /// </summary> | ||
72 | public void RegisterHandlers() | ||
73 | { | ||
74 | Console.WriteLine("registering CAPS handlers"); | ||
75 | string capsBase = "/CAPS/" + m_capsObjectPath; | ||
76 | |||
77 | httpListener.AddStreamHandler(new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer )); | ||
78 | httpListener.AddStreamHandler( new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", capsBase + m_newInventory, this.NewAgentInventoryRequest)); | ||
79 | |||
80 | AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest); | ||
81 | } | ||
82 | |||
83 | [Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")] | ||
84 | private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod) | ||
85 | { | ||
86 | string capsBase = "/CAPS/" + m_capsObjectPath; | ||
87 | httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod)); | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// | ||
92 | /// </summary> | ||
93 | /// <param name="request"></param> | ||
94 | /// <param name="path"></param> | ||
95 | /// <param name="param"></param> | ||
96 | /// <returns></returns> | ||
97 | public string CapsRequest(string request, string path, string param) | ||
98 | { | ||
99 | // Console.WriteLine("caps request " + request); | ||
100 | string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities()); | ||
101 | return result; | ||
102 | } | ||
103 | |||
104 | /// <summary> | ||
105 | /// | ||
106 | /// </summary> | ||
107 | /// <returns></returns> | ||
108 | protected LLSDCapsDetails GetCapabilities() | ||
109 | { | ||
110 | LLSDCapsDetails caps = new LLSDCapsDetails(); | ||
111 | string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath; | ||
112 | caps.MapLayer = capsBaseUrl + m_mapLayerPath; | ||
113 | caps.NewFileAgentInventory = capsBaseUrl + m_newInventory; | ||
114 | //caps.RequestTextureDownload = capsBaseUrl + m_requestTexture; | ||
115 | // caps.ChatSessionRequest = capsBaseUrl + m_requestTexture; | ||
116 | return caps; | ||
117 | } | ||
118 | |||
119 | /// <summary> | ||
120 | /// | ||
121 | /// </summary> | ||
122 | /// <param name="mapReq"></param> | ||
123 | /// <returns></returns> | ||
124 | public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq) | ||
125 | { | ||
126 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); | ||
127 | mapResponse.LayerData.Array.Add(this.GetLLSDMapLayerResponse()); | ||
128 | return mapResponse; | ||
129 | } | ||
130 | |||
131 | /// <summary> | ||
132 | /// | ||
133 | /// </summary> | ||
134 | /// <returns></returns> | ||
135 | protected LLSDMapLayer GetLLSDMapLayerResponse() | ||
136 | { | ||
137 | LLSDMapLayer mapLayer = new LLSDMapLayer(); | ||
138 | mapLayer.Right = 5000; | ||
139 | mapLayer.Top = 5000; | ||
140 | mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); | ||
141 | return mapLayer; | ||
142 | } | ||
143 | |||
144 | /// <summary> | ||
145 | /// | ||
146 | /// </summary> | ||
147 | /// <param name="request"></param> | ||
148 | /// <param name="path"></param> | ||
149 | /// <param name="param"></param> | ||
150 | /// <returns></returns> | ||
151 | public string RequestTexture(string request, string path, string param) | ||
152 | { | ||
153 | Console.WriteLine("texture request " + request); | ||
154 | // Needs implementing (added to remove compiler warning) | ||
155 | return ""; | ||
156 | } | ||
157 | |||
158 | #region EventQueue (Currently not enabled) | ||
159 | /// <summary> | ||
160 | /// | ||
161 | /// </summary> | ||
162 | /// <param name="request"></param> | ||
163 | /// <param name="path"></param> | ||
164 | /// <param name="param"></param> | ||
165 | /// <returns></returns> | ||
166 | public string ProcessEventQueue(string request, string path, string param) | ||
167 | { | ||
168 | string res = ""; | ||
169 | |||
170 | if (this.CapsEventQueue.Count > 0) | ||
171 | { | ||
172 | lock (this.CapsEventQueue) | ||
173 | { | ||
174 | string item = CapsEventQueue.Dequeue(); | ||
175 | res = item; | ||
176 | } | ||
177 | } | ||
178 | else | ||
179 | { | ||
180 | res = this.CreateEmptyEventResponse(); | ||
181 | } | ||
182 | return res; | ||
183 | } | ||
184 | |||
185 | /// <summary> | ||
186 | /// | ||
187 | /// </summary> | ||
188 | /// <param name="caps"></param> | ||
189 | /// <param name="ipAddressPort"></param> | ||
190 | /// <returns></returns> | ||
191 | public string CreateEstablishAgentComms(string caps, string ipAddressPort) | ||
192 | { | ||
193 | LLSDCapEvent eventItem = new LLSDCapEvent(); | ||
194 | eventItem.id = eventQueueCount; | ||
195 | //should be creating a EstablishAgentComms item, but there isn't a class for it yet | ||
196 | eventItem.events.Array.Add(new LLSDEmpty()); | ||
197 | string res = LLSDHelpers.SerialiseLLSDReply(eventItem); | ||
198 | eventQueueCount++; | ||
199 | |||
200 | this.CapsEventQueue.Enqueue(res); | ||
201 | return res; | ||
202 | } | ||
203 | |||
204 | /// <summary> | ||
205 | /// | ||
206 | /// </summary> | ||
207 | /// <returns></returns> | ||
208 | public string CreateEmptyEventResponse() | ||
209 | { | ||
210 | LLSDCapEvent eventItem = new LLSDCapEvent(); | ||
211 | eventItem.id = eventQueueCount; | ||
212 | eventItem.events.Array.Add(new LLSDEmpty()); | ||
213 | string res = LLSDHelpers.SerialiseLLSDReply(eventItem); | ||
214 | eventQueueCount++; | ||
215 | return res; | ||
216 | } | ||
217 | #endregion | ||
218 | |||
219 | /// <summary> | ||
220 | /// | ||
221 | /// </summary> | ||
222 | /// <param name="llsdRequest"></param> | ||
223 | /// <returns></returns> | ||
224 | public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) | ||
225 | { | ||
226 | // Console.WriteLine("asset upload request via CAPS"); | ||
227 | string assetName = llsdRequest.name; | ||
228 | string capsBase = "/CAPS/" + m_capsObjectPath; | ||
229 | LLUUID newAsset = LLUUID.Random(); | ||
230 | LLUUID newInvItem = LLUUID.Random(); | ||
231 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | ||
232 | |||
233 | AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener); | ||
234 | httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); | ||
235 | string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; | ||
236 | |||
237 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | ||
238 | uploadResponse.uploader = uploaderURL; | ||
239 | uploadResponse.state = "upload"; | ||
240 | uploader.OnUpLoad += this.UploadCompleteHandler; | ||
241 | return uploadResponse; | ||
242 | } | ||
243 | |||
244 | /// <summary> | ||
245 | /// | ||
246 | /// </summary> | ||
247 | /// <param name="assetID"></param> | ||
248 | /// <param name="inventoryItem"></param> | ||
249 | /// <param name="data"></param> | ||
250 | public void UploadCompleteHandler(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data) | ||
251 | { | ||
252 | AssetBase asset; | ||
253 | asset = new AssetBase(); | ||
254 | asset.FullID = assetID; | ||
255 | asset.Type = 0; | ||
256 | asset.InvType = 0; | ||
257 | asset.Name = assetName; | ||
258 | asset.Data = data; | ||
259 | this.assetCache.AddAsset(asset); | ||
260 | } | ||
261 | |||
262 | public class AssetUploader | ||
263 | { | ||
264 | public event UpLoadedTexture OnUpLoad; | ||
265 | |||
266 | private string uploaderPath = ""; | ||
267 | private LLUUID newAssetID; | ||
268 | private LLUUID inventoryItemID; | ||
269 | private BaseHttpServer httpListener; | ||
270 | private bool SaveImages = false; | ||
271 | private string m_assetName = ""; | ||
272 | |||
273 | /// <summary> | ||
274 | /// | ||
275 | /// </summary> | ||
276 | /// <param name="assetID"></param> | ||
277 | /// <param name="inventoryItem"></param> | ||
278 | /// <param name="path"></param> | ||
279 | /// <param name="httpServer"></param> | ||
280 | public AssetUploader(string assetName, LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer) | ||
281 | { | ||
282 | m_assetName = assetName; | ||
283 | newAssetID = assetID; | ||
284 | inventoryItemID = inventoryItem; | ||
285 | uploaderPath = path; | ||
286 | httpListener = httpServer; | ||
287 | } | ||
288 | |||
289 | /// <summary> | ||
290 | /// | ||
291 | /// </summary> | ||
292 | /// <param name="data"></param> | ||
293 | /// <param name="path"></param> | ||
294 | /// <param name="param"></param> | ||
295 | /// <returns></returns> | ||
296 | public string uploaderCaps(byte[] data, string path, string param) | ||
297 | { | ||
298 | LLUUID inv = this.inventoryItemID; | ||
299 | string res = ""; | ||
300 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | ||
301 | uploadComplete.new_asset = newAssetID.ToStringHyphenated(); | ||
302 | uploadComplete.new_inventory_item = inv; | ||
303 | uploadComplete.state = "complete"; | ||
304 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
305 | |||
306 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
307 | |||
308 | if(this.SaveImages) | ||
309 | this.SaveImageToFile(m_assetName + ".jp2", data); | ||
310 | |||
311 | if (OnUpLoad != null) | ||
312 | { | ||
313 | OnUpLoad(m_assetName, newAssetID, inv, data); | ||
314 | } | ||
315 | |||
316 | return res; | ||
317 | } | ||
318 | |||
319 | private void SaveImageToFile(string filename, byte[] data) | ||
320 | { | ||
321 | |||
322 | FileStream fs = File.Create(filename); | ||
323 | BinaryWriter bw = new BinaryWriter(fs); | ||
324 | bw.Write(data); | ||
325 | bw.Close(); | ||
326 | fs.Close(); | ||
327 | } | ||
328 | } | ||
329 | } | ||
330 | } | ||